Player Matchup

Danzaburou
Danzaburou
DatAsianYeKnow
Danzaburou
Level 75
God Stats
7W - 10L
1,412 SR
Queue Stats
30W - 22L
1,444 Elo+
Party 2
Guan Yu
Guan Yu
GumbyBeLikeBruh
Guan Yu
Level 25
God Stats
4W - 1L
1,797 SR
Queue Stats
6W - 4L
1,409 Elo+
Party 2
Fenrir
Fenrir
Jewish_CANDY-
Fenrir
Level 80
God Stats
2W - 0L
1,518 SR
Queue Stats
38W - 33L
1,432 Elo+
Party 2
Ah Puch
Ah Puch
QDN_Q-
Ah Puch
Level 42
God Stats
2W - 1L
1,585 SR
Queue Stats
53W - 46L
1,427 Elo+
Party 2
Ymir
Ymir
SR_CHARZ
Ymir
Level 84
God Stats
3W - 5L
1,403 SR
Queue Stats
229W - 256L
1,394 Elo+
Solo
Team Averages
Level 61
1,543 SR
1,421 Elo+

VS

Team Averages
Level 73
1,393 SR
1,373 Elo+
Awilix
Awilix
BUBUEIYEYO
Awilix
Level 94
God Stats
29W - 33L
1,432 SR
Queue Stats
253W - 332L
1,364 Elo+
Party 1
Hou Yi
Hou Yi
Not-XvSdriver30
Hou Yi
Level 69
God Stats
2W - 5L
1,091 SR
Queue Stats
215W - 306L
1,345 Elo+
Party 1
Poseidon
Poseidon
Ormthered34
Poseidon
Level 45
God Stats
4W - 9L
1,434 SR
Queue Stats
149W - 208L
1,416 Elo+
Party 1
Chaac
Chaac
PUTT-_-BLUG
Chaac
Level 69
God Stats
5W - 3L
1,569 SR
Queue Stats
163W - 235L
1,346 Elo+
Party 1
Cthulhu
Cthulhu
Sunburn13
Cthulhu
Level 88
God Stats
4W - 7L
1,439 SR
Queue Stats
232W - 226L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DatAsianYeKnow
Danzaburou
9
1 / 4 / 0
5,980
427
4,322
8,889
2,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 1 / 0
5,815
415
702
10,760
6,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 4 / 0
7,496
535
4,387
11,673
5,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
QDN_Q-
Ah Puch
12
4 / 1 / 2
7,299
521
7,703
8,409
3,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
10
1 / 2 / 0
6,184
442
3,847
8,616
3,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BUBUEIYEYO
Awilix
10
2 / 2 / 0
6,651
475
3,845
7,988
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 3
6,569
469
3,350
7,707
2,479
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
Ormthered34
Poseidon
12
2 / 5 / 4
7,478
534
5,406
9,316
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 1 / 0
7,935
567
8,428
7,612
6,625
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Sunburn13
Cthulhu
10
3 / 1 / 2
7,076
505
5,848
7,449
5,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
11
Kills
10
12
Deaths
11
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Awilix
BUBUEIYEYO
Awilix
2
2
0
1
W
Danzaburou
DatAsianYeKnow
Danzaburou
1
4
0
0.25
W
0
1
0
0
W
5
4
0
1.25
L
1
2
3
1.25
L
Poseidon
Ormthered34
Poseidon
2
5
4
0.8
L
2
1
0
2
W
Ah Puch
QDN_Q-
Ah Puch
4
1
2
5
W
Ymir
1
2
0
0.5
L
Cthulhu
Sunburn13
Cthulhu
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,961
Damage
26,877
48,347
Taken
40,072
20,733
Mitigated
20,335
17,730
Healing
10,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
BUBUEIYEYO
Awilix
3,845
1,492
0
2,523
7,988
2,424
0
2,423
5,519
0
30,836
W
Danzaburou
DatAsianYeKnow
Danzaburou
4,322
879
0
2,841
8,889
2,604
962
3,702
5,187
0
25,761
W
702
39
524
5,587
10,760
6,383
0
945
9,815
0
19,752
W
4,387
1,026
0
3,549
11,673
5,092
0
2,294
9,379
0
44,179
L
3,350
1,536
0
2,137
7,707
2,479
280
2,345
5,362
0
36,018
L
Poseidon
Ormthered34
Poseidon
5,406
589
0
1,793
9,316
3,071
528
3,760
5,556
44,128
0
L
8,428
409
0
2,062
7,612
6,625
0
897
6,487
6,931
43,601
W
Ah Puch
QDN_Q-
Ah Puch
7,703
530
0
4,619
8,409
3,202
403
3,606
4,803
39,888
0
W
Ymir
3,847
434
0
610
8,616
3,452
432
1,742
6,874
19,359
0
L
Cthulhu
Sunburn13
Cthulhu
5,848
213
271
1,513
7,449
5,736
0
2,328
5,084
17,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,774
Gold Earned
35,709
276
Minions Killed
359
0
Camps Cleared
0
1,304,249
Distance Traveled
1,389,848
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,651
475
60
4
0
322,428
1
W
Danzaburou
5,980
427
43
3
0
230,685
1
W
Guan Yu
5,815
415
41
3
0
280,639
0
W
Fenrir
7,496
535
88
6
0
270,417
2
L
Hou Yi
6,569
469
75
5
0
215,077
1
L
Poseidon
7,478
534
83
6
0
261,575
4
L
Chaac
7,935
567
104
7
0
295,799
1
W
Ah Puch
7,299
521
62
4
0
267,661
2
W
Ymir
6,184
442
42
3
0
254,847
0
L
Cthulhu
7,076
505
37
3
0
294,969
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role