Player Matchup

Chaac
Chaac
 
Chaac
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
BAERNTHEGOD
Achilles
Level 11
God Stats
4W - 3L
1,533 SR
Queue Stats
11W - 12L
1,510 Elo+
Party 1
Ao Kuang
Ao Kuang
Pieopian
Ao Kuang
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 158L
1,443 Elo+
Party 2
Ra
Ra
g0askalice
Ra
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 27L
1,387 Elo+
Party 2
Neith
Neith
quinnycat
Neith
Level 37
God Stats
51W - 61L
1,446 SR
Queue Stats
95W - 121L
1,426 Elo+
Party 2
Team Averages
Level 48
1,496 SR
1,453 Elo+

VS

Team Averages
Level 19
1,542 SR
1,481 Elo+
Amaterasu
Amaterasu
AdvenaR
Amaterasu
Level 18
God Stats
49W - 47L
1,671 SR
Queue Stats
168W - 158L
1,559 Elo+
Party 3
Tiamat
Tiamat
AntiHero812
Tiamat
Level 27
God Stats
4W - 7L
1,650 SR
Queue Stats
204W - 203L
1,588 Elo+
Party 3
Ares
Ares
Chocolope98
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,368 Elo+
Solo
Chiron
Chiron
Hanzo23
Chiron
Level 24
God Stats
5W - 11L
1,380 SR
Queue Stats
54W - 56L
1,469 Elo+
Solo
Nemesis
Nemesis
Killsims003
Nemesis
Level 24
God Stats
9W - 10L
1,508 SR
Queue Stats
115W - 107L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
7 / 0 / 6
8,086
622
10,900
10,538
5,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
BAERNTHEGOD
Achilles
10
3 / 4 / 3
6,835
526
5,402
10,204
7,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ao Kuang
Pieopian
Ao Kuang
12
3 / 3 / 1
7,290
561
5,899
11,321
4,748
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
1 / 7 / 1
6,394
492
3,227
7,534
2,248
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
quinnycat
Neith
12
1 / 1 / 4
6,872
529
4,261
3,838
1,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AdvenaR
Amaterasu
13
6 / 2 / 3
7,619
586
5,716
13,514
8,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
12
5 / 4 / 7
7,565
582
10,581
9,305
4,708
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 6 / 1
5,498
423
1,535
9,833
3,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
Hanzo23
Chiron
2
0 / 1 / 0
4,228
325
763
900
86
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Killsims003
Nemesis
11
3 / 2 / 4
6,664
513
5,926
8,463
3,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
29
15
Kills
14
15
Deaths
15
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
0
6
10
L
Amaterasu
AdvenaR
Amaterasu
6
2
3
3.75
L
Tiamat
5
4
7
2.13
W
Achilles
BAERNTHEGOD
Achilles
3
4
3
1.13
L
0
6
1
0.08
L
Chiron
Hanzo23
Chiron
0
1
0
0
L
Nemesis
Killsims003
Nemesis
3
2
4
2.5
W
Ao Kuang
Pieopian
Ao Kuang
3
3
1
1.17
W
1
7
1
0.21
W
Neith
quinnycat
Neith
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,689
Damage
24,521
43,435
Taken
42,015
22,217
Mitigated
19,908
14,563
Healing
13,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,900
2,467
0
5,208
10,538
5,980
365
3,454
6,924
0
39,346
L
Amaterasu
AdvenaR
Amaterasu
5,716
2,675
0
7,766
13,514
8,912
682
3,597
8,950
0
35,325
L
Tiamat
10,581
859
0
1,725
9,305
4,708
0
3,474
5,546
37,496
0
W
Achilles
BAERNTHEGOD
Achilles
5,402
2,245
0
935
10,204
7,842
0
2,769
7,243
0
12,209
L
1,535
367
0
1,170
9,833
3,036
86
125
9,287
8,806
0
L
Chiron
Hanzo23
Chiron
763
486
107
218
900
86
0
0
827
0
3,303
L
Nemesis
Killsims003
Nemesis
5,926
2,576
0
2,962
8,463
3,166
0
1,930
6,192
0
37,836
W
Ao Kuang
Pieopian
Ao Kuang
5,899
1,504
0
5,628
11,321
4,748
132
852
10,445
42,209
0
W
3,227
1,145
96
1,473
7,534
2,248
384
3,600
3,732
25,199
0
W
Neith
quinnycat
Neith
4,261
1,884
0
1,223
3,838
1,399
2,753
847
2,975
0
34,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,477
Gold Earned
31,574
258
Minions Killed
224
0
Camps Cleared
0
1,168,036
Distance Traveled
960,537
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,086
622
67
5
0
265,318
6
L
Amaterasu
7,619
586
76
6
0
244,184
0
L
Tiamat
7,565
582
60
5
0
249,013
2
W
Achilles
6,835
526
17
1
0
236,556
0
L
Ares
5,498
423
15
1
0
191,130
2
L
Chiron
4,228
325
6
0
0
23,092
1
L
Nemesis
6,664
513
67
5
0
253,118
4
W
Ao Kuang
7,290
561
63
5
0
245,925
0
W
Ra
6,394
492
53
4
0
203,313
3
W
Neith
6,872
529
58
4
0
216,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role