Player Matchup

Anubis
Anubis
Wygryz
Anubis
Level 61
God Stats
193W - 220L
1,518 SR
Queue Stats
208W - 245L
1,479 Elo+
Solo
Horus
Horus
Wywern
Horus
Level 33
God Stats
3W - 5L
1,118 SR
Queue Stats
7W - 9L
1,258 Elo+
Solo
Zeus
Zeus
Yakutsk
Zeus
Level 122
God Stats
4W - 3L
1,301 SR
Queue Stats
86W - 88L
1,475 Elo+
Solo
Odin
Odin
guaishushuKK
Odin
Level 62
God Stats
76W - 43L
1,601 SR
Queue Stats
258W - 253L
1,523 Elo+
Solo
Danzaburou
Danzaburou
空条承太郎JOJO
Danzaburou
Level 68
God Stats
4W - 3L
1,530 SR
Queue Stats
249W - 229L
1,564 Elo+
Solo
Team Averages
Level 69
1,414 SR
1,460 Elo+

VS

Team Averages
Level 76
1,601 SR
1,545 Elo+
Artemis
Artemis
 
Artemis
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Danakill
Vulcan
Level 110
God Stats
3W - 3L
1,543 SR
Queue Stats
56W - 44L
1,575 Elo+
Solo
Loki
Loki
NawaafAL
Loki
Level 12
God Stats
8W - 4L
1,673 SR
Queue Stats
13W - 9L
1,514 Elo+
Party 1
Hachiman
Hachiman
RGMonster
Hachiman
Level 58
God Stats
1W - 1L
1,791 SR
Queue Stats
88W - 71L
1,635 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Wygryz
Anubis
16
4 / 0 / 7
9,495
1,055
2,458
4,262
2,294
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Horus
Wywern
Horus
17
1 / 0 / 20
10,571
1,175
4,940
14,144
18,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
Yakutsk
Zeus
17
11 / 0 / 12
10,697
1,189
21,286
5,445
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 0 / 17
10,315
1,146
7,814
6,994
6,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 0 / 17
10,677
1,186
15,895
9,809
4,647
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Team 1 Tickets

302

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
0 / 9 / 0
8,243
916
7,626
14,595
4,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
 
Cthulhu
14
0 / 9 / 0
8,098
900
3,562
15,648
13,984
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
Danakill
Vulcan
14
0 / 1 / 0
8,594
955
12,516
7,589
2,415
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Loki
14
0 / 3 / 0
7,966
885
2,633
7,564
2,253
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
RGMonster
Hachiman
14
0 / 5 / 0
8,355
928
10,432
10,785
2,853
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
0
27
Kills
0
0
Deaths
27
73
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
9
0
0
L
Cthulhu
 
Cthulhu
0
9
0
0
L
Vulcan
Danakill
Vulcan
0
1
0
0
L
Loki
0
3
0
0
L
Hachiman
RGMonster
Hachiman
0
5
0
0
W
Anubis
Wygryz
Anubis
4
0
7
7.5
W
Horus
Wywern
Horus
1
0
20
11
W
Zeus
Yakutsk
Zeus
11
0
12
17
W
4
0
17
12.5
W
7
0
17
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,393
Damage
36,769
40,654
Taken
56,181
34,192
Mitigated
25,943
16,440
Healing
2,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,626
2,502
0
650
14,595
4,438
0
6,122
8,197
0
22,849
L
Cthulhu
 
Cthulhu
3,562
412
0
620
15,648
13,984
0
7,117
8,290
8,854
0
L
Vulcan
Danakill
Vulcan
12,516
4,137
0
849
7,589
2,415
0
3,638
3,797
50,481
0
L
Loki
2,633
512
0
0
7,564
2,253
0
3,102
4,381
0
7,074
L
Hachiman
RGMonster
Hachiman
10,432
7,376
0
427
10,785
2,853
0
2,791
7,772
0
27,635
W
Anubis
Wygryz
Anubis
2,458
199
0
1,413
4,262
2,294
0
2,208
2,054
23,838
0
W
Horus
Wywern
Horus
4,940
1,915
2,039
7,310
14,144
18,147
0
4,901
9,243
0
8,776
W
Zeus
Yakutsk
Zeus
21,286
2,692
0
1,040
5,445
2,737
0
2,883
2,562
46,138
0
W
7,814
1,088
0
1,056
6,994
6,367
0
2,361
4,633
0
14,338
W
15,895
7,353
0
3,582
9,809
4,647
0
3,725
6,084
0
36,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,755
Gold Earned
41,256
200
Minions Killed
188
4
Camps Cleared
6
906,771
Distance Traveled
854,730
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,243
916
27
3
0
142,753
1
L
Cthulhu
8,098
900
23
3
2
127,749
1
L
Vulcan
8,594
955
93
10
1
202,841
2
L
Loki
7,966
885
2
0
1
206,445
0
L
Hachiman
8,355
928
43
5
2
174,942
0
W
Anubis
9,495
1,055
49
5
0
134,120
0
W
Horus
10,571
1,175
6
1
0
199,037
0
W
Zeus
10,697
1,189
77
9
1
182,223
0
W
Odin
10,315
1,146
19
2
2
211,359
1
W
Danzaburou
10,677
1,186
49
5
1
180,032
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role