Player Matchup

Cerberus
Cerberus
Ausrie
Cerberus
Level 160
God Stats
1W - 3L
1,525 SR
Queue Stats
218W - 182L
1,534 Elo+
Solo
Hel
Hel
MoronicTryHard
Hel
Level 144
God Stats
0W - 1L
1,704 SR
Queue Stats
31W - 29L
1,555 Elo+
Solo
Bacchus
Bacchus
Seyulon
Bacchus
Level 143
God Stats
12W - 10L
1,653 SR
Queue Stats
505W - 506L
1,510 Elo+
Solo
Vulcan
Vulcan
jason_jessee
Vulcan
Level 35
God Stats
5W - 1L
1,825 SR
Queue Stats
291W - 283L
1,419 Elo+
Solo
Serqet
Serqet
mixedkidbx
Serqet
Level 157
God Stats
10W - 9L
1,674 SR
Queue Stats
704W - 694L
1,485 Elo+
Solo
Team Averages
Level 128
1,676 SR
1,501 Elo+

VS

Team Averages
Level 99
1,613 SR
1,531 Elo+
Terra
Terra
CrystalBraves
Terra
Level 103
God Stats
4W - 0L
1,570 SR
Queue Stats
99W - 78L
1,540 Elo+
Party 1
Cthulhu
Cthulhu
Dripple
Cthulhu
Level 66
God Stats
5W - 5L
1,419 SR
Queue Stats
184W - 179L
1,476 Elo+
Party 2
Skadi
Skadi
LingeringWilI
Skadi
Level 128
God Stats
4W - 1L
1,715 SR
Queue Stats
257W - 239L
1,537 Elo+
Party 2
Ares
Ares
Marbelizer
Ares
Level 108
God Stats
1W - 0L
1,636 SR
Queue Stats
97W - 74L
1,594 Elo+
Party 1
Hades
Hades
Ragnos01
Hades
Level 89
God Stats
2W - 1L
1,722 SR
Queue Stats
50W - 45L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ausrie
Cerberus
16
3 / 4 / 16
10,492
749
11,359
28,211
30,569
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 4 / 13
9,133
652
12,217
12,301
8,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Seyulon
Bacchus
15
5 / 4 / 12
9,540
681
12,434
24,125
23,123
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
18
7 / 4 / 11
11,082
792
25,101
11,486
5,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Serqet
mixedkidbx
Serqet
16
3 / 3 / 15
10,339
739
8,563
15,697
20,761
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 10
10,028
716
9,398
15,762
10,370
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Dripple
Cthulhu
17
4 / 3 / 10
10,212
729
13,329
21,261
18,165
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
6 / 4 / 9
11,616
830
22,401
9,054
3,267
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 4 / 14
10,511
751
11,048
17,591
23,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hades
Ragnos01
Hades
17
4 / 6 / 11
10,642
760
18,804
18,060
12,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
72
21
Kills
18
19
Deaths
21
67
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Ausrie
Cerberus
3
4
16
2.75
W
3
4
10
2
W
Cthulhu
Dripple
Cthulhu
4
3
10
3
W
6
4
9
2.63
W
1
4
14
2
L
3
4
13
2.38
W
Hades
Ragnos01
Hades
4
6
11
1.58
L
Bacchus
Seyulon
Bacchus
5
4
12
2.75
L
Vulcan
7
4
11
3.13
L
Serqet
mixedkidbx
Serqet
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,674
Damage
74,980
91,820
Taken
81,728
88,340
Mitigated
68,577
47,091
Healing
31,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Ausrie
Cerberus
11,359
468
602
8,154
28,211
30,569
709
11,754
16,457
26,398
0
W
9,398
426
7,210
5,154
15,762
10,370
447
13,324
2,172
16,610
0
W
Cthulhu
Dripple
Cthulhu
13,329
727
1,493
6,535
21,261
18,165
556
16,470
4,326
31,456
0
W
22,401
11,221
358
116
9,054
3,267
3,343
7,079
1,823
0
48,883
W
11,048
594
0
1,695
17,591
23,846
94
11,605
5,203
14,261
0
L
12,217
275
15,632
5,172
12,301
8,165
822
9,769
2,532
17,756
0
W
Hades
Ragnos01
Hades
18,804
1,040
4,545
4,517
18,060
12,929
958
12,633
4,444
39,397
0
L
Bacchus
Seyulon
Bacchus
12,434
1,201
765
6,607
24,125
23,123
1,134
14,557
9,568
18,513
0
L
Vulcan
25,101
9,805
0
742
11,486
5,722
1,143
9,049
2,437
50,029
0
L
Serqet
mixedkidbx
Serqet
8,563
555
4,203
5,214
15,697
20,761
96
7,450
8,247
0
11,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,586
Gold Earned
53,009
143
Minions Killed
141
0
Camps Cleared
0
1,249,488
Distance Traveled
1,230,813
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,492
749
47
3
0
239,590
2
W
Terra
10,028
716
19
1
0
283,038
0
W
Cthulhu
10,212
729
34
2
0
235,167
0
W
Skadi
11,616
830
49
4
0
218,430
0
W
Ares
10,511
751
4
0
0
254,489
1
L
Hel
9,133
652
19
1
0
270,395
0
W
Hades
10,642
760
35
3
0
239,689
5
L
Bacchus
9,540
681
10
1
0
203,621
0
L
Vulcan
11,082
792
60
4
0
266,797
1
L
Serqet
10,339
739
7
1
0
269,085
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role