Player Matchup

Da Ji
Da Ji
Bean_QQ
Da Ji
Level 26
God Stats
1W - 2L
1,734 SR
Queue Stats
126W - 99L
1,571 Elo+
Solo
Ymir
Ymir
Graven93
Ymir
Level 29
God Stats
18W - 22L
1,216 SR
Queue Stats
200W - 267L
1,326 Elo+
Solo
Guan Yu
Guan Yu
IAmIgo123
Guan Yu
Level 28
God Stats
15W - 10L
1,587 SR
Queue Stats
64W - 50L
1,613 Elo+
Solo
Thanatos
Thanatos
Some_Random_Nerd
Thanatos
Level 7
God Stats
1W - 3L
1,259 SR
Queue Stats
1W - 3L
1,308 Elo+
Solo
Ra
Ra
speedy111mars
Ra
Level 9
God Stats
2W - 6L
1,331 SR
Queue Stats
13W - 15L
1,360 Elo+
Solo
Team Averages
Level 20
1,425 SR
1,436 Elo+

VS

Team Averages
Level 19
1,532 SR
1,532 Elo+
Zhong Kui
Zhong Kui
Hadesito-18
Zhong Kui
Level 28
God Stats
3W - 3L
1,461 SR
Queue Stats
77W - 84L
1,287 Elo+
Solo
Cthulhu
Cthulhu
R_E_D_E_T
Cthulhu
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,652 Elo+
Solo
Kali
Kali
Saurid_Skin
Kali
Level 29
God Stats
16W - 14L
1,514 SR
Queue Stats
90W - 77L
1,459 Elo+
Solo
Neith
Neith
ThE_D3RP123
Neith
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,718 Elo+
Solo
Jing Wei
Jing Wei
galacticosss8000
Jing Wei
Level 7
God Stats
22W - 18L
1,687 SR
Queue Stats
24W - 24L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bean_QQ
Da Ji
16
6 / 9 / 7
10,885
473
19,766
20,134
6,194
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
14
2 / 6 / 5
9,823
427
8,026
23,146
18,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
IAmIgo123
Guan Yu
16
6 / 3 / 4
10,592
461
13,036
23,607
24,485
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 12 / 2
9,529
414
2,933
17,837
7,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 10 / 2
9,326
405
2,826
16,266
6,611
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Hadesito-18
Zhong Kui
17
6 / 6 / 9
12,287
534
16,580
20,055
11,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
R_E_D_E_T
Cthulhu
17
1 / 4 / 6
11,105
483
5,247
14,676
13,236
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
20 / 4 / 9
15,353
668
33,112
20,169
7,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
6 / 3 / 13
12,788
556
12,553
11,286
3,589
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
6 / 0 / 2
15,302
665
9,911
16,800
6,880
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
78
17
Kills
39
40
Deaths
17
20
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Bean_QQ
Da Ji
6
9
7
1.06
L
Ymir
2
6
5
0.75
W
Zhong Kui
Hadesito-18
Zhong Kui
6
6
9
1.75
L
Guan Yu
IAmIgo123
Guan Yu
6
3
4
2.67
W
Cthulhu
R_E_D_E_T
Cthulhu
1
4
6
1
W
20
4
9
6.13
L
2
12
2
0.25
W
6
3
13
4.17
W
6
0
2
7
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,587
Damage
77,403
100,990
Taken
82,986
63,680
Mitigated
42,857
24,895
Healing
30,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Bean_QQ
Da Ji
19,766
5,132
0
4,348
20,134
6,194
0
3,682
16,400
0
65,838
L
Ymir
8,026
3,196
0
729
23,146
18,887
0
4,515
18,462
45,823
0
W
Zhong Kui
Hadesito-18
Zhong Kui
16,580
2,429
25
6,811
20,055
11,863
1,986
3,288
16,767
60,602
0
L
Guan Yu
IAmIgo123
Guan Yu
13,036
1,474
1,597
9,309
23,607
24,485
346
7,149
16,020
0
47,226
W
Cthulhu
R_E_D_E_T
Cthulhu
5,247
605
0
0
14,676
13,236
981
3,013
11,663
39,521
0
W
33,112
22,819
0
9,087
20,169
7,289
2,742
1,752
18,417
0
92,974
L
2,933
620
0
6,501
17,837
7,503
0
1,834
15,893
0
48,476
W
12,553
6,216
0
2,554
11,286
3,589
5,621
1,887
9,399
0
64,985
W
9,911
7,617
81
12,248
16,800
6,880
2,184
912
15,888
0
158,974
L
2,826
968
57
2,354
16,266
6,611
318
3,792
12,388
49,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,155
Gold Earned
66,835
416
Minions Killed
564
0
Camps Cleared
0
1,820,686
Distance Traveled
2,173,831
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,885
473
100
4
0
395,843
4
L
Ymir
9,823
427
59
3
0
358,368
0
W
Zhong Kui
12,287
534
103
4
0
390,849
0
L
Guan Yu
10,592
461
78
3
0
402,338
0
W
Cthulhu
11,105
483
56
2
0
370,858
0
W
Kali
15,353
668
102
4
0
501,494
1
L
Thanatos
9,529
414
84
4
0
348,864
3
W
Neith
12,788
556
110
5
0
453,922
0
W
Jing Wei
15,302
665
193
8
0
456,708
5
L
Ra
9,326
405
95
4
0
315,273
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role