Player Matchup

Jormungandr
Jormungandr
A Vital Fate
Jormungandr
Level 23
God Stats
8W - 12L
1,391 SR
Queue Stats
13W - 25L
1,205 Elo+
Party 2
Jing Wei
Jing Wei
Squally48
Jing Wei
Level 60
God Stats
4W - 4L
1,358 SR
Queue Stats
105W - 129L
1,345 Elo+
Party 2
Eset
Eset
TWOGalOfMiltank
Eset
Level 128
God Stats
2W - 4L
1,630 SR
Queue Stats
217W - 279L
1,391 Elo+
Solo
Team Averages
Level 70
1,459 SR
1,314 Elo+

VS

Team Averages
Level 100
1,630 SR
1,303 Elo+
Sol
Sol
Dcarter97
Sol
Level 128
God Stats
11W - 13L
1,485 SR
Queue Stats
32W - 51L
1,296 Elo+
Party 1
Charybdis
Charybdis
XxSICKOPATOMUSxX
Charybdis
Level 126
God Stats
26W - 33L
1,452 SR
Queue Stats
227W - 326L
1,289 Elo+
Solo
Bellona
Bellona
majiinbeatz22
Bellona
Level 47
God Stats
7W - 3L
1,953 SR
Queue Stats
32W - 38L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
A Vital Fate
Jormungandr
13
0 / 2 / 2
9,250
578
5,400
15,534
11,025
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Squally48
Jing Wei
13
3 / 4 / 0
9,647
603
7,304
13,779
4,786
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 13 / 2
8,635
540
7,142
13,887
4,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 0 / 6
12,590
787
20,288
11,667
4,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
14
3 / 0 / 15
11,020
689
7,796
7,609
2,619
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
13
3 / 3 / 12
11,281
705
8,408
16,458
14,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
18
19
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
A Vital Fate
Jormungandr
0
2
2
0.5
W
12
0
6
15
L
Jing Wei
Squally48
Jing Wei
3
4
0
0.75
L
0
13
2
0.08
W
Charybdis
3
0
15
10.5
W
Bellona
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,846
Damage
36,492
43,200
Taken
35,734
20,481
Mitigated
21,479
6,503
Healing
14,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
A Vital Fate
Jormungandr
5,400
1,082
0
696
15,534
11,025
33
7,687
7,847
40,374
0
W
20,288
7,697
571
7,364
11,667
4,062
2,213
5,215
6,148
63,464
0
L
Jing Wei
Squally48
Jing Wei
7,304
4,451
515
3,653
13,779
4,786
129
5,855
7,924
0
24,870
L
7,142
537
540
1,099
13,887
4,670
0
7,671
6,216
22,877
0
W
Charybdis
7,796
3,552
169
1,388
7,609
2,619
948
2,697
4,762
0
37,081
W
Bellona
8,408
871
0
5,343
16,458
14,798
258
4,941
11,203
154
20,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,532
Gold Earned
34,891
141
Minions Killed
156
5
Camps Cleared
5
874,221
Distance Traveled
911,408
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,250
578
64
4
0
324,963
0
W
Sol
12,590
787
95
6
1
285,914
3
L
Jing Wei
9,647
603
34
2
3
333,784
3
L
Eset
8,635
540
43
3
2
215,474
0
W
Charybdis
11,020
689
42
3
2
296,311
5
W
Bellona
11,281
705
19
1
2
329,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role