Player Matchup

Neith
Neith
IgorFC4796
Neith
Level 18
God Stats
56W - 59L
1,564 SR
Queue Stats
135W - 154L
1,528 Elo+
Solo
Bacchus
Bacchus
MegaVruxon
Bacchus
Level 29
God Stats
2W - 2L
1,661 SR
Queue Stats
8W - 10L
1,425 Elo+
Party 1
Charybdis
Charybdis
NtBear
Charybdis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,385 Elo+
Party 1
Bellona
Bellona
PipocaDeNeve
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,145 Elo+
Solo
Olorun
Olorun
QuiteiDoPaladins
Olorun
Level 16
God Stats
2W - 5L
1,420 SR
Queue Stats
22W - 27L
1,396 Elo+
Solo
Team Averages
Level 19
1,529 SR
1,376 Elo+

VS

Team Averages
Level 44
1,609 SR
1,478 Elo+
Gilgamesh
Gilgamesh
BANANON-_
Gilgamesh
Level 18
God Stats
3W - 0L
1,662 SR
Queue Stats
31W - 19L
1,540 Elo+
Party 2
Merlin
Merlin
BANANlN-_
Merlin
Level 17
God Stats
15W - 9L
1,604 SR
Queue Stats
36W - 25L
1,559 Elo+
Party 2
Kali
Kali
GSD_DAMMY
Kali
Level 129
God Stats
16W - 10L
1,565 SR
Queue Stats
594W - 564L
1,484 Elo+
Party 2
Izanami
Izanami
Jnasdzer
Izanami
Level 27
God Stats
11W - 3L
1,682 SR
Queue Stats
74W - 63L
1,383 Elo+
Solo
Sobek
Sobek
SGL_HaiZeD
Sobek
Level 28
God Stats
11W - 7L
1,535 SR
Queue Stats
275W - 288L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
3 / 4 / 3
7,181
479
4,120
6,123
1,867
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
MegaVruxon
Bacchus
8
2 / 2 / 3
5,668
378
3,338
9,238
7,647
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
NtBear
Charybdis
9
3 / 7 / 4
6,822
455
7,561
12,329
3,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
PipocaDeNeve
Bellona
7
0 / 9 / 1
5,191
346
4,694
11,317
7,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
3 / 6 / 1
6,889
459
8,308
11,008
4,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BANANON-_
Gilgamesh
13
7 / 2 / 5
8,222
548
7,944
11,455
7,487
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
BANANlN-_
Merlin
14
5 / 2 / 11
8,417
561
11,771
5,685
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kali
13
9 / 2 / 9
8,940
596
12,434
13,784
6,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
Jnasdzer
Izanami
11
3 / 2 / 7
7,155
477
5,074
7,549
2,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
11
4 / 3 / 11
7,818
521
3,563
12,629
11,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
71
11
Kills
28
28
Deaths
11
12
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BANANON-_
Gilgamesh
7
2
5
4.75
W
Merlin
BANANlN-_
Merlin
5
2
11
5.25
W
Kali
9
2
9
6.75
L
Neith
3
4
3
1.13
W
Izanami
Jnasdzer
Izanami
3
2
7
3.25
L
Bacchus
MegaVruxon
Bacchus
2
2
3
1.75
L
Charybdis
NtBear
Charybdis
3
7
4
0.71
L
Bellona
PipocaDeNeve
Bellona
0
9
1
0.06
L
3
6
1
0.58
W
Sobek
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,021
Damage
40,786
50,015
Taken
51,102
25,222
Mitigated
30,382
7,467
Healing
20,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BANANON-_
Gilgamesh
7,944
2,523
0
2,867
11,455
7,487
0
3,124
8,331
0
37,083
W
Merlin
BANANlN-_
Merlin
11,771
996
209
1,947
5,685
2,184
1,110
2,048
3,637
53,109
0
W
Kali
12,434
6,692
0
7,798
13,784
6,737
22
2,547
11,237
0
46,398
L
Neith
4,120
1,667
0
908
6,123
1,867
0
942
5,181
0
25,949
W
Izanami
Jnasdzer
Izanami
5,074
3,669
0
2,902
7,549
2,454
3,278
1,624
5,925
0
36,098
L
Bacchus
MegaVruxon
Bacchus
3,338
892
0
1,056
9,238
7,647
0
4,164
5,074
6,580
0
L
Charybdis
NtBear
Charybdis
7,561
4,477
0
2,811
12,329
3,496
0
3,661
8,668
0
24,172
L
Bellona
PipocaDeNeve
Bellona
4,694
2,124
0
610
11,317
7,579
0
2,958
8,359
0
17,721
L
8,308
4,204
70
2,012
11,008
4,633
0
3,830
7,178
34,973
3,343
W
Sobek
3,563
362
474
3,834
12,629
11,520
444
1,351
11,278
18,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,751
Gold Earned
40,552
202
Minions Killed
326
0
Camps Cleared
0
1,273,968
Distance Traveled
1,343,546
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,222
548
63
4
0
287,562
2
W
Merlin
8,417
561
100
7
0
279,260
0
W
Kali
8,940
596
71
5
0
278,773
0
L
Neith
7,181
479
52
3
0
254,356
0
W
Izanami
7,155
477
68
5
0
213,396
2
L
Bacchus
5,668
378
5
0
0
277,159
1
L
Charybdis
6,822
455
43
3
0
245,489
0
L
Bellona
5,191
346
28
2
0
253,919
0
L
Olorun
6,889
459
74
5
0
243,045
4
W
Sobek
7,818
521
24
2
0
284,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role