Player Matchup

Set
Set
ApolloTorrin
Set
Level 120
God Stats
2W - 3L
1,438 SR
Queue Stats
434W - 435L
1,549 Elo+
Solo
Baba Yaga
Baba Yaga
Gogendantez
Baba Yaga
Level 129
God Stats
3W - 4L
1,228 SR
Queue Stats
369W - 401L
1,546 Elo+
Solo
Thoth
Thoth
Jaackaapaackaa
Thoth
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 94L
1,494 Elo+
Party 1
Eset
Eset
S7RIID3R
Eset
Level 138
God Stats
5W - 2L
1,448 SR
Queue Stats
156W - 144L
1,469 Elo+
Party 1
Ravana
Ravana
zalfron
Ravana
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 4L
1,804 Elo+
Solo
Team Averages
Level 106
1,423 SR
1,572 Elo+

VS

Team Averages
Level 137
1,587 SR
1,518 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Mutsuno
Hercules
Level 149
God Stats
1W - 1L
1,571 SR
Queue Stats
41W - 42L
1,459 Elo+
Solo
Jing Wei
Jing Wei
Rafz__
Jing Wei
Level 157
God Stats
3W - 2L
1,295 SR
Queue Stats
128W - 143L
1,553 Elo+
Solo
Cerberus
Cerberus
SadAsAHatter
Cerberus
Level 121
God Stats
4W - 0L
1,818 SR
Queue Stats
664W - 678L
1,531 Elo+
Solo
Ah Puch
Ah Puch
xXYoungrubXx
Ah Puch
Level 101
God Stats
2W - 0L
1,749 SR
Queue Stats
90W - 69L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 3
6,654
739
7,494
14,404
8,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baba Yaga
Gogendantez
Baba Yaga
12
1 / 6 / 2
6,611
735
9,172
9,370
3,811
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 8 / 2
6,514
724
2,671
9,341
3,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Eset
12
1 / 8 / 0
6,708
745
5,662
10,050
4,044
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
zalfron
Ravana
12
1 / 7 / 1
6,662
740
4,540
9,420
4,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
5 / 3 / 23
8,714
968
10,168
10,930
8,921
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Mutsuno
Hercules
16
7 / 1 / 25
9,411
1,046
6,767
12,341
10,413
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
Rafz__
Jing Wei
15
6 / 2 / 19
9,000
1,000
8,641
6,748
2,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
SadAsAHatter
Cerberus
15
5 / 1 / 25
8,985
998
7,787
12,237
9,571
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
xXYoungrubXx
Ah Puch
17
13 / 0 / 18
10,152
1,128
15,893
6,789
2,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
146
5
Kills
36
36
Deaths
7
8
Assists
110
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
5
3
23
5.5
L
1
7
3
0.36
L
Baba Yaga
Gogendantez
Baba Yaga
1
6
2
0.33
L
1
8
2
0.25
W
Hercules
Mutsuno
Hercules
7
1
25
19.5
W
Jing Wei
Rafz__
Jing Wei
6
2
19
7.75
L
Eset
1
8
0
0.13
W
Cerberus
SadAsAHatter
Cerberus
5
1
25
17.5
W
Ah Puch
xXYoungrubXx
Ah Puch
13
0
18
22
L
Ravana
zalfron
Ravana
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,539
Damage
49,256
52,585
Taken
49,045
24,138
Mitigated
33,870
7,076
Healing
29,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
10,168
3,486
1,067
2,847
10,930
8,921
169
1,992
8,836
0
17,961
L
7,494
3,238
0
1,773
14,404
8,643
0
6,304
7,929
0
9,769
L
Baba Yaga
Gogendantez
Baba Yaga
9,172
505
626
1,468
9,370
3,811
0
3,898
5,255
21,803
0
L
2,671
248
180
291
9,341
3,173
0
5,009
4,159
7,301
0
W
Hercules
Mutsuno
Hercules
6,767
2,708
3,082
6,903
12,341
10,413
486
2,765
9,219
0
11,795
W
Jing Wei
Rafz__
Jing Wei
8,641
5,230
2,279
1,700
6,748
2,249
3,450
4,477
1,985
0
22,281
L
Eset
5,662
365
713
727
10,050
4,044
0
4,629
5,291
16,599
0
W
Cerberus
SadAsAHatter
Cerberus
7,787
761
1,086
4,611
12,237
9,571
561
4,590
7,439
12,780
0
W
Ah Puch
xXYoungrubXx
Ah Puch
15,893
993
1,662
3,832
6,789
2,716
1,357
2,807
3,896
32,802
0
L
Ravana
zalfron
Ravana
4,540
947
458
840
9,420
4,467
0
3,048
6,271
0
6,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,149
Gold Earned
46,262
83
Minions Killed
101
0
Camps Cleared
0
770,954
Distance Traveled
1,002,956
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,714
968
13
1
0
193,989
0
L
Set
6,654
739
15
2
0
146,115
0
L
Baba Yaga
6,611
735
24
3
0
151,511
4
L
Thoth
6,514
724
11
1
0
162,326
1
W
Hercules
9,411
1,046
9
1
0
216,890
2
W
Jing Wei
9,000
1,000
26
3
0
179,603
3
L
Eset
6,708
745
25
3
0
160,168
2
W
Cerberus
8,985
998
12
1
0
212,659
3
W
Ah Puch
10,152
1,128
41
5
0
199,815
3
L
Ravana
6,662
740
8
1
0
150,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role