Player Matchup

Tiamat
Tiamat
Anima0407
Tiamat
Level 26
God Stats
7W - 7L
1,638 SR
Queue Stats
66W - 53L
1,414 Elo+
Solo
Ymir
Ymir
Cheekypeak
Ymir
Level 28
God Stats
5W - 7L
1,539 SR
Queue Stats
40W - 71L
1,255 Elo+
Party 3
Cernunnos
Cernunnos
H34TH3NK1NG
Cernunnos
Level 27
God Stats
1W - 2L
1,285 SR
Queue Stats
34W - 54L
1,272 Elo+
Party 3
Sun Wukong
Sun Wukong
Kenshin_Hamura
Sun Wukong
Level 14
God Stats
1W - 1L
1,751 SR
Queue Stats
21W - 35L
1,269 Elo+
Party 1
Ne Zha
Ne Zha
xXgoldenpizzaxX
Ne Zha
Level 28
God Stats
0W - 6L
1,500 SR
Queue Stats
94W - 111L
1,398 Elo+
Party 1
Team Averages
Level 25
1,543 SR
1,322 Elo+

VS

Team Averages
Level 32
1,630 SR
1,495 Elo+
Sol
Sol
FruitySquirtle
Sol
Level 121
God Stats
3W - 0L
2,025 SR
Queue Stats
18W - 12L
1,651 Elo+
Party 2
Cerberus
Cerberus
Kizukai04
Cerberus
Level 3
God Stats
1W - 0L
1,690 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Charybdis
Charybdis
Luvluss
Charybdis
Level 30
God Stats
10W - 14L
1,056 SR
Queue Stats
146W - 164L
1,322 Elo+
Solo
Artemis
Artemis
Polkm105
Artemis
Level 2
God Stats
1W - 0L
1,690 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
Saranghitta
Fenrir
Level 3
God Stats
1W - 0L
1,690 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Anima0407
Tiamat
13
0 / 7 / 0
7,782
486
2,651
10,990
5,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 5 / 7
7,391
462
5,068
12,916
9,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
H34TH3NK1NG
Cernunnos
11
7 / 6 / 1
7,625
477
11,317
11,028
3,494
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Kenshin_Hamura
Sun Wukong
14
1 / 5 / 0
7,872
492
3,178
7,331
5,797
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 4 / 0
7,580
474
4,394
10,721
4,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
15 / 1 / 4
11,103
694
18,075
13,669
4,916
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Kizukai04
Cerberus
11
1 / 4 / 11
7,832
490
2,755
8,639
3,894
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charybdis
Luvluss
Charybdis
15
5 / 0 / 2
9,201
575
7,282
8,238
2,728
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Polkm105
Artemis
12
4 / 6 / 4
8,399
525
6,875
9,693
3,042
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
11
2 / 2 / 6
8,028
502
3,038
9,469
2,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
10
Kills
27
27
Deaths
13
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Anima0407
Tiamat
0
7
0
0
L
1
5
7
0.9
W
15
1
4
17
L
Cernunnos
H34TH3NK1NG
Cernunnos
7
6
1
1.25
L
Sun Wukong
Kenshin_Hamura
Sun Wukong
1
5
0
0.2
W
Cerberus
Kizukai04
Cerberus
1
4
11
1.63
W
Charybdis
Luvluss
Charybdis
5
0
2
6
W
Artemis
Polkm105
Artemis
4
6
4
1
W
Fenrir
2
2
6
2.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,608
Damage
38,025
52,986
Taken
49,708
28,293
Mitigated
17,457
8,638
Healing
18,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Anima0407
Tiamat
2,651
252
41
2,677
10,990
5,517
88
1,464
9,526
44,888
0
L
5,068
589
0
1,352
12,916
9,348
0
6,137
6,779
16,555
0
W
18,075
9,689
0
9,739
13,669
4,916
8,452
1,187
12,450
74,960
0
L
Cernunnos
H34TH3NK1NG
Cernunnos
11,317
4,043
0
1,918
11,028
3,494
0
6,141
4,887
0
35,944
L
Sun Wukong
Kenshin_Hamura
Sun Wukong
3,178
927
0
661
7,331
5,797
1,997
3,354
3,977
0
36,345
W
Cerberus
Kizukai04
Cerberus
2,755
499
0
1,268
8,639
3,894
635
2,611
5,938
10,663
0
W
Charybdis
Luvluss
Charybdis
7,282
3,107
0
4,524
8,238
2,728
1,391
1,296
6,798
0
51,551
W
Artemis
Polkm105
Artemis
6,875
4,212
0
1,890
9,693
3,042
2,090
2,314
7,331
0
36,158
W
Fenrir
3,038
673
0
1,518
9,469
2,877
536
237
9,232
0
30,109
L
4,394
1,016
0
1,989
10,721
4,137
0
3,734
6,987
0
47,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,250
Gold Earned
44,563
319
Minions Killed
343
0
Camps Cleared
0
1,424,770
Distance Traveled
1,459,230
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,782
486
83
5
0
292,296
3
L
Ymir
7,391
462
22
1
0
287,119
4
W
Sol
11,103
694
134
8
0
290,510
0
L
Cernunnos
7,625
477
60
4
0
275,702
1
L
Sun Wukong
7,872
492
68
4
0
251,007
1
W
Cerberus
7,832
490
22
1
0
281,161
1
W
Charybdis
9,201
575
80
5
0
305,955
0
W
Artemis
8,399
525
60
4
0
272,722
1
W
Fenrir
8,028
502
47
3
0
308,882
1
L
Ne Zha
7,580
474
86
5
0
318,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role