Player Matchup

Danzaburou
Danzaburou
K1LL M0U53
Danzaburou
Level 14
God Stats
1W - 4L
1,258 SR
Queue Stats
13W - 27L
1,267 Elo+
Party 1
Ne Zha
Ne Zha
SharkBait9903
Ne Zha
Level 26
God Stats
0W - 1L
1,702 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sol
Sol
Tortugie
Sol
Level 12
God Stats
15W - 20L
1,541 SR
Queue Stats
20W - 26L
1,513 Elo+
Solo
Chaac
Chaac
d34dp00ls4v4g3
Chaac
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,296 Elo+
Party 1
Skadi
Skadi
legolas3869
Skadi
Level 50
God Stats
2W - 4L
1,413 SR
Queue Stats
33W - 65L
1,296 Elo+
Party 1
Team Averages
Level 21
1,483 SR
1,374 Elo+

VS

Team Averages
Level 25
1,563 SR
1,532 Elo+
Thoth
Thoth
EdoBul
Thoth
Level 28
God Stats
15W - 24L
1,213 SR
Queue Stats
138W - 134L
1,409 Elo+
Solo
Neith
Neith
KMurda
Neith
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 21L
1,631 Elo+
Party 2
Artio
Artio
S lK ll T Z O
Artio
Level 19
God Stats
3W - 0L
1,781 SR
Queue Stats
22W - 12L
1,642 Elo+
Party 2
Kukulkan
Kukulkan
TheOnlyMarathon
Kukulkan
Level 28
God Stats
7W - 1L
1,578 SR
Queue Stats
83W - 44L
1,566 Elo+
Solo
Gilgamesh
Gilgamesh
rvfusthagod
Gilgamesh
Level 30
God Stats
5W - 4L
1,741 SR
Queue Stats
71W - 83L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
K1LL M0U53
Danzaburou
15
0 / 9 / 6
8,930
893
6,541
15,507
7,730
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
2 / 8 / 1
9,543
954
7,379
18,646
7,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
0 / 8 / 3
8,460
846
8,947
19,192
6,499
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 11 / 3
8,827
883
2,593
18,019
14,747
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 10 / 2
9,629
963
19,117
21,027
6,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

0

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
EdoBul
Thoth
18
8 / 2 / 15
10,458
1,046
15,251
10,296
3,149
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
KMurda
Neith
16
2 / 2 / 17
9,499
950
8,525
6,698
2,676
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
13 / 0 / 27
12,824
1,282
23,881
14,717
18,760
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
19
13 / 1 / 20
12,192
1,219
20,192
6,384
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
rvfusthagod
Gilgamesh
17
10 / 1 / 16
11,158
1,116
15,239
10,617
4,766
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
141
6
Kills
46
46
Deaths
6
15
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Thoth
EdoBul
Thoth
8
2
15
7.75
L
Danzaburou
K1LL M0U53
Danzaburou
0
9
6
0.33
W
Neith
KMurda
Neith
2
2
17
5.25
W
13
0
27
26.5
L
2
8
1
0.31
W
Kukulkan
13
1
20
23
L
0
8
3
0.19
L
1
11
3
0.23
L
3
10
2
0.4
W
Gilgamesh
rvfusthagod
Gilgamesh
10
1
16
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,577
Damage
83,088
92,391
Taken
48,712
42,371
Mitigated
31,781
10,393
Healing
8,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
EdoBul
Thoth
15,251
1,163
0
1,149
10,296
3,149
0
1,029
9,267
35,245
0
L
Danzaburou
K1LL M0U53
Danzaburou
6,541
2,823
0
1,071
15,507
7,730
0
10,195
5,312
0
13,021
W
Neith
KMurda
Neith
8,525
3,183
0
620
6,698
2,676
0
1,215
5,483
0
13,990
W
23,881
2,605
2,171
4,421
14,717
18,760
0
4,085
10,632
34,108
0
L
7,379
4,228
0
2,276
18,646
7,063
0
10,641
7,934
0
30,236
W
Kukulkan
20,192
1,986
0
465
6,384
2,430
0
458
5,926
52,420
0
L
8,947
3,416
180
2,875
19,192
6,499
0
12,780
6,392
25,852
0
L
2,593
453
0
1,490
18,019
14,747
0
9,286
8,733
104
16,397
L
19,117
11,545
49
2,452
21,027
6,332
0
16,104
4,696
0
33,227
W
Gilgamesh
rvfusthagod
Gilgamesh
15,239
5,272
0
50
10,617
4,766
0
2,264
8,353
0
22,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,389
Gold Earned
56,131
166
Minions Killed
195
5
Camps Cleared
5
702,962
Distance Traveled
926,107
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,458
1,046
45
5
1
178,236
0
L
Danzaburou
8,930
893
5
1
0
119,508
0
W
Neith
9,499
950
11
1
2
165,185
0
W
Artio
12,824
1,282
28
3
0
201,459
0
L
Ne Zha
9,543
954
41
4
3
186,804
1
W
Kukulkan
12,192
1,219
103
10
1
188,236
0
L
Sol
8,460
846
47
5
0
147,883
0
L
Chaac
8,827
883
38
4
0
90,020
0
L
Skadi
9,629
963
35
4
2
158,747
0
W
Gilgamesh
11,158
1,116
8
1
1
192,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role