Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Alixy uwu
Artio
Level 103
God Stats
3W - 1L
1,461 SR
Queue Stats
20W - 21L
1,444 Elo+
Party 1
Ravana
Ravana
Dremisito
Ravana
Level 142
God Stats
4W - 3L
1,610 SR
Queue Stats
207W - 210L
1,557 Elo+
Party 1
Sol
Sol
Kennedy7777
Sol
Level 145
God Stats
1W - 1L
1,701 SR
Queue Stats
194W - 179L
1,555 Elo+
Party 1
Cthulhu
Cthulhu
KillerJohan85
Cthulhu
Level 151
God Stats
15W - 7L
1,511 SR
Queue Stats
241W - 219L
1,540 Elo+
Solo
Team Averages
Level 134
1,557 SR
1,519 Elo+

VS

Team Averages
Level 82
1,592 SR
1,483 Elo+
Hachiman
Hachiman
NotWiill
Hachiman
Level 91
God Stats
18W - 13L
1,617 SR
Queue Stats
77W - 77L
1,483 Elo+
Solo
Scylla
Scylla
Ron_Paul4PoTUS
Scylla
Level 109
God Stats
56W - 52L
1,578 SR
Queue Stats
342W - 299L
1,550 Elo+
Party 2
Bacchus
Bacchus
TheBLacKC0deX
Bacchus
Level 77
God Stats
1W - 1L
1,660 SR
Queue Stats
1W - 3L
1,370 Elo+
Party 2
Mercury
Mercury
Wookn
Mercury
Level 86
God Stats
6W - 11L
1,464 SR
Queue Stats
224W - 205L
1,475 Elo+
Party 2
Horus
Horus
drugthekidd
Horus
Level 47
God Stats
43W - 41L
1,642 SR
Queue Stats
78W - 75L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
5 / 3 / 5
9,412
554
7,686
10,859
4,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Artio
Alixy uwu
Artio
12
0 / 4 / 5
7,693
453
2,464
11,575
11,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
Dremisito
Ravana
17
11 / 2 / 6
10,689
629
8,097
11,654
5,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
1 / 3 / 4
8,221
484
8,082
12,676
4,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
17
3 / 1 / 5
9,909
583
10,742
11,232
11,552
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
NotWiill
Hachiman
15
7 / 3 / 1
9,563
563
14,949
11,060
3,248
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 7 / 4
9,007
530
7,771
10,095
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
11
0 / 1 / 2
7,191
423
3,823
9,369
9,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
Wookn
Mercury
13
2 / 5 / 3
8,410
495
5,957
12,086
4,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 4 / 0
7,977
469
6,404
14,082
9,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
20
Kills
13
13
Deaths
20
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
5
3
5
2.5
W
Artio
Alixy uwu
Artio
0
4
5
0.63
W
Ravana
Dremisito
Ravana
11
2
6
7
W
1
3
4
1
W
Cthulhu
3
1
5
5.5
L
Hachiman
NotWiill
Hachiman
7
3
1
2.5
L
3
7
4
0.71
L
Bacchus
0
1
2
1
L
Mercury
Wookn
Mercury
2
5
3
0.7
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,071
Damage
38,904
57,996
Taken
56,692
38,398
Mitigated
29,343
20,809
Healing
10,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
7,686
3,670
0
2,093
10,859
4,874
949
5,624
5,235
0
52,658
W
Artio
Alixy uwu
Artio
2,464
558
162
1,910
11,575
11,833
0
1,901
9,674
15,007
0
W
Ravana
Dremisito
Ravana
8,097
2,199
0
6,100
11,654
5,453
540
1,674
9,932
0
62,962
W
8,082
3,524
0
6,496
12,676
4,686
492
1,890
10,738
54,194
7,709
W
Cthulhu
10,742
1,302
0
4,048
11,232
11,552
0
640
9,710
56,903
0
L
Hachiman
NotWiill
Hachiman
14,949
7,593
0
3,179
11,060
3,248
2,442
4,251
6,809
0
68,071
L
7,771
513
0
375
10,095
2,824
1,024
2,634
7,461
46,185
0
L
Bacchus
3,823
458
437
1,228
9,369
9,009
457
3,442
5,927
19,487
0
L
Mercury
Wookn
Mercury
5,957
3,267
0
862
12,086
4,457
0
2,612
9,474
0
55,068
L
6,404
3,261
112
4,400
14,082
9,805
0
7,672
6,410
0
36,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,924
Gold Earned
42,148
462
Minions Killed
376
0
Camps Cleared
0
1,554,282
Distance Traveled
1,528,155
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,412
554
102
6
0
303,348
1
W
Artio
7,693
453
28
2
0
304,995
1
W
Ravana
10,689
629
122
7
0
349,732
3
W
Sol
8,221
484
94
6
0
287,917
2
W
Cthulhu
9,909
583
116
7
0
308,290
4
L
Hachiman
9,563
563
114
7
0
279,411
4
L
Scylla
9,007
530
73
4
0
286,824
0
L
Bacchus
7,191
423
23
1
0
331,165
1
L
Mercury
8,410
495
102
6
0
338,734
0
L
Horus
7,977
469
64
4
0
292,021
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role