Player Matchup

Bellona
Bellona
 
Bellona
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
 
Terra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
Murasakibara07
Cerberus
Level 3
God Stats
22W - 22L
1,262 SR
Queue Stats
27W - 31L
1,258 Elo+
Party 1
Kukulkan
Kukulkan
Stathisis
Kukulkan
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,667 Elo+
Solo
Fenrir
Fenrir
samibuen
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,352 Elo+
Party 3
Team Averages
Level 52
1,452 SR
1,456 Elo+

VS

Team Averages
Level 24
1,571 SR
1,462 Elo+
Heimdallr
Heimdallr
BigDumb1234
Heimdallr
Level 29
God Stats
19W - 31L
1,403 SR
Queue Stats
72W - 99L
1,502 Elo+
Solo
Fenrir
Fenrir
PS_RED_PLAGUE
Fenrir
Level 24
God Stats
3W - 3L
1,684 SR
Queue Stats
19W - 20L
1,412 Elo+
Party 2
Baron Samedi
Baron Samedi
Zayda2
Baron Samedi
Level 12
God Stats
3W - 0L
1,736 SR
Queue Stats
17W - 14L
1,449 Elo+
Solo
Neith
Neith
jbomedy1
Neith
Level 22
God Stats
30W - 20L
1,530 SR
Queue Stats
64W - 71L
1,438 Elo+
Solo
Artio
Artio
jovertime07
Artio
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 31L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
18
8 / 8 / 1
13,567
1,131
26,374
30,158
31,790
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
 
Terra
17
1 / 7 / 7
11,757
980
20,775
26,464
12,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
17
0 / 13 / 5
10,219
852
5,461
32,055
22,573
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Stathisis
Kukulkan
17
1 / 2 / 1
10,257
855
8,867
9,574
9,160
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
samibuen
Fenrir
17
0 / 15 / 7
10,816
901
3,998
26,602
15,609
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigDumb1234
Heimdallr
20
14 / 4 / 13
13,287
1,107
25,024
16,888
7,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
8 / 1 / 25
13,239
1,103
26,485
15,539
13,171
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Zayda2
Baron Samedi
20
9 / 2 / 17
12,616
1,051
22,917
11,719
4,801
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
jbomedy1
Neith
20
10 / 3 / 19
12,837
1,070
25,425
13,245
5,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
4 / 0 / 30
12,354
1,030
12,538
14,595
20,105
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
149
10
Kills
45
45
Deaths
10
21
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
8
8
1
1.06
L
Terra
 
Terra
1
7
7
0.64
W
Heimdallr
BigDumb1234
Heimdallr
14
4
13
5.13
L
Cerberus
0
13
5
0.19
W
8
1
25
20.5
L
Kukulkan
Stathisis
Kukulkan
1
2
1
0.75
W
Baron Samedi
Zayda2
Baron Samedi
9
2
17
8.75
W
Neith
jbomedy1
Neith
10
3
19
6.5
W
4
0
30
19
L
Fenrir
samibuen
Fenrir
0
15
7
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,475
Damage
112,389
124,853
Taken
71,986
91,191
Mitigated
50,400
11,764
Healing
22,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
26,374
10,117
0
422
30,158
31,790
0
8,735
21,420
0
52,075
L
Terra
 
Terra
20,775
2,610
2,390
3,705
26,464
12,059
0
8,453
18,011
49,857
0
W
Heimdallr
BigDumb1234
Heimdallr
25,024
12,910
0
4,311
16,888
7,069
0
8,086
8,802
0
44,126
L
Cerberus
5,461
443
0
4,693
32,055
22,573
0
7,640
24,408
11,797
0
W
26,485
7,296
0
2,134
15,539
13,171
0
8,118
7,377
0
34,866
L
Kukulkan
Stathisis
Kukulkan
8,867
1,251
0
286
9,574
9,160
0
3,519
6,055
23,253
0
W
Baron Samedi
Zayda2
Baron Samedi
22,917
3,635
2,975
2,662
11,719
4,801
0
5,489
6,106
42,336
0
W
Neith
jbomedy1
Neith
25,425
15,424
0
2,552
13,245
5,254
0
6,494
6,751
0
53,895
W
12,538
1,518
3,990
3,714
14,595
20,105
0
6,748
7,847
24,148
0
L
Fenrir
samibuen
Fenrir
3,998
1,998
0
268
26,602
15,609
0
7,108
19,494
0
16,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,616
Gold Earned
64,333
186
Minions Killed
186
7
Camps Cleared
5
1,129,934
Distance Traveled
1,103,777
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
13,567
1,131
54
5
2
250,361
0
L
Terra
11,757
980
70
6
3
296,219
0
W
Heimdallr
13,287
1,107
40
3
0
203,730
0
L
Cerberus
10,219
852
11
1
0
181,240
1
W
Fenrir
13,239
1,103
24
2
1
271,736
0
L
Kukulkan
10,257
855
36
3
0
234,519
0
W
Baron Samedi
12,616
1,051
52
4
1
201,913
1
W
Neith
12,837
1,070
57
5
2
176,703
4
W
Artio
12,354
1,030
13
1
1
249,695
0
L
Fenrir
10,816
901
15
1
2
167,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role