Player Matchup

Hera
Hera
Chargasmicloads
Hera
Level 141
God Stats
2W - 4L
1,341 SR
Queue Stats
82W - 84L
1,416 Elo+
Party 1
Jormungandr
Jormungandr
DeadlyBOOGA
Jormungandr
Level 153
God Stats
11W - 7L
1,807 SR
Queue Stats
348W - 342L
1,587 Elo+
Solo
Nemesis
Nemesis
ELDERxRAGE
Nemesis
Level 141
God Stats
1W - 1L
1,266 SR
Queue Stats
78W - 77L
1,498 Elo+
Solo
Fafnir
Fafnir
RottenBaby
Fafnir
Level 147
God Stats
6W - 3L
1,834 SR
Queue Stats
245W - 275L
1,476 Elo+
Solo
Merlin
Merlin
oAGENT 69o
Merlin
Level 129
God Stats
2W - 0L
1,728 SR
Queue Stats
101W - 101L
1,416 Elo+
Party 1
Team Averages
Level 142
1,595 SR
1,478 Elo+

VS

Team Averages
Level 142
1,536 SR
1,522 Elo+
Scylla
Scylla
A Savage Sloth
Scylla
Level 144
God Stats
0W - 3L
1,426 SR
Queue Stats
51W - 54L
1,544 Elo+
Solo
Merlin
Merlin
Omniprism
Merlin
Level 104
God Stats
1W - 1L
1,752 SR
Queue Stats
20W - 18L
1,596 Elo+
Solo
Tsukuyomi
Tsukuyomi
YungPharohStar
Tsukuyomi
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 84L
1,508 Elo+
Solo
Vamana
Vamana
Zs1l3nTK1LlA
Vamana
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 91L
1,506 Elo+
Solo
Tiamat
Tiamat
lovecasper
Tiamat
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 102L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 10
9,811
981
7,847
3,464
1,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
DeadlyBOOGA
Jormungandr
13
2 / 3 / 10
8,085
809
6,851
10,268
9,002
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
ELDERxRAGE
Nemesis
14
5 / 4 / 7
8,459
846
7,775
10,115
4,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fafnir
RottenBaby
Fafnir
16
4 / 1 / 12
9,187
919
7,646
13,989
12,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
oAGENT 69o
Merlin
14
3 / 2 / 8
8,293
829
7,375
5,563
2,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 3
7,907
791
9,291
8,672
2,647
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
Omniprism
Merlin
15
1 / 3 / 7
7,564
756
7,634
6,055
2,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
YungPharohStar
Tsukuyomi
11
4 / 4 / 1
7,304
730
5,475
6,280
2,392
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Vamana
14
2 / 3 / 3
7,444
744
6,467
11,021
9,432
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
lovecasper
Tiamat
13
0 / 4 / 7
7,178
718
2,801
9,164
4,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
31
18
Kills
10
11
Deaths
18
47
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
4
1
10
9
W
Jormungandr
DeadlyBOOGA
Jormungandr
2
3
10
2.33
W
Nemesis
ELDERxRAGE
Nemesis
5
4
7
2.13
L
Merlin
Omniprism
Merlin
1
3
7
1.5
W
Fafnir
RottenBaby
Fafnir
4
1
12
10
L
Tsukuyomi
YungPharohStar
Tsukuyomi
4
4
1
1.13
L
Vamana
2
3
3
1.17
L
Tiamat
lovecasper
Tiamat
0
4
7
0.88
W
Merlin
oAGENT 69o
Merlin
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,494
Damage
31,668
43,399
Taken
41,192
30,614
Mitigated
20,757
16,415
Healing
12,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,291
1,029
781
1,461
8,672
2,647
0
7,206
1,466
18,973
0
W
7,847
1,563
1,017
453
3,464
1,366
1,065
1,449
2,015
23,992
0
W
Jormungandr
DeadlyBOOGA
Jormungandr
6,851
726
774
1,402
10,268
9,002
1,157
2,924
7,344
14,820
0
W
Nemesis
ELDERxRAGE
Nemesis
7,775
2,407
747
2,475
10,115
4,941
354
6,219
3,896
0
9,652
L
Merlin
Omniprism
Merlin
7,634
218
478
649
6,055
2,168
0
4,324
1,731
23,555
0
W
Fafnir
RottenBaby
Fafnir
7,646
2,852
233
6,893
13,989
12,976
471
6,846
7,143
12,331
0
L
Tsukuyomi
YungPharohStar
Tsukuyomi
5,475
589
337
1,221
6,280
2,392
0
4,856
1,424
0
12,120
L
Vamana
6,467
2,618
953
3,589
11,021
9,432
0
6,091
4,930
0
14,088
L
Tiamat
lovecasper
Tiamat
2,801
613
920
2,110
9,164
4,118
0
7,242
1,922
4,970
0
W
Merlin
oAGENT 69o
Merlin
7,375
311
1,092
1,329
5,563
2,329
2,033
2,288
3,275
24,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,835
Gold Earned
37,397
110
Minions Killed
86
0
Camps Cleared
0
922,630
Distance Traveled
818,325
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,907
791
27
3
0
165,715
3
W
Hera
9,811
981
47
5
0
192,277
0
W
Jormungandr
8,085
809
16
2
0
178,409
2
W
Nemesis
8,459
846
6
1
0
198,629
1
L
Merlin
7,564
756
30
3
0
175,861
0
W
Fafnir
9,187
919
10
1
0
176,936
3
L
Tsukuyomi
7,304
730
6
1
0
118,723
0
L
Vamana
7,444
744
12
1
0
183,488
1
L
Tiamat
7,178
718
11
1
0
174,538
1
W
Merlin
8,293
829
31
3
0
176,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role