Player Matchup

Kukulkan
Kukulkan
BallsForYouAndMe
Kukulkan
Level 66
God Stats
3W - 1L
1,672 SR
Queue Stats
128W - 96L
1,572 Elo+
Party 1
Charybdis
Charybdis
FortuitousEvents
Charybdis
Level 69
God Stats
2W - 2L
1,656 SR
Queue Stats
286W - 300L
1,462 Elo+
Solo
Kuzenbo
Kuzenbo
yung-Burst
Kuzenbo
Level 109
God Stats
1W - 1L
1,240 SR
Queue Stats
113W - 87L
1,551 Elo+
Party 1
Team Averages
Level 81
1,523 SR
1,528 Elo+

VS

Team Averages
Level 92
1,654 SR
1,442 Elo+
Morgan Le Fay
Morgan Le Fay
PR0JECT JESTER
Morgan Le Fay
Level 116
God Stats
2W - 2L
1,855 SR
Queue Stats
10W - 17L
1,434 Elo+
Solo
Kuzenbo
Kuzenbo
woodenwalruspuss
Kuzenbo
Level 37
God Stats
58W - 50L
1,590 SR
Queue Stats
250W - 307L
1,486 Elo+
Solo
Artemis
Artemis
wrath_rj
Artemis
Level 123
God Stats
31W - 47L
1,515 SR
Queue Stats
199W - 257L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 4
12,101
637
15,327
11,750
5,323
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
15
5 / 5 / 6
11,891
626
12,964
16,583
7,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
yung-Burst
Kuzenbo
16
4 / 1 / 8
13,218
696
16,187
20,357
24,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
PR0JECT JESTER
Morgan Le Fay
13
2 / 8 / 5
10,826
570
15,389
17,073
6,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 3 / 3
10,834
570
13,312
26,414
39,104
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
wrath_rj
Artemis
15
4 / 3 / 1
10,981
578
12,460
10,275
8,107
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
14
Kills
7
7
Deaths
14
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
W
Charybdis
5
5
6
1.6
L
Morgan Le Fay
PR0JECT JESTER
Morgan Le Fay
2
8
5
0.56
L
1
3
3
0.83
L
Artemis
wrath_rj
Artemis
4
3
1
1.5
W
Kuzenbo
yung-Burst
Kuzenbo
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,478
Damage
41,161
48,690
Taken
53,762
36,494
Mitigated
53,846
15,002
Healing
6,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,327
1,481
0
5,689
11,750
5,323
272
6,421
5,329
73,919
0
W
Charybdis
12,964
7,150
0
5,036
16,583
7,021
1,923
10,276
6,307
0
52,446
L
Morgan Le Fay
PR0JECT JESTER
Morgan Le Fay
15,389
1,969
661
1,347
17,073
6,635
0
12,450
4,623
43,092
0
L
13,312
2,574
697
3,244
26,414
39,104
117
13,593
12,821
32,057
0
L
Artemis
wrath_rj
Artemis
12,460
3,180
0
571
10,275
8,107
0
5,716
4,559
0
42,417
W
Kuzenbo
yung-Burst
Kuzenbo
16,187
4,778
0
4,277
20,357
24,150
335
12,646
7,711
44,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,210
Gold Earned
32,641
283
Minions Killed
167
13
Camps Cleared
1
964,066
Distance Traveled
938,263
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,101
637
151
8
4
333,062
1
W
Charybdis
11,891
626
76
4
7
293,703
4
L
Morgan Le Fay
10,826
570
65
3
0
280,359
1
L
Kuzenbo
10,834
570
33
2
1
344,288
5
L
Artemis
10,981
578
69
4
0
313,616
0
W
Kuzenbo
13,218
696
56
3
2
337,301
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role