Player Matchup

Guan Yu
Guan Yu
BX_B34V3R_B34T3R
Guan Yu
Level 27
God Stats
0W - 2L
1,310 SR
Queue Stats
47W - 77L
1,474 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Coffefefe
Tsukuyomi
Level 29
God Stats
1W - 1L
1,675 SR
Queue Stats
39W - 59L
1,357 Elo+
Party 2
Awilix
Awilix
Narrowae
Awilix
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 50L
1,426 Elo+
Party 2
Odin
Odin
cwcolwe789
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,299 Elo+
Party 2
Scylla
Scylla
tengulolita
Scylla
Level 112
God Stats
0W - 1L
1,454 SR
Queue Stats
14W - 13L
1,640 Elo+
Party 3
Team Averages
Level 46
1,488 SR
1,439 Elo+

VS

Team Averages
Level 100
1,621 SR
1,636 Elo+
Nemesis
Nemesis
DesiredAtol5515
Nemesis
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 37L
1,669 Elo+
Party 1
Cthulhu
Cthulhu
DivineLucky5
Cthulhu
Level 146
God Stats
4W - 0L
1,731 SR
Queue Stats
64W - 32L
1,649 Elo+
Party 1
Merlin
Merlin
MuzlimBread2
Merlin
Level 29
God Stats
2W - 0L
1,755 SR
Queue Stats
15W - 5L
1,784 Elo+
Party 1
Ra
Ra
VOCrenegade
Ra
Level 156
God Stats
2W - 0L
1,622 SR
Queue Stats
72W - 38L
1,661 Elo+
Party 1
Sun Wukong
Sun Wukong
vallrick
Sun Wukong
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 40L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 5 / 6
9,021
694
9,965
22,642
21,644
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
Coffefefe
Tsukuyomi
15
3 / 7 / 6
9,153
704
12,891
17,935
13,857
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Awilix
Narrowae
Awilix
15
3 / 8 / 7
9,165
705
11,307
17,709
6,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 9 / 3
8,476
652
5,478
14,197
7,950
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
16
2 / 5 / 9
9,424
725
21,262
11,878
3,951
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 14
11,106
854
15,018
19,161
9,813
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
DivineLucky5
Cthulhu
19
7 / 2 / 24
11,624
894
16,107
21,809
22,585
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
19
9 / 0 / 17
11,118
855
22,677
7,196
3,741
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 3 / 24
10,738
826
13,043
15,559
9,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
vallrick
Sun Wukong
15
3 / 3 / 20
9,763
751
7,893
14,795
13,227
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
133
11
Kills
34
34
Deaths
11
31
Assists
99
Player
Kills
Deaths
Assists
KDA
L
2
5
6
1
L
Tsukuyomi
Coffefefe
Tsukuyomi
3
7
6
0.86
W
11
3
14
6
W
Cthulhu
DivineLucky5
Cthulhu
7
2
24
9.5
W
Merlin
9
0
17
17.5
L
Awilix
Narrowae
Awilix
3
8
7
0.81
W
4
3
24
5.33
L
1
9
3
0.28
L
Scylla
2
5
9
1.3
W
Sun Wukong
vallrick
Sun Wukong
3
3
20
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,903
Damage
74,738
84,361
Taken
78,520
53,629
Mitigated
58,651
27,431
Healing
35,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,965
1,021
7,396
8,233
22,642
21,644
0
12,592
10,050
0
21,840
L
Tsukuyomi
Coffefefe
Tsukuyomi
12,891
2,921
1,712
2,584
17,935
13,857
55
10,990
6,945
0
23,096
W
15,018
3,920
863
3,792
19,161
9,813
2,058
4,352
14,809
0
22,181
W
Cthulhu
DivineLucky5
Cthulhu
16,107
753
1,819
6,049
21,809
22,585
1,025
5,754
16,055
25,968
0
W
Merlin
22,677
1,740
1,808
1,629
7,196
3,741
968
609
6,587
37,546
0
L
Awilix
Narrowae
Awilix
11,307
2,890
1,531
1,728
17,709
6,227
0
11,610
6,099
0
19,083
W
13,043
636
10,609
6,455
15,559
9,285
219
5,117
10,442
34,511
0
L
5,478
590
1,007
489
14,197
7,950
0
7,932
6,265
0
11,162
L
Scylla
21,262
2,829
1,622
1,129
11,878
3,951
320
8,703
3,175
45,151
0
W
Sun Wukong
vallrick
Sun Wukong
7,893
1,491
817
1,692
14,795
13,227
1,632
5,430
9,365
0
17,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,239
Gold Earned
54,349
112
Minions Killed
138
0
Camps Cleared
0
1,168,908
Distance Traveled
1,218,477
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,021
694
16
1
0
259,866
0
L
Tsukuyomi
9,153
704
12
1
0
235,554
0
W
Nemesis
11,106
854
14
1
0
229,990
0
W
Cthulhu
11,624
894
36
3
0
255,015
3
W
Merlin
11,118
855
26
2
0
285,516
0
L
Awilix
9,165
705
11
1
0
245,260
3
W
Ra
10,738
826
42
3
0
213,641
3
L
Odin
8,476
652
15
1
0
206,424
0
L
Scylla
9,424
725
58
4
0
221,804
3
W
Sun Wukong
9,763
751
20
2
0
234,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role