Player Matchup

Fenrir
Fenrir
Amadoos
Fenrir
Level 29
God Stats
7W - 2L
1,588 SR
Queue Stats
226W - 316L
1,377 Elo+
Party 3
Khepri
Khepri
Cliquel
Khepri
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 44L
1,477 Elo+
Party 2
Apollo
Apollo
GeneFloodgate
Apollo
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 8L
1,399 Elo+
Party 2
Agni
Agni
PeppaTownend
Agni
Level 28
God Stats
14W - 19L
1,460 SR
Queue Stats
222W - 326L
1,380 Elo+
Party 3
Freya
Freya
ZoroBolo
Freya
Level 3
God Stats
7W - 6L
1,307 SR
Queue Stats
61W - 51L
1,247 Elo+
Solo
Team Averages
Level 31
1,471 SR
1,376 Elo+

VS

Team Averages
Level 16
1,519 SR
1,424 Elo+
Nemesis
Nemesis
ASgold
Nemesis
Level 26
God Stats
1W - 1L
1,680 SR
Queue Stats
1W - 2L
1,404 Elo+
Solo
Ah Puch
Ah Puch
AgentDuke
Ah Puch
Level 15
God Stats
4W - 1L
1,500 SR
Queue Stats
32W - 30L
1,531 Elo+
Party 1
Hun Batz
Hun Batz
Dexterkg
Hun Batz
Level 16
God Stats
4W - 4L
1,500 SR
Queue Stats
41W - 39L
1,511 Elo+
Party 1
Baba Yaga
Baba Yaga
sameaoencima
Baba Yaga
Level 8
God Stats
1W - 2L
1,415 SR
Queue Stats
14W - 14L
1,160 Elo+
Solo
Janus
Janus
yfaydi
Janus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Amadoos
Fenrir
20
22 / 4 / 12
15,661
580
26,967
25,295
22,012
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Khepri
Cliquel
Khepri
19
7 / 2 / 24
14,017
519
13,390
26,655
31,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
10 / 5 / 18
13,146
487
17,918
15,024
7,647
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
10 / 5 / 17
13,715
508
15,622
13,921
5,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Freya
ZoroBolo
Freya
19
8 / 2 / 2
13,530
501
6,018
12,314
6,302
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ASgold
Nemesis
9
1 / 8 / 0
8,437
312
1,892
13,099
4,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
AgentDuke
Ah Puch
16
1 / 14 / 6
10,781
399
7,510
19,095
6,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hun Batz
Dexterkg
Hun Batz
17
7 / 12 / 3
12,612
467
9,135
29,606
11,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
sameaoencima
Baba Yaga
15
0 / 13 / 7
10,251
380
14,451
25,781
13,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
yfaydi
Janus
20
7 / 10 / 5
13,506
500
16,380
18,042
6,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
37
57
Kills
16
18
Deaths
57
73
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ASgold
Nemesis
1
8
0
0.13
L
Ah Puch
AgentDuke
Ah Puch
1
14
6
0.29
W
Fenrir
Amadoos
Fenrir
22
4
12
7
W
Khepri
Cliquel
Khepri
7
2
24
9.5
L
Hun Batz
Dexterkg
Hun Batz
7
12
3
0.71
W
10
5
18
3.8
W
10
5
17
3.7
W
Freya
ZoroBolo
Freya
8
2
2
4.5
L
Baba Yaga
sameaoencima
Baba Yaga
0
13
7
0.27
L
Janus
yfaydi
Janus
7
10
5
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,915
Damage
49,368
93,209
Taken
105,623
72,660
Mitigated
42,378
30,752
Healing
10,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ASgold
Nemesis
1,892
871
0
1,095
13,099
4,014
0
3,638
9,461
0
26,715
L
Ah Puch
AgentDuke
Ah Puch
7,510
597
0
1,299
19,095
6,437
180
5,445
13,650
44,487
0
W
Fenrir
Amadoos
Fenrir
26,967
6,448
0
11,217
25,295
22,012
2,054
10,193
14,105
0
104,977
W
Khepri
Cliquel
Khepri
13,390
2,231
90
4,878
26,655
31,537
1,081
8,914
17,429
49,650
0
L
Hun Batz
Dexterkg
Hun Batz
9,135
3,397
0
3,151
29,606
11,955
0
8,565
21,041
0
55,157
W
17,918
9,365
0
1,898
15,024
7,647
8,139
6,700
8,140
0
76,476
W
15,622
857
338
4,658
13,921
5,162
1,749
7,340
6,275
59,354
0
W
Freya
ZoroBolo
Freya
6,018
1,993
0
7,673
12,314
6,302
1,423
4,090
8,156
93,506
0
L
Baba Yaga
sameaoencima
Baba Yaga
14,451
1,509
0
4,463
25,781
13,371
394
11,420
14,250
55,450
0
L
Janus
yfaydi
Janus
16,380
550
0
900
18,042
6,601
260
5,962
12,000
68,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,069
Gold Earned
55,587
552
Minions Killed
361
0
Camps Cleared
0
2,327,086
Distance Traveled
1,984,669
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,437
312
54
2
0
260,239
0
L
Ah Puch
10,781
399
55
2
0
390,204
6
W
Fenrir
15,661
580
130
5
0
512,860
3
W
Khepri
14,017
519
58
2
0
508,876
6
L
Hun Batz
12,612
467
68
3
0
441,844
0
W
Apollo
13,146
487
129
5
0
440,964
0
W
Agni
13,715
508
93
3
0
518,765
0
W
Freya
13,530
501
142
5
0
345,621
4
L
Baba Yaga
10,251
380
91
3
0
418,013
0
L
Janus
13,506
500
93
3
0
474,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role