Player Matchup

Danzaburou
Danzaburou
DiiME1
Danzaburou
Level 16
God Stats
18W - 20L
1,583 SR
Queue Stats
31W - 53L
1,424 Elo+
Party 2
Fenrir
Fenrir
River_Mon
Fenrir
Level 5
God Stats
0W - 5L
1,500 SR
Queue Stats
3W - 10L
1,135 Elo+
Solo
Anubis
Anubis
zaimetsu
Anubis
Level 14
God Stats
7W - 16L
1,441 SR
Queue Stats
27W - 46L
1,465 Elo+
Party 2
Team Averages
Level 12
1,508 SR
1,341 Elo+

VS

Team Averages
Level 93
1,387 SR
1,362 Elo+
Charybdis
Charybdis
AkameTsumi
Charybdis
Level 127
God Stats
21W - 15L
1,318 SR
Queue Stats
92W - 90L
1,431 Elo+
Party 1
Sol
Sol
ColChillierCube
Sol
Level 25
God Stats
12W - 12L
1,391 SR
Queue Stats
57W - 56L
1,241 Elo+
Party 1
Ganesha
Ganesha
HxnnibxlGasca
Ganesha
Level 128
God Stats
1W - 1L
1,451 SR
Queue Stats
42W - 58L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DiiME1
Danzaburou
12
2 / 5 / 4
8,778
732
8,379
11,112
3,726
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
River_Mon
Fenrir
9
1 / 12 / 2
7,160
597
1,929
13,356
4,364
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
zaimetsu
Anubis
12
3 / 8 / 2
8,955
746
8,559
9,977
4,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AkameTsumi
Charybdis
15
19 / 2 / 5
11,521
960
13,951
8,851
3,034
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
6 / 2 / 18
9,824
819
9,138
5,235
1,363
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ganesha
13
0 / 2 / 20
8,726
727
6,553
13,984
11,715
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
68
6
Kills
25
25
Deaths
6
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AkameTsumi
Charybdis
19
2
5
10.75
W
6
2
18
7.5
L
Danzaburou
DiiME1
Danzaburou
2
5
4
0.8
W
Ganesha
0
2
20
5
L
Fenrir
River_Mon
Fenrir
1
12
2
0.17
L
Anubis
zaimetsu
Anubis
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,867
Damage
29,642
34,445
Taken
28,070
12,310
Mitigated
16,112
5,471
Healing
3,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AkameTsumi
Charybdis
13,951
6,127
531
2,051
8,851
3,034
688
2,862
5,989
0
46,181
W
9,138
2,154
0
325
5,235
1,363
742
2,807
2,428
18,845
0
L
Danzaburou
DiiME1
Danzaburou
8,379
2,347
0
3,060
11,112
3,726
0
4,469
6,643
0
28,606
W
Ganesha
6,553
440
120
971
13,984
11,715
46
3,125
10,859
20,098
0
L
Fenrir
River_Mon
Fenrir
1,929
731
0
395
13,356
4,364
0
6,472
6,884
0
6,683
L
Anubis
zaimetsu
Anubis
8,559
568
0
2,016
9,977
4,220
0
4,917
5,060
31,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,893
Gold Earned
30,071
117
Minions Killed
140
4
Camps Cleared
3
537,575
Distance Traveled
635,331
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,521
960
93
8
2
190,180
2
W
Sol
9,824
819
31
3
1
213,068
0
L
Danzaburou
8,778
732
43
4
1
197,890
3
W
Ganesha
8,726
727
16
1
0
232,083
5
L
Fenrir
7,160
597
13
1
1
167,369
0
L
Anubis
8,955
746
61
5
2
172,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role