Player Matchup

Anubis
Anubis
AgentDabberDan
Anubis
Level 157
God Stats
15W - 14L
1,569 SR
Queue Stats
580W - 577L
1,475 Elo+
Party 2
Fenrir
Fenrir
Hacuce
Fenrir
Level 121
God Stats
2W - 2L
1,214 SR
Queue Stats
152W - 143L
1,609 Elo+
Solo
Ra
Ra
J0hnnyB0y
Ra
Level 98
God Stats
1W - 0L
1,870 SR
Queue Stats
2W - 5L
1,284 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Squallyjungle
Cu Chulainn
Level 120
God Stats
4W - 1L
1,735 SR
Queue Stats
68W - 73L
1,530 Elo+
Party 3
Skadi
Skadi
olethunderfoot7
Skadi
Level 146
God Stats
5W - 3L
1,610 SR
Queue Stats
108W - 116L
1,544 Elo+
Party 2
Team Averages
Level 128
1,600 SR
1,488 Elo+

VS

Team Averages
Level 57
1,487 SR
1,525 Elo+
Zeus
Zeus
 
Zeus
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Cichlid
Artio
Level 39
God Stats
2W - 4L
1,404 SR
Queue Stats
11W - 9L
1,557 Elo+
Party 1
Fenrir
Fenrir
CrisTsui
Fenrir
Level 153
God Stats
6W - 10L
1,361 SR
Queue Stats
104W - 94L
1,549 Elo+
Solo
Scylla
Scylla
SgtSackSmash
Scylla
Level 31
God Stats
2W - 4L
1,485 SR
Queue Stats
20W - 18L
1,503 Elo+
Party 1
Neith
Neith
xlSkiratalx
Neith
Level 6
God Stats
7W - 4L
1,685 SR
Queue Stats
11W - 7L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 12
10,488
1,049
9,524
8,104
4,205
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Hacuce
Fenrir
17
10 / 5 / 11
11,204
1,120
14,708
13,373
10,599
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

17
2 / 1 / 19
10,485
1,049
9,593
7,471
3,208
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cu Chulainn
Squallyjungle
Cu Chulainn
17
1 / 1 / 22
11,260
1,126
13,638
16,350
11,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
9 / 3 / 13
11,310
1,131
17,174
7,537
3,378
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Team 1 Tickets

235

VS

Team 2 Tickets

134

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
1 / 8 / 9
9,558
956
6,526
10,914
2,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
Cichlid
Artio
16
0 / 6 / 7
8,943
894
6,574
18,209
18,021
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fenrir
CrisTsui
Fenrir
16
5 / 4 / 7
11,220
1,122
13,131
18,388
14,116
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
16
5 / 1 / 6
10,580
1,058
11,153
7,718
2,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 8 / 8
9,569
957
10,544
13,771
4,312
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
50
27
Kills
13
13
Deaths
27
77
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
8
9
0.69
W
5
3
12
3.67
L
Artio
Cichlid
Artio
0
6
7
0.58
L
Fenrir
CrisTsui
Fenrir
5
4
7
2.13
W
Fenrir
Hacuce
Fenrir
10
5
11
3.1
W
2
1
19
11.5
L
Scylla
5
1
6
8
W
Cu Chulainn
Squallyjungle
Cu Chulainn
1
1
22
12
W
9
3
13
5.17
L
2
8
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,637
Damage
47,928
52,835
Taken
69,000
32,752
Mitigated
41,482
13,706
Healing
6,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
6,526
878
363
438
10,914
2,704
0
2,037
8,877
29,410
0
W
9,524
234
0
3,045
8,104
4,205
0
3,981
4,123
31,783
0
L
Artio
Cichlid
Artio
6,574
379
984
1,910
18,209
18,021
0
6,798
11,411
15,476
0
L
Fenrir
CrisTsui
Fenrir
13,131
2,337
0
1,539
18,388
14,116
0
5,488
12,900
0
27,349
W
Fenrir
Hacuce
Fenrir
14,708
3,369
0
627
13,373
10,599
0
5,368
8,005
0
23,459
W
9,593
1,184
2,848
2,598
7,471
3,208
0
3,814
3,657
29,075
0
L
Scylla
11,153
889
0
0
7,718
2,329
0
2,157
5,561
38,216
0
W
Cu Chulainn
Squallyjungle
Cu Chulainn
13,638
2,876
0
4,588
16,350
11,362
0
7,470
8,880
0
30,006
W
17,174
5,778
0
0
7,537
3,378
0
3,620
3,917
0
36,935
L
10,544
4,292
0
1,416
13,771
4,312
0
2,637
11,134
0
26,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,747
Gold Earned
49,870
198
Minions Killed
194
6
Camps Cleared
6
973,156
Distance Traveled
882,299
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,558
956
44
4
0
142,630
1
W
Anubis
10,488
1,049
49
5
1
185,080
0
L
Artio
8,943
894
12
1
0
195,091
0
L
Fenrir
11,220
1,122
26
3
5
210,017
0
W
Fenrir
11,204
1,120
15
2
3
192,352
0
W
Ra
10,485
1,049
66
7
0
201,951
0
L
Scylla
10,580
1,058
67
7
1
191,559
0
W
Cu Chulainn
11,260
1,126
19
2
1
198,943
11
W
Skadi
11,310
1,131
49
5
1
194,830
1
L
Neith
9,569
957
45
5
0
143,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role