Player Matchup

Hel
Hel
Abelime
Hel
Level 98
God Stats
1W - 2L
1,595 SR
Queue Stats
170W - 144L
1,575 Elo+
Party 2
Kuzenbo
Kuzenbo
AlMightySuid
Kuzenbo
Level 153
God Stats
5W - 6L
1,646 SR
Queue Stats
174W - 141L
1,578 Elo+
Party 2
Janus
Janus
CarnivaLNobiLitY
Janus
Level 160
God Stats
0W - 2L
1,201 SR
Queue Stats
144W - 120L
1,574 Elo+
Party 2
Set
Set
Jeff010
Set
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,465 Elo+
Solo
Heimdallr
Heimdallr
KilluminattiG33
Heimdallr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,430 Elo+
Party 2
Team Averages
Level 94
1,488 SR
1,524 Elo+

VS

Team Averages
Level 101
1,503 SR
1,518 Elo+
Mulan
Mulan
DarkyTHEBEST
Mulan
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 118L
1,512 Elo+
Solo
Chiron
Chiron
Haedraline
Chiron
Level 62
God Stats
1W - 0L
1,458 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
IntangibleShadow
Chronos
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 57L
1,523 Elo+
Party 1
Raijin
Raijin
Venun
Raijin
Level 123
God Stats
6W - 3L
1,556 SR
Queue Stats
457W - 468L
1,571 Elo+
Solo
Yemoja
Yemoja
dupeoni
Yemoja
Level 60
God Stats
1W - 3L
1,500 SR
Queue Stats
176W - 166L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
4 / 6 / 8
12,102
672
18,056
31,553
17,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
AlMightySuid
Kuzenbo
18
2 / 6 / 12
11,853
659
17,562
26,890
37,652
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
2 / 5 / 7
11,505
639
28,527
18,158
8,422
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Set
17
6 / 10 / 8
11,524
640
22,549
26,601
22,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
KilluminattiG33
Heimdallr
18
3 / 5 / 5
10,958
609
20,798
27,874
14,096
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 12
12,579
699
24,513
30,196
48,555
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chiron
Haedraline
Chiron
20
9 / 1 / 15
12,771
710
38,428
21,900
14,365
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

20
9 / 2 / 14
13,860
770
23,413
28,962
17,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
Venun
Raijin
18
4 / 8 / 20
12,022
668
24,381
26,038
12,818
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
dupeoni
Yemoja
19
1 / 2 / 23
12,395
689
6,726
16,999
16,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
116
17
Kills
32
32
Deaths
17
40
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Hel
4
6
8
1.33
L
Kuzenbo
AlMightySuid
Kuzenbo
2
6
12
1.33
L
2
5
7
1.1
W
9
4
12
3.75
W
Chiron
Haedraline
Chiron
9
1
15
16.5
W
9
2
14
8
L
Set
6
10
8
1
L
Heimdallr
KilluminattiG33
Heimdallr
3
5
5
1.1
W
Raijin
Venun
Raijin
4
8
20
1.75
W
Yemoja
dupeoni
Yemoja
1
2
23
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,492
Damage
117,461
131,076
Taken
124,095
99,469
Mitigated
109,410
67,267
Healing
66,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
18,056
960
26,518
20,482
31,553
17,047
831
13,975
17,284
35,798
0
L
Kuzenbo
AlMightySuid
Kuzenbo
17,562
5,381
2,138
2,929
26,890
37,652
65
10,292
16,188
29,889
0
L
28,527
1,363
4,216
2,705
18,158
8,422
55
6,747
11,244
51,579
0
W
24,513
3,312
384
5,660
30,196
48,555
0
12,550
17,646
480
35,280
W
Chiron
Haedraline
Chiron
38,428
10,459
4,092
5,519
21,900
14,365
1,352
10,944
10,956
0
66,961
W
23,413
4,640
3,068
12,385
28,962
17,001
2,645
18,057
10,905
57,026
0
L
Set
22,549
8,449
1,286
2,932
26,601
22,252
0
11,603
14,554
762
27,518
L
Heimdallr
KilluminattiG33
Heimdallr
20,798
12,495
0
4,061
27,874
14,096
978
10,586
16,872
0
37,140
W
Raijin
Venun
Raijin
24,381
2,112
2,595
8,339
26,038
12,818
220
13,205
12,820
35,092
0
W
Yemoja
dupeoni
Yemoja
6,726
3,112
19,334
4,793
16,999
16,671
424
9,933
7,066
17,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,942
Gold Earned
63,627
161
Minions Killed
211
0
Camps Cleared
0
1,635,770
Distance Traveled
1,663,961
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,102
672
34
2
0
352,376
1
L
Kuzenbo
11,853
659
21
1
0
373,584
5
L
Janus
11,505
639
50
3
0
336,844
0
W
Mulan
12,579
699
20
1
0
320,166
0
W
Chiron
12,771
710
56
3
0
350,112
0
W
Chronos
13,860
770
87
5
0
352,354
0
L
Set
11,524
640
10
1
0
255,779
0
L
Heimdallr
10,958
609
46
3
0
317,187
0
W
Raijin
12,022
668
29
2
0
329,647
3
W
Yemoja
12,395
689
19
1
0
311,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role