Player Matchup

Sol
Sol
BaseCrayfish476
Sol
Level 34
God Stats
1W - 0L
1,210 SR
Queue Stats
3W - 0L
1,724 Elo+
Party 1
Skadi
Skadi
Cuppowata
Skadi
Level 80
God Stats
1W - 1L
1,482 SR
Queue Stats
11W - 9L
1,480 Elo+
Party 1
Gilgamesh
Gilgamesh
xXD4RkA12M4DAXx
Gilgamesh
Level 67
God Stats
2W - 5L
1,206 SR
Queue Stats
61W - 88L
1,321 Elo+
Solo
Team Averages
Level 60
1,299 SR
1,508 Elo+

VS

Team Averages
Level 36
1,573 SR
1,332 Elo+
Medusa
Medusa
AlphaOMEGA2RECON
Medusa
Level 33
God Stats
170W - 232L
1,421 SR
Queue Stats
184W - 253L
1,370 Elo+
Solo
Skadi
Skadi
SILENT_KNIFE5876
Skadi
Level 58
God Stats
14W - 15L
1,537 SR
Queue Stats
302W - 368L
1,426 Elo+
Party 2
Cerberus
Cerberus
tyhgfffgt
Cerberus
Level 17
God Stats
2W - 1L
1,761 SR
Queue Stats
30W - 52L
1,199 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 7
11,273
752
13,990
11,452
3,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Skadi
Cuppowata
Skadi
14
3 / 2 / 8
10,270
685
12,249
10,639
3,366
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
xXD4RkA12M4DAXx
Gilgamesh
15
5 / 3 / 8
11,021
735
10,104
11,724
7,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 0
10,701
713
10,064
11,948
4,440
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 9 / 5
8,759
584
10,850
14,493
5,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
tyhgfffgt
Cerberus
12
0 / 3 / 5
8,912
594
3,207
14,510
7,131
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
17
14
Kills
7
7
Deaths
14
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
7
2
0
3.5
W
6
2
7
4.75
W
Skadi
Cuppowata
Skadi
3
2
8
3.5
L
0
9
5
0.28
L
Cerberus
tyhgfffgt
Cerberus
0
3
5
0.83
W
Gilgamesh
xXD4RkA12M4DAXx
Gilgamesh
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,343
Damage
24,121
33,815
Taken
40,951
14,142
Mitigated
16,817
8,405
Healing
5,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,064
3,263
662
1,067
11,948
4,440
0
2,703
8,998
0
49,494
W
13,990
3,029
0
3,266
11,452
3,335
1,567
1,456
9,996
37,321
0
W
Skadi
Cuppowata
Skadi
12,249
3,771
0
3,651
10,639
3,366
728
1,061
9,578
0
51,601
L
10,850
3,326
616
1,291
14,493
5,246
1,185
4,641
9,852
0
33,044
L
Cerberus
tyhgfffgt
Cerberus
3,207
285
0
1,435
14,510
7,131
0
6,989
7,521
14,881
0
W
Gilgamesh
xXD4RkA12M4DAXx
Gilgamesh
10,104
2,172
0
1,488
11,724
7,441
250
1,656
10,068
0
31,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,564
Gold Earned
28,372
156
Minions Killed
180
6
Camps Cleared
7
797,524
Distance Traveled
781,910
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,701
713
97
6
4
267,323
7
W
Sol
11,273
752
50
3
0
228,636
0
W
Skadi
10,270
685
76
5
5
293,398
5
L
Skadi
8,759
584
46
3
2
228,395
2
L
Cerberus
8,912
594
37
2
1
286,192
0
W
Gilgamesh
11,021
735
30
2
1
275,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role