Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Croval Nota
Tyr
Level 58
God Stats
1W - 1L
1,334 SR
Queue Stats
84W - 127L
1,304 Elo+
Solo
Anubis
Anubis
FIREWolfQueen15
Anubis
Level 50
God Stats
60W - 63L
1,475 SR
Queue Stats
109W - 121L
1,433 Elo+
Party 2
Izanami
Izanami
GreenMnM1989
Izanami
Level 48
God Stats
10W - 11L
1,487 SR
Queue Stats
74W - 86L
1,450 Elo+
Party 2
Mercury
Mercury
WonderPanic123
Mercury
Level 92
God Stats
5W - 2L
1,887 SR
Queue Stats
194W - 201L
1,464 Elo+
Party 2
Team Averages
Level 63
1,537 SR
1,430 Elo+

VS

Team Averages
Level 70
1,588 SR
1,410 Elo+
Charybdis
Charybdis
 
Charybdis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Anarchy1573
Mercury
Level 89
God Stats
7W - 10L
1,500 SR
Queue Stats
130W - 146L
1,169 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CosmicBastian
Morgan Le Fay
Level 24
God Stats
23W - 27L
1,644 SR
Queue Stats
57W - 73L
1,416 Elo+
Party 1
Sol
Sol
armadoe92
Sol
Level 48
God Stats
7W - 11L
1,758 SR
Queue Stats
195W - 184L
1,501 Elo+
Party 1
Kuzenbo
Kuzenbo
joaryu
Kuzenbo
Level 84
God Stats
16W - 11L
1,537 SR
Queue Stats
222W - 216L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 0 / 10
9,008
530
11,141
8,436
7,276
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
1 / 1 / 3
8,712
512
7,488
13,758
12,650
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 5 / 8
9,764
574
10,542
12,063
6,082
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
GreenMnM1989
Izanami
15
8 / 3 / 1
9,368
551
13,627
12,319
4,029
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
9 / 1 / 6
9,954
586
8,032
12,279
4,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
2 / 6 / 2
8,682
511
8,476
16,520
5,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Anarchy1573
Mercury
12
1 / 4 / 1
7,616
448
2,213
9,182
2,822
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
CosmicBastian
Morgan Le Fay
14
5 / 7 / 1
8,528
502
9,690
10,465
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 4 / 0
9,055
533
8,842
12,435
4,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
joaryu
Kuzenbo
11
1 / 5 / 2
7,677
452
7,492
22,674
20,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
26
Kills
10
10
Deaths
26
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
10
7
L
Charybdis
 
Charybdis
2
6
2
0.5
L
Mercury
Anarchy1573
Mercury
1
4
1
0.38
L
Morgan Le Fay
CosmicBastian
Morgan Le Fay
5
7
1
0.79
W
1
1
3
2.5
W
6
5
8
2
W
Izanami
GreenMnM1989
Izanami
8
3
1
2.83
W
9
1
6
12
L
1
4
0
0.25
L
Kuzenbo
joaryu
Kuzenbo
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,830
Damage
36,713
58,855
Taken
71,276
34,743
Mitigated
35,105
23,855
Healing
22,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,141
789
1,279
1,564
8,436
7,276
303
3,324
5,112
41,887
0
L
Charybdis
 
Charybdis
8,476
3,509
595
5,123
16,520
5,010
320
3,449
13,071
0
68,596
L
Mercury
Anarchy1573
Mercury
2,213
826
0
952
9,182
2,822
0
1,456
7,726
0
31,855
L
Morgan Le Fay
CosmicBastian
Morgan Le Fay
9,690
860
0
1,017
10,465
2,572
523
6,850
3,615
48,526
0
W
7,488
1,257
0
5,773
13,758
12,650
60
8,239
5,519
0
49,653
W
10,542
785
0
5,412
12,063
6,082
390
8,162
3,901
60,450
0
W
Izanami
GreenMnM1989
Izanami
13,627
8,525
0
3,223
12,319
4,029
349
3,345
8,974
0
67,752
W
8,032
2,782
0
6,604
12,279
4,706
106
2,954
9,325
0
65,992
L
8,842
4,220
0
6,833
12,435
4,074
896
996
11,439
64,118
0
L
Kuzenbo
joaryu
Kuzenbo
7,492
2,386
477
7,681
22,674
20,627
135
9,106
13,568
23,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,806
Gold Earned
41,558
519
Minions Killed
389
0
Camps Cleared
0
1,641,175
Distance Traveled
1,457,849
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,008
530
55
3
0
360,623
2
L
Charybdis
8,682
511
110
6
0
263,518
0
L
Mercury
7,616
448
69
4
0
316,522
1
L
Morgan Le Fay
8,528
502
49
3
0
287,899
0
W
Tyr
8,712
512
94
6
0
347,214
3
W
Anubis
9,764
574
113
7
0
229,281
1
W
Izanami
9,368
551
147
9
0
298,177
8
W
Mercury
9,954
586
110
6
0
405,880
7
L
Sol
9,055
533
134
8
0
286,829
3
L
Kuzenbo
7,677
452
27
2
0
303,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role