Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold I
fafsafaf
Morgan Le Fay
Gold I
Level 117
God Stats
0W - 1L
1,848 SR
Queue Stats
22W - 10L
1,918 MMR
Party 1
Sobek
Sobek
Gold IV
vvHei
Sobek
Gold IV
Level 127
God Stats
0W - 1L
1,632 SR
Queue Stats
25W - 20L
1,692 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold V
xIRemyIx
Ah Muzen Cab
Gold V
Level 123
God Stats
0W - 1L
1,614 SR
Queue Stats
23W - 14L
1,777 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,698 SR
1,796 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 95
1,542 SR
1,823 MMR
Vamana
Vamana
Platinum II
Divinity Wizard
Vamana
Platinum II
Level 121
God Stats
1W - 6L
1,370 SR
Queue Stats
243W - 242L
1,748 MMR
Party 2
Osiris
Osiris
Platinum II
PubertTheFungus
Osiris
Platinum II
Level 110
God Stats
2W - 2L
1,430 SR
Queue Stats
90W - 93L
1,944 MMR
Party 2
Merlin
Merlin
Gold III
Spoit szn
Merlin
Gold III
Level 53
God Stats
2W - 0L
1,826 SR
Queue Stats
6W - 1L
1,776 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
fafsafaf
Morgan Le Fay
15
3 / 8 / 4
11,367
632
11,207
15,702
6,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sobek
vvHei
Sobek
15
2 / 4 / 7
12,019
668
7,436
24,316
34,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
xIRemyIx
Ah Muzen Cab
16
7 / 9 / 4
13,015
723
21,372
20,008
7,140
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
FenrirChaacScyllaGilgameshMedusa

VS

Bans
CabrakanChironCthulhuDanzaburouCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 6 / 7
12,853
714
14,277
20,467
9,928
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 4 / 13
12,805
711
8,693
21,788
26,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
Spoit szn
Merlin
18
10 / 2 / 6
13,746
764
29,246
12,488
4,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
47
12
Kills
21
21
Deaths
12
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
8
6
7
1.92
W
3
4
13
2.38
W
Merlin
Spoit szn
Merlin
10
2
6
6.5
L
Morgan Le Fay
fafsafaf
Morgan Le Fay
3
8
4
0.63
L
Sobek
vvHei
Sobek
2
4
7
1.38
L
Ah Muzen Cab
xIRemyIx
Ah Muzen Cab
7
9
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,015
Damage
52,216
60,026
Taken
54,743
47,786
Mitigated
41,074
13,754
Healing
16,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,277
7,867
0
5,316
20,467
9,928
1,595
6,733
13,734
0
42,175
W
8,693
1,686
0
4,726
21,788
26,336
717
8,058
13,730
0
22,183
W
Merlin
Spoit szn
Merlin
29,246
1,669
224
6,133
12,488
4,810
1,033
4,510
7,978
81,636
0
L
Morgan Le Fay
fafsafaf
Morgan Le Fay
11,207
442
0
1,522
15,702
6,008
0
7,055
8,647
51,007
0
L
Sobek
vvHei
Sobek
7,436
614
0
6,669
24,316
34,638
0
12,200
12,116
23,887
0
L
Ah Muzen Cab
xIRemyIx
Ah Muzen Cab
21,372
10,433
0
5,563
20,008
7,140
0
10,364
9,644
0
55,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,401
Gold Earned
39,404
180
Minions Killed
227
7
Camps Cleared
8
949,558
Distance Traveled
1,021,704
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,853
714
56
3
2
343,200
6
W
Osiris
12,805
711
47
3
1
340,230
5
W
Merlin
13,746
764
124
7
5
338,274
2
L
Morgan Le Fay
11,367
632
73
4
4
303,395
5
L
Sobek
12,019
668
30
2
0
362,101
4
L
Ah Muzen Cab
13,015
723
77
4
3
284,062
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role