Player Matchup

Cthulhu
Cthulhu
Danhungry
Cthulhu
Level 3
God Stats
3W - 0L
1,650 SR
Queue Stats
6W - 0L
1,747 Elo+
Party 1
Sun Wukong
Sun Wukong
Hellsin62
Sun Wukong
Level 23
God Stats
36W - 32L
1,531 SR
Queue Stats
44W - 43L
1,548 Elo+
Solo
Zhong Kui
Zhong Kui
LevelSuu
Zhong Kui
Level 23
God Stats
2W - 1L
1,293 SR
Queue Stats
8W - 9L
1,345 Elo+
Party 1
Neith
Neith
Miyujk
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,345 Elo+
Party 1
Danzaburou
Danzaburou
Qifff
Danzaburou
Level 8
God Stats
4W - 6L
1,442 SR
Queue Stats
5W - 7L
1,345 Elo+
Party 1
Team Averages
Level 13
1,483 SR
1,466 Elo+

VS

Team Averages
Level 18
1,429 SR
1,359 Elo+
Baron Samedi
Baron Samedi
KingGoat1
Baron Samedi
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,278 Elo+
Solo
Neith
Neith
Mytau
Neith
Level 25
God Stats
6W - 2L
1,267 SR
Queue Stats
67W - 83L
1,382 Elo+
Party 2
Ymir
Ymir
ZdK3
Ymir
Level 6
God Stats
8W - 8L
1,596 SR
Queue Stats
9W - 15L
1,480 Elo+
Solo
Ne Zha
Ne Zha
bokobinbabu
Ne Zha
Level 24
God Stats
4W - 6L
1,281 SR
Queue Stats
197W - 232L
1,338 Elo+
Party 2
Ra
Ra
wandauwu
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Danhungry
Cthulhu
20
11 / 2 / 19
14,292
1,099
20,630
20,198
13,526
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Sun Wukong
Hellsin62
Sun Wukong
20
7 / 0 / 18
12,747
981
14,447
17,297
22,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Zhong Kui
LevelSuu
Zhong Kui
20
7 / 6 / 28
13,664
1,051
24,858
17,921
12,026
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Miyujk
Neith
20
5 / 1 / 17
12,959
997
15,839
13,185
5,579
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Qifff
Danzaburou
20
7 / 3 / 19
13,651
1,050
17,489
11,344
4,956
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

165

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KingGoat1
Baron Samedi
18
8 / 10 / 4
13,875
1,067
28,227
25,521
11,493
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Mytau
Neith
18
2 / 5 / 8
11,883
914
21,196
12,595
5,499
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
ZdK3
Ymir
18
1 / 6 / 9
11,803
908
4,433
24,232
28,473
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
18
1 / 9 / 5
11,400
877
10,294
18,295
7,342
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
0 / 7 / 9
11,485
883
8,056
17,539
7,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
47
37
Kills
12
12
Deaths
37
101
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Danhungry
Cthulhu
11
2
19
10.25
W
Sun Wukong
Hellsin62
Sun Wukong
7
0
18
16
L
Baron Samedi
KingGoat1
Baron Samedi
8
10
4
1
W
Zhong Kui
LevelSuu
Zhong Kui
7
6
28
3.5
W
Neith
Miyujk
Neith
5
1
17
13.5
L
Neith
Mytau
Neith
2
5
8
1.2
W
Danzaburou
Qifff
Danzaburou
7
3
19
5.5
L
Ymir
ZdK3
Ymir
1
6
9
0.92
L
Ne Zha
1
9
5
0.39
L
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,263
Damage
72,206
79,945
Taken
98,182
58,449
Mitigated
60,037
18,303
Healing
12,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Danhungry
Cthulhu
20,630
1,722
1,004
2,127
20,198
13,526
0
8,820
11,378
48,407
0
W
Sun Wukong
Hellsin62
Sun Wukong
14,447
3,900
942
1,950
17,297
22,362
0
6,823
10,474
0
20,585
L
Baron Samedi
KingGoat1
Baron Samedi
28,227
2,385
3,629
3,568
25,521
11,493
0
10,646
14,875
39,564
0
W
Zhong Kui
LevelSuu
Zhong Kui
24,858
3,344
0
6,505
17,921
12,026
0
9,361
8,560
41,855
0
W
Neith
Miyujk
Neith
15,839
4,245
0
3,120
13,185
5,579
0
8,415
4,770
0
38,385
L
Neith
Mytau
Neith
21,196
8,371
0
1,578
12,595
5,499
0
5,897
6,698
0
48,044
W
Danzaburou
Qifff
Danzaburou
17,489
8,215
0
2,655
11,344
4,956
0
7,297
4,047
0
38,063
L
Ymir
ZdK3
Ymir
4,433
540
0
0
24,232
28,473
0
11,358
12,874
19,729
0
L
Ne Zha
10,294
4,775
0
692
18,295
7,342
0
9,132
9,163
0
29,830
L
8,056
556
1,818
1,413
17,539
7,230
0
8,455
9,084
32,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,313
Gold Earned
60,446
238
Minions Killed
227
8
Camps Cleared
3
1,085,711
Distance Traveled
1,102,630
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,292
1,099
76
6
4
220,706
0
W
Sun Wukong
12,747
981
11
1
0
236,375
0
L
Baron Samedi
13,875
1,067
24
2
0
231,106
0
W
Zhong Kui
13,664
1,051
38
3
3
172,925
0
W
Neith
12,959
997
65
5
0
257,483
0
L
Neith
11,883
914
52
4
2
219,222
1
W
Danzaburou
13,651
1,050
48
4
1
198,222
0
L
Ymir
11,803
908
35
3
0
187,134
0
L
Ne Zha
11,400
877
43
3
1
239,016
0
L
Ra
11,485
883
73
6
0
226,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role