Player Matchup

Cthulhu
Cthulhu
Starvling
Cthulhu
Level 100
God Stats
7W - 9L
1,511 SR
Queue Stats
342W - 386L
1,520 Elo+
Solo
Chernobog
Chernobog
iisoullessdragon
Chernobog
Level 8
God Stats
2W - 6L
1,187 SR
Queue Stats
6W - 11L
1,217 Elo+
Party 2
Baron Samedi
Baron Samedi
mattmatt2005
Baron Samedi
Level 26
God Stats
1W - 0L
1,248 SR
Queue Stats
13W - 24L
1,359 Elo+
Party 2
Team Averages
Level 45
1,316 SR
1,365 Elo+

VS

Team Averages
Level 53
1,587 SR
1,532 Elo+
Ao Kuang
Ao Kuang
AggrePolarBearXD
Ao Kuang
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
247W - 226L
1,651 Elo+
Party 1
Neith
Neith
jimmy31103
Neith
Level 25
God Stats
80W - 124L
1,569 SR
Queue Stats
323W - 426L
1,363 Elo+
Solo
Sylvanus
Sylvanus
xJUSxLEGENDARY
Sylvanus
Level 106
God Stats
4W - 1L
1,691 SR
Queue Stats
107W - 104L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Starvling
Cthulhu
17
3 / 1 / 14
12,951
648
20,229
22,148
26,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
16
7 / 4 / 9
13,544
677
16,726
14,544
5,501
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
mattmatt2005
Baron Samedi
17
9 / 6 / 8
14,208
710
29,125
18,190
7,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 7 / 5
12,310
616
14,729
24,889
10,164
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
16
4 / 3 / 6
12,270
614
18,030
22,601
7,935
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
14
2 / 9 / 8
11,392
570
11,134
26,334
32,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
30
19
Kills
11
11
Deaths
19
31
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
7
5
1.07
W
Cthulhu
Starvling
Cthulhu
3
1
14
10
W
Chernobog
7
4
9
2.88
L
Neith
4
3
6
2.33
W
Baron Samedi
mattmatt2005
Baron Samedi
9
6
8
2.17
L
Sylvanus
2
9
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,080
Damage
43,893
54,882
Taken
73,824
38,635
Mitigated
51,061
17,598
Healing
25,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,729
4,038
0
6,139
24,889
10,164
0
16,981
7,433
41,589
0
W
Cthulhu
Starvling
Cthulhu
20,229
567
40
5,071
22,148
26,040
535
7,151
14,997
49,701
0
W
Chernobog
16,726
11,560
0
3,257
14,544
5,501
916
7,784
6,760
0
42,702
L
Neith
18,030
7,149
418
10,763
22,601
7,935
1,467
17,053
4,911
0
57,911
W
Baron Samedi
mattmatt2005
Baron Samedi
29,125
2,554
3,000
6,230
18,190
7,094
1,295
9,827
8,363
54,610
0
L
Sylvanus
11,134
3,398
2,396
6,092
26,334
32,962
235
14,404
10,861
25,970
7,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,703
Gold Earned
35,972
186
Minions Killed
182
4
Camps Cleared
10
1,048,174
Distance Traveled
924,142
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
12,310
616
40
2
5
312,193
0
W
Cthulhu
12,951
648
72
4
1
385,260
0
W
Chernobog
13,544
677
67
3
3
335,876
0
L
Neith
12,270
614
101
5
3
351,250
2
W
Baron Samedi
14,208
710
47
2
0
327,038
2
L
Sylvanus
11,392
570
41
2
2
260,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role