Player Matchup

Ah Puch
Ah Puch
Silver IV
ItzFarFromOver
Ah Puch
Silver IV
Level 105
God Stats
10W - 10L
1,467 SR
Queue Stats
115W - 130L
703 MMR
Party 1
Artemis
Artemis
Bronze III
Jetdisc
Artemis
Bronze III
Level 132
God Stats
114W - 139L
1,375 SR
Queue Stats
262W - 400L
170 MMR
Solo
Sylvanus
Sylvanus
Bronze II
MoonChildKD
Sylvanus
Bronze II
Level 111
God Stats
2W - 3L
1,380 SR
Queue Stats
102W - 134L
205 MMR
Solo
King Arthur
King Arthur
Bronze I
PanicButton52
King Arthur
Bronze I
Level 129
God Stats
11W - 18L
1,407 SR
Queue Stats
246W - 278L
422 MMR
Solo
Da Ji
Da Ji
Silver V
ThyPantheraLeo
Da Ji
Silver V
Level 104
God Stats
61W - 56L
1,506 SR
Queue Stats
119W - 134L
669 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,427 SR
434 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 94
1,385 SR
436 MMR
Ra
Ra
Bronze I
BUBBY619
Ra
Bronze I
Level 147
God Stats
5W - 5L
1,404 SR
Queue Stats
179W - 192L
387 MMR
Solo
Chaac
Chaac
Bronze II
LNS kixks
Chaac
Bronze II
Level 49
God Stats
7W - 7L
1,517 SR
Queue Stats
88W - 112L
154 MMR
Solo
Izanami
Izanami
Silver IV
Mr0vO69
Izanami
Silver IV
Level 87
God Stats
3W - 4L
1,204 SR
Queue Stats
30W - 51L
710 MMR
Solo
Kuzenbo
Kuzenbo
Bronze II
Skirkey4057
Kuzenbo
Bronze II
Level 65
God Stats
9W - 12L
1,332 SR
Queue Stats
363W - 438L
363 MMR
Solo
Loki
Loki
Silver V
edsal916
Loki
Silver V
Level 123
God Stats
47W - 48L
1,467 SR
Queue Stats
458W - 476L
568 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 7 / 2
14,569
455
18,095
18,896
8,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
Jetdisc
Artemis
20
1 / 7 / 3
13,708
428
13,388
24,483
11,345
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
MoonChildKD
Sylvanus
17
0 / 7 / 3
11,060
346
8,016
21,155
18,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
PanicButton52
King Arthur
20
3 / 6 / 3
14,201
444
20,640
32,706
40,064
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
6 / 8 / 4
13,699
428
18,825
25,490
13,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
Cu ChulainnPersephoneAthenaTiamatMorgan Le Fay

VS

Bans
YemojaGilgameshErlang ShenOsirisCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 5
18,745
586
11,616
18,900
11,004
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
LNS kixks
Chaac
20
6 / 2 / 11
17,541
548
24,282
35,670
55,707
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
Mr0vO69
Izanami
20
11 / 0 / 5
19,989
625
19,271
18,987
8,446
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kuzenbo
Skirkey4057
Kuzenbo
20
4 / 4 / 12
14,881
465
18,295
29,361
36,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Loki
20
4 / 5 / 6
17,045
533
16,102
29,083
12,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
74
14
Kills
35
35
Deaths
14
15
Assists
39
Player
Kills
Deaths
Assists
KDA
W
10
3
5
4.17
L
4
7
2
0.71
L
Artemis
Jetdisc
Artemis
1
7
3
0.36
W
Chaac
LNS kixks
Chaac
6
2
11
5.75
L
Sylvanus
MoonChildKD
Sylvanus
0
7
3
0.21
W
Izanami
Mr0vO69
Izanami
11
0
5
13.5
L
King Arthur
PanicButton52
King Arthur
3
6
3
0.75
W
Kuzenbo
Skirkey4057
Kuzenbo
4
4
12
2.5
L
6
8
4
1
W
Loki
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,964
Damage
89,566
122,730
Taken
132,001
91,853
Mitigated
123,751
26,301
Healing
59,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,616
750
7,521
11,171
18,900
11,004
530
4,433
14,063
133,484
0
L
18,095
788
0
4,491
18,896
8,579
766
6,516
11,951
100,248
0
L
Artemis
Jetdisc
Artemis
13,388
5,560
0
5,602
24,483
11,345
3,621
3,625
20,758
82
128,554
W
Chaac
LNS kixks
Chaac
24,282
4,618
0
16,588
35,670
55,707
3,042
5,639
29,472
0
91,921
L
Sylvanus
MoonChildKD
Sylvanus
8,016
1,985
1,982
4,904
21,155
18,313
30
9,230
11,262
40,768
11,816
W
Izanami
Mr0vO69
Izanami
19,271
11,883
0
7,212
18,987
8,446
6,548
4,236
14,623
0
227,780
L
King Arthur
PanicButton52
King Arthur
20,640
3,161
0
4,012
32,706
40,064
839
5,152
25,571
0
96,109
W
Kuzenbo
Skirkey4057
Kuzenbo
18,295
4,770
908
9,269
29,361
36,548
792
7,614
21,344
76,666
0
L
18,825
5,459
0
5,310
25,490
13,552
0
5,388
19,466
0
85,354
W
Loki
16,102
5,468
0
6,820
29,083
12,046
811
3,895
25,062
0
138,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,237
Gold Earned
88,201
698
Minions Killed
895
0
Camps Cleared
0
2,599,187
Distance Traveled
2,830,345
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
18,745
586
213
7
0
649,607
11
L
Ah Puch
14,569
455
186
6
0
505,241
7
L
Artemis
13,708
428
171
5
0
506,565
1
W
Chaac
17,541
548
158
5
0
548,106
3
L
Sylvanus
11,060
346
82
3
0
468,312
2
W
Izanami
19,989
625
261
8
0
596,939
3
L
King Arthur
14,201
444
141
4
0
620,060
0
W
Kuzenbo
14,881
465
85
3
0
466,689
5
L
Da Ji
13,699
428
118
4
0
499,009
1
W
Loki
17,045
533
178
6
0
569,004
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role