Player Matchup

Chaac
Chaac
Light XP Guard
Chaac
Level 72
God Stats
22W - 19L
1,517 SR
Queue Stats
107W - 146L
1,353 Elo+
Party 1
Charybdis
Charybdis
asianyam
Charybdis
Level 110
God Stats
12W - 13L
1,429 SR
Queue Stats
95W - 118L
1,374 Elo+
Party 1
Merlin
Merlin
wilsonpus
Merlin
Level 145
God Stats
8W - 8L
1,642 SR
Queue Stats
216W - 217L
1,429 Elo+
Party 1
Team Averages
Level 109
1,529 SR
1,385 Elo+

VS

Team Averages
Level 63
1,406 SR
1,430 Elo+
Cerberus
Cerberus
ENZINHO2234
Cerberus
Level 87
God Stats
0W - 2L
1,213 SR
Queue Stats
353W - 435L
1,493 Elo+
Party 2
Merlin
Merlin
brunopiton
Merlin
Level 54
God Stats
24W - 29L
1,519 SR
Queue Stats
123W - 148L
1,415 Elo+
Party 2
Charybdis
Charybdis
pcjrraphael
Charybdis
Level 48
God Stats
1W - 3L
1,487 SR
Queue Stats
131W - 172L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 14
11,852
790
11,667
21,261
14,565
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
asianyam
Charybdis
15
6 / 1 / 14
11,446
763
11,832
10,492
3,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
wilsonpus
Merlin
15
11 / 3 / 9
11,895
793
21,049
14,230
5,209
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ENZINHO2234
Cerberus
12
2 / 7 / 1
9,994
666
11,102
23,938
26,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
brunopiton
Merlin
13
3 / 8 / 0
10,241
683
11,600
11,804
3,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
pcjrraphael
Charybdis
12
0 / 10 / 4
9,475
632
5,859
14,936
4,527
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
10
25
Kills
5
5
Deaths
25
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ENZINHO2234
Cerberus
2
7
1
0.36
W
8
1
14
15
W
Charybdis
asianyam
Charybdis
6
1
14
13
L
Merlin
brunopiton
Merlin
3
8
0
0.38
L
Charybdis
pcjrraphael
Charybdis
0
10
4
0.2
W
Merlin
wilsonpus
Merlin
11
3
9
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,548
Damage
28,561
45,983
Taken
50,678
23,304
Mitigated
34,693
16,852
Healing
9,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ENZINHO2234
Cerberus
11,102
99
0
6,539
23,938
26,565
0
8,796
15,142
23,769
0
W
11,667
2,701
1,007
10,536
21,261
14,565
368
8,876
12,385
0
29,533
W
Charybdis
asianyam
Charybdis
11,832
5,243
0
787
10,492
3,530
1,700
5,947
4,545
0
48,360
L
Merlin
brunopiton
Merlin
11,600
331
0
1,251
11,804
3,601
0
5,157
6,647
41,492
0
L
Charybdis
pcjrraphael
Charybdis
5,859
3,621
0
1,405
14,936
4,527
0
7,429
7,507
0
25,077
W
Merlin
wilsonpus
Merlin
21,049
1,589
0
4,522
14,230
5,209
404
8,839
5,391
49,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,193
Gold Earned
29,710
182
Minions Killed
153
9
Camps Cleared
4
816,374
Distance Traveled
712,858
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,994
666
34
2
2
266,158
2
W
Chaac
11,852
790
29
2
1
286,300
1
W
Charybdis
11,446
763
86
6
5
284,409
2
L
Merlin
10,241
683
68
5
2
232,115
1
L
Charybdis
9,475
632
51
3
0
214,585
0
W
Merlin
11,895
793
67
4
3
245,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role