Player Matchup

Cthulhu
Cthulhu
Ezonia
Cthulhu
Level 36
God Stats
26W - 17L
1,680 SR
Queue Stats
111W - 78L
1,599 Elo+
Party 2
Nike
Nike
Josh_Bruins79
Nike
Level 45
God Stats
175W - 131L
1,569 SR
Queue Stats
318W - 302L
1,497 Elo+
Solo
Artemis
Artemis
TYEGVELI
Artemis
Level 143
God Stats
2W - 3L
1,217 SR
Queue Stats
237W - 210L
1,560 Elo+
Party 2
Osiris
Osiris
XxKKiLlSsWaGGXx
Osiris
Level 154
God Stats
10W - 6L
1,535 SR
Queue Stats
111W - 95L
1,488 Elo+
Solo
Hel
Hel
xTru3x20z
Hel
Level 129
God Stats
10W - 9L
1,428 SR
Queue Stats
764W - 716L
1,556 Elo+
Party 2
Team Averages
Level 101
1,486 SR
1,540 Elo+

VS

Team Averages
Level 83
1,555 SR
1,569 Elo+
Thor
Thor
Hex_Thaddeus_
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 22L
1,662 Elo+
Party 1
Fenrir
Fenrir
SnipW SluiS
Fenrir
Level 34
God Stats
38W - 32L
1,477 SR
Queue Stats
244W - 261L
1,389 Elo+
Solo
Charybdis
Charybdis
Solace Fear
Charybdis
Level 160
God Stats
9W - 14L
1,483 SR
Queue Stats
382W - 302L
1,604 Elo+
Party 1
Anubis
Anubis
Terpha
Anubis
Level 128
God Stats
11W - 10L
1,667 SR
Queue Stats
229W - 195L
1,597 Elo+
Party 1
Mulan
Mulan
ant9614
Mulan
Level 62
God Stats
87W - 70L
1,648 SR
Queue Stats
161W - 113L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ezonia
Cthulhu
13
2 / 1 / 4
7,760
517
7,454
16,820
13,312
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 1 / 13
8,483
566
7,836
13,357
10,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
TYEGVELI
Artemis
14
5 / 5 / 4
8,065
538
10,258
10,858
3,098
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
6 / 1 / 3
9,799
653
8,341
13,974
8,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 4 / 4
7,824
522
6,726
9,380
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 5
7,270
485
3,589
10,294
3,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
9
0 / 6 / 3
6,306
420
4,196
11,562
5,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Solace Fear
Charybdis
14
2 / 6 / 0
8,241
549
6,402
11,423
3,485
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Terpha
Anubis
15
7 / 1 / 1
9,430
629
13,430
10,466
5,543
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mulan
ant9614
Mulan
14
2 / 3 / 0
8,549
570
13,996
13,984
9,626
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
21
Kills
12
12
Deaths
21
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Ezonia
Cthulhu
2
1
4
4
L
1
5
5
0.7
W
4
1
13
10.5
L
Fenrir
0
6
3
0.25
L
Charybdis
Solace Fear
Charybdis
2
6
0
0.33
W
Artemis
TYEGVELI
Artemis
5
5
4
1.4
L
Anubis
Terpha
Anubis
7
1
1
7.5
W
6
1
3
7.5
L
Mulan
ant9614
Mulan
2
3
0
0.67
W
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,615
Damage
41,613
64,389
Taken
57,729
37,924
Mitigated
27,160
25,857
Healing
16,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Ezonia
Cthulhu
7,454
1,404
143
7,984
16,820
13,312
437
827
15,993
35,493
0
L
3,589
451
0
520
10,294
3,028
0
1,929
8,229
0
35,675
W
7,836
911
306
3,992
13,357
10,518
196
3,704
9,653
0
23,822
L
Fenrir
4,196
346
0
2,567
11,562
5,478
0
3,183
8,329
0
9,072
L
Charybdis
Solace Fear
Charybdis
6,402
2,896
0
2,258
11,423
3,485
488
201
11,190
0
64,309
W
Artemis
TYEGVELI
Artemis
10,258
4,866
0
3,196
10,858
3,098
672
1,931
8,927
0
47,564
L
Anubis
Terpha
Anubis
13,430
616
0
6,297
10,466
5,543
460
2,632
7,678
67,326
0
W
8,341
3,854
0
4,973
13,974
8,261
0
3,108
10,866
0
74,935
L
Mulan
ant9614
Mulan
13,996
2,041
0
4,861
13,984
9,626
0
5,741
8,123
0
57,831
W
6,726
1,236
2,074
3,189
9,380
2,735
72
3,860
5,520
43,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,931
Gold Earned
39,796
419
Minions Killed
450
0
Camps Cleared
0
1,516,026
Distance Traveled
1,346,895
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,760
517
75
5
0
299,250
1
L
Thor
7,270
485
67
4
0
260,582
0
W
Nike
8,483
566
34
2
0
311,804
1
L
Fenrir
6,306
420
14
1
0
289,680
1
L
Charybdis
8,241
549
117
8
0
249,310
9
W
Artemis
8,065
538
85
6
0
266,571
1
L
Anubis
9,430
629
140
9
0
269,536
6
W
Osiris
9,799
653
135
9
0
368,785
0
L
Mulan
8,549
570
112
7
0
277,787
2
W
Hel
7,824
522
90
6
0
269,616
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role