Player Matchup

Achilles
Achilles
Fn Carloss
Achilles
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
158W - 165L
1,349 Elo+
Party 1
Apollo
Apollo
Fn HAL0
Apollo
Level 63
God Stats
5W - 5L
1,304 SR
Queue Stats
105W - 123L
1,325 Elo+
Party 1
Ymir
Ymir
Fn bill6473
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 23L
1,309 Elo+
Party 1
Ra
Ra
JuanPCruz79
Ra
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 52L
1,141 Elo+
Party 4
Loki
Loki
tenken-soujiro
Loki
Level 84
God Stats
20W - 19L
1,490 SR
Queue Stats
110W - 131L
1,401 Elo+
Party 4
Team Averages
Level 49
1,459 SR
1,305 Elo+

VS

Team Averages
Level 47
1,339 SR
1,208 Elo+
Skadi
Skadi
IHaveBadWifi602
Skadi
Level 49
God Stats
3W - 5L
1,115 SR
Queue Stats
21W - 42L
1,146 Elo+
Party 2
Anubis
Anubis
ItsCoach B
Anubis
Level 17
God Stats
18W - 12L
1,393 SR
Queue Stats
52W - 80L
1,072 Elo+
Party 2
Amaterasu
Amaterasu
Monkey09
Amaterasu
Level 15
God Stats
2W - 6L
1,354 SR
Queue Stats
10W - 16L
1,316 Elo+
Party 3
Hel
Hel
Spitfire925
Hel
Level 87
God Stats
4W - 9L
1,358 SR
Queue Stats
23W - 48L
1,118 Elo+
Party 2
Fenrir
Fenrir
Spyder01
Fenrir
Level 69
God Stats
19W - 9L
1,474 SR
Queue Stats
165W - 156L
1,390 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Fn Carloss
Achilles
14
7 / 1 / 8
9,152
538
7,534
10,226
12,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
Fn HAL0
Apollo
13
6 / 3 / 6
8,436
496
10,966
10,334
3,309
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
1 / 2 / 9
7,478
440
1,398
8,314
6,695
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 5 / 6
9,026
531
8,254
10,682
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
10 / 1 / 10
10,042
591
12,947
11,575
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
7,829
461
6,270
9,618
3,048
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
ItsCoach B
Anubis
15
3 / 6 / 2
8,911
524
6,974
13,680
7,119
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Monkey09
Amaterasu
14
0 / 3 / 3
8,250
485
2,156
10,938
5,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 6 / 4
8,083
475
8,463
11,289
3,702
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Spyder01
Fenrir
14
5 / 6 / 0
8,438
496
7,868
14,059
5,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
23
26
Kills
12
12
Deaths
26
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
Fn Carloss
Achilles
7
1
8
11
W
Apollo
Fn HAL0
Apollo
6
3
6
3
W
1
2
9
2.75
L
2
5
2
0.6
L
Anubis
ItsCoach B
Anubis
3
6
2
0.67
W
2
5
6
1
L
Amaterasu
Monkey09
Amaterasu
0
3
3
0.5
L
2
6
4
0.67
L
Fenrir
Spyder01
Fenrir
5
6
0
0.83
W
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,099
Damage
31,731
51,131
Taken
59,584
28,644
Mitigated
24,969
13,283
Healing
18,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Fn Carloss
Achilles
7,534
2,466
0
1,936
10,226
12,131
756
1,371
8,761
0
36,150
W
Apollo
Fn HAL0
Apollo
10,966
6,756
0
3,848
10,334
3,309
600
4,310
6,024
0
51,801
W
1,398
124
0
0
8,314
6,695
283
2,263
5,938
17,162
0
L
6,270
2,511
112
1,117
9,618
3,048
187
645
8,927
0
32,753
L
Anubis
ItsCoach B
Anubis
6,974
169
0
4,850
13,680
7,119
638
4,707
8,750
49,006
0
W
8,254
1,607
360
1,535
10,682
3,318
1,141
4,224
6,458
52,220
0
L
Amaterasu
Monkey09
Amaterasu
2,156
887
0
4,898
10,938
5,744
658
897
9,635
0
42,842
L
8,463
263
2,204
3,965
11,289
3,702
329
1,915
9,185
42,626
0
L
Fenrir
Spyder01
Fenrir
7,868
1,769
172
1,455
14,059
5,356
0
1,179
12,573
0
47,142
W
12,947
3,625
0
5,604
11,575
3,191
1,240
3,269
8,306
0
51,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,134
Gold Earned
41,511
355
Minions Killed
368
0
Camps Cleared
0
1,533,543
Distance Traveled
1,392,235
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,152
538
61
4
0
315,396
1
W
Apollo
8,436
496
100
6
0
272,293
0
W
Ymir
7,478
440
32
2
0
283,212
0
L
Skadi
7,829
461
57
3
0
270,332
4
L
Anubis
8,911
524
91
5
0
258,960
1
W
Ra
9,026
531
102
6
0
290,080
0
L
Amaterasu
8,250
485
79
5
0
301,989
3
L
Hel
8,083
475
66
4
0
273,817
3
L
Fenrir
8,438
496
75
4
0
287,137
5
W
Loki
10,042
591
60
4
0
372,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role