Player Matchup

Guan Yu
Guan Yu
Dreadnu
Guan Yu
Level 41
God Stats
2W - 1L
2,048 SR
Queue Stats
42W - 51L
1,482 Elo+
Party 2
Nu Wa
Nu Wa
SP_AG3
Nu Wa
Level 147
God Stats
16W - 13L
1,670 SR
Queue Stats
487W - 389L
1,679 Elo+
Party 1
Fenrir
Fenrir
SaiyanMerc
Fenrir
Level 37
God Stats
0W - 2L
1,477 SR
Queue Stats
28W - 31L
1,476 Elo+
Party 2
Ymir
Ymir
SavvyMocha
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,565 Elo+
Party 2
Charybdis
Charybdis
StopReadinAnPlay
Charybdis
Level 20
God Stats
14W - 14L
1,348 SR
Queue Stats
235W - 163L
1,645 Elo+
Party 1
Team Averages
Level 52
1,609 SR
1,570 Elo+

VS

Team Averages
Level 66
1,410 SR
1,538 Elo+
Morgan Le Fay
Morgan Le Fay
Alleġory
Morgan Le Fay
Level 47
God Stats
5W - 13L
1,463 SR
Queue Stats
363W - 218L
1,685 Elo+
Party 4
Nike
Nike
Andyba0414
Nike
Level 126
God Stats
3W - 1L
1,334 SR
Queue Stats
395W - 350L
1,557 Elo+
Party 3
Fenrir
Fenrir
BardockSSJL
Fenrir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 28L
1,624 Elo+
Party 3
Rama
Rama
DaRealJager
Rama
Level 73
God Stats
1W - 2L
1,252 SR
Queue Stats
218W - 209L
1,559 Elo+
Party 3
Bacchus
Bacchus
KI11ERFR0ST
Bacchus
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 16L
1,263 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dreadnu
Guan Yu
13
0 / 8 / 1
7,703
367
5,833
22,180
23,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
SP_AG3
Nu Wa
16
3 / 5 / 2
9,951
474
14,723
14,886
4,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
SaiyanMerc
Fenrir
11
2 / 14 / 2
8,077
385
5,473
20,626
6,482
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 14 / 6
9,347
445
3,936
27,552
16,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
11
2 / 6 / 1
7,636
364
3,753
12,008
2,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Alleġory
Morgan Le Fay
19
20 / 1 / 9
12,849
612
22,972
14,723
6,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
2 / 1 / 14
12,058
574
11,932
17,335
16,730
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
17
5 / 2 / 4
11,433
544
4,430
18,088
9,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
17 / 1 / 11
13,292
633
35,433
19,181
7,702
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
KI11ERFR0ST
Bacchus
13
3 / 4 / 16
10,585
504
6,425
16,714
18,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
101
8
Kills
47
47
Deaths
9
12
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Alleġory
Morgan Le Fay
20
1
9
24.5
W
2
1
14
9
W
Fenrir
5
2
4
3.5
W
17
1
11
22.5
L
Guan Yu
Dreadnu
Guan Yu
0
8
1
0.06
W
Bacchus
KI11ERFR0ST
Bacchus
3
4
16
2.75
L
Nu Wa
SP_AG3
Nu Wa
3
5
2
0.8
L
Fenrir
SaiyanMerc
Fenrir
2
14
2
0.21
L
1
14
6
0.29
L
Charybdis
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,718
Damage
81,192
97,252
Taken
86,041
53,193
Mitigated
58,813
13,494
Healing
34,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Alleġory
Morgan Le Fay
22,972
2,454
297
7,753
14,723
6,128
1,723
6,725
7,584
95,920
0
W
11,932
1,861
0
6,373
17,335
16,730
424
3,619
13,716
16,828
67,516
W
Fenrir
4,430
1,482
0
5,665
18,088
9,535
338
3,869
14,219
0
94,346
W
35,433
24,647
0
11,645
19,181
7,702
5,007
4,525
14,656
0
123,385
L
Guan Yu
Dreadnu
Guan Yu
5,833
1,087
162
6,285
22,180
23,466
0
6,938
15,242
0
32,259
W
Bacchus
KI11ERFR0ST
Bacchus
6,425
900
0
2,709
16,714
18,718
348
3,413
13,301
16,700
0
L
Nu Wa
SP_AG3
Nu Wa
14,723
2,446
0
1,041
14,886
4,144
0
7,309
7,577
50,413
0
L
Fenrir
SaiyanMerc
Fenrir
5,473
1,425
0
3,594
20,626
6,482
0
8,438
12,188
0
22,734
L
3,936
1,023
0
0
27,552
16,395
0
7,493
20,059
18,792
0
L
Charybdis
3,753
1,909
0
2,412
12,008
2,706
0
1,641
10,367
0
28,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,714
Gold Earned
60,217
267
Minions Killed
573
0
Camps Cleared
0
1,562,038
Distance Traveled
2,019,581
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
12,849
612
137
7
0
450,569
2
W
Nike
12,058
574
137
7
0
426,513
2
W
Fenrir
11,433
544
130
6
0
365,393
1
W
Rama
13,292
633
155
7
0
409,432
0
L
Guan Yu
7,703
367
61
3
0
356,943
4
W
Bacchus
10,585
504
14
1
0
367,674
0
L
Nu Wa
9,951
474
83
4
0
318,526
0
L
Fenrir
8,077
385
33
2
0
320,915
4
L
Ymir
9,347
445
36
2
0
283,147
0
L
Charybdis
7,636
364
54
3
0
282,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role