Player Matchup

Danzaburou
Danzaburou
Pariizio
Danzaburou
Level 90
God Stats
2W - 0L
1,233 SR
Queue Stats
7W - 4L
1,510 Elo+
Party 1
Cthulhu
Cthulhu
xHelzen
Cthulhu
Level 136
God Stats
2W - 0L
1,482 SR
Queue Stats
37W - 36L
1,493 Elo+
Party 1
Sol
Sol
yOblivion-
Sol
Level 86
God Stats
1W - 0L
1,317 SR
Queue Stats
13W - 14L
1,391 Elo+
Party 1
Team Averages
Level 104
1,344 SR
1,465 Elo+

VS

Team Averages
Level 70
1,500 SR
1,533 Elo+
Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
DarthIgnacius
Fenrir
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 37L
1,724 Elo+
Solo
Janus
Janus
fer_montt
Janus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Pariizio
Danzaburou
12
6 / 1 / 3
8,628
784
6,969
4,923
1,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
xHelzen
Cthulhu
11
2 / 0 / 7
7,455
678
5,483
4,227
4,156
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
2 / 4 / 6
7,477
680
4,782
5,805
2,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 3 / 1
6,039
549
1,249
6,710
6,173
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
4 / 3 / 1
7,466
679
6,576
9,806
6,005
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
fer_montt
Janus
10
1 / 4 / 2
6,887
626
3,173
6,233
1,980
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
10
Kills
5
5
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
1
0.17
L
4
3
1
1.5
W
Danzaburou
Pariizio
Danzaburou
6
1
3
7.5
L
Janus
fer_montt
Janus
1
4
2
0.5
W
Cthulhu
xHelzen
Cthulhu
2
0
7
5.5
W
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,234
Damage
10,998
14,955
Taken
22,749
8,360
Mitigated
14,158
4,171
Healing
1,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,249
132
0
860
6,710
6,173
0
3,233
3,477
5,180
0
L
6,576
1,076
0
402
9,806
6,005
0
4,771
5,035
0
25,353
W
Danzaburou
Pariizio
Danzaburou
6,969
3,257
0
1,354
4,923
1,895
654
2,378
2,456
0
23,095
L
Janus
fer_montt
Janus
3,173
91
0
480
6,233
1,980
0
2,548
3,685
20,628
0
W
Cthulhu
xHelzen
Cthulhu
5,483
656
428
810
4,227
4,156
162
1,029
3,107
24,241
0
W
4,782
1,772
0
1,579
5,805
2,309
152
1,296
4,243
9,761
815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,560
Gold Earned
20,392
110
Minions Killed
91
3
Camps Cleared
6
555,617
Distance Traveled
515,233
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,039
549
9
1
1
168,085
0
L
Fenrir
7,466
679
47
4
5
182,212
3
W
Danzaburou
8,628
784
41
4
3
180,192
1
L
Janus
6,887
626
35
3
0
164,936
0
W
Cthulhu
7,455
678
41
4
0
206,720
5
W
Sol
7,477
680
28
3
0
168,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role