Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Markimoo0328
Cthulhu
Level 4
God Stats
0W - 1L
1,693 SR
Queue Stats
4W - 13L
1,500 Elo+
Party 2
Da Ji
Da Ji
StSavSausage
Da Ji
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 56L
1,486 Elo+
Party 2
Team Averages
Level 53
1,564 SR
1,495 Elo+

VS

Team Averages
Level 80
1,631 SR
1,422 Elo+
Fenrir
Fenrir
Fiances
Fenrir
Level 8
God Stats
2W - 5L
1,525 SR
Queue Stats
2W - 7L
1,321 Elo+
Party 1
Baron Samedi
Baron Samedi
SoloTheHush
Baron Samedi
Level 144
God Stats
18W - 10L
1,623 SR
Queue Stats
171W - 264L
1,361 Elo+
Solo
Odin
Odin
TheFoolishFox
Odin
Level 88
God Stats
69W - 42L
1,746 SR
Queue Stats
107W - 95L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
1 / 3 / 1
6,994
636
8,195
7,889
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Markimoo0328
Cthulhu
9
0 / 2 / 0
6,399
582
2,230
7,610
5,559
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 6 / 1
6,927
630
6,884
8,198
4,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fiances
Fenrir
11
3 / 1 / 6
7,511
683
5,542
9,054
6,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
SoloTheHush
Baron Samedi
11
3 / 1 / 6
7,730
703
7,425
6,083
2,507
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 0 / 5
8,598
782
6,209
6,033
5,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
11
11
Deaths
2
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
3
1
0.5
W
Fenrir
Fiances
Fenrir
3
1
6
6
L
Cthulhu
Markimoo0328
Cthulhu
0
2
0
0
W
Baron Samedi
SoloTheHush
Baron Samedi
3
1
6
6
L
1
6
1
0.25
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,309
Damage
19,176
23,697
Taken
21,170
13,727
Mitigated
14,700
2,629
Healing
7,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
8,195
421
0
1,175
7,889
3,268
0
1,967
5,750
33,645
0
W
Fenrir
Fiances
Fenrir
5,542
1,275
0
3,408
9,054
6,952
0
4,597
4,457
0
8,580
L
Cthulhu
Markimoo0328
Cthulhu
2,230
126
94
796
7,610
5,559
0
3,751
3,648
7,967
0
W
Baron Samedi
SoloTheHush
Baron Samedi
7,425
199
1,762
1,736
6,083
2,507
148
2,928
3,155
27,990
0
L
6,884
966
0
564
8,198
4,900
0
2,172
5,680
0
16,203
W
6,209
1,314
0
992
6,033
5,241
0
3,290
2,743
0
19,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,320
Gold Earned
23,839
101
Minions Killed
98
4
Camps Cleared
4
531,231
Distance Traveled
625,568
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,994
636
62
6
2
197,823
2
W
Fenrir
7,511
683
8
1
2
207,201
0
L
Cthulhu
6,399
582
17
2
0
160,092
3
W
Baron Samedi
7,730
703
44
4
2
195,566
2
L
Da Ji
6,927
630
22
2
2
173,316
2
W
Odin
8,598
782
46
4
0
222,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role