Player Matchup

Mercury
Mercury
Cariyo
Mercury
Level 155
God Stats
1W - 2L
1,697 SR
Queue Stats
26W - 22L
1,628 Elo+
Party 2
Bellona
Bellona
Dorely
Bellona
Level 121
God Stats
0W - 3L
1,639 SR
Queue Stats
26W - 24L
1,599 Elo+
Party 2
Charybdis
Charybdis
JinxCpx
Charybdis
Level 67
God Stats
6W - 8L
1,568 SR
Queue Stats
114W - 102L
1,564 Elo+
Solo
Chang'e
Chang'e
Kudevii
Chang'e
Level 127
God Stats
0W - 1L
1,839 SR
Queue Stats
40W - 36L
1,602 Elo+
Party 2
Artio
Artio
ZedWinter
Artio
Level 107
God Stats
3W - 4L
1,534 SR
Queue Stats
425W - 429L
1,509 Elo+
Solo
Team Averages
Level 115
1,655 SR
1,580 Elo+

VS

Team Averages
Level 121
1,769 SR
1,646 Elo+
Neith
Neith
DopeMinority
Neith
Level 89
God Stats
2W - 0L
1,790 SR
Queue Stats
9W - 7L
1,586 Elo+
Party 1
Mulan
Mulan
KawaiiKommander
Mulan
Level 160
God Stats
1W - 0L
1,841 SR
Queue Stats
34W - 20L
1,672 Elo+
Party 1
Cthulhu
Cthulhu
Royalwalrein567
Cthulhu
Level 129
God Stats
2W - 0L
1,882 SR
Queue Stats
26W - 14L
1,679 Elo+
Party 1
Tiamat
Tiamat
Shootxrs Touch
Tiamat
Level 100
God Stats
16W - 7L
1,767 SR
Queue Stats
471W - 432L
1,582 Elo+
Solo
Thanatos
Thanatos
sirbutters4
Thanatos
Level 129
God Stats
3W - 0L
1,564 SR
Queue Stats
24W - 14L
1,711 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cariyo
Mercury
18
8 / 7 / 6
12,251
942
20,393
16,443
7,291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Dorely
Bellona
14
1 / 7 / 9
8,843
680
5,269
18,937
16,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
JinxCpx
Charybdis
16
4 / 4 / 10
10,367
797
14,960
14,515
4,788
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Kudevii
Chang'e
15
1 / 8 / 10
9,101
700
5,814
15,309
5,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
ZedWinter
Artio
17
3 / 1 / 9
10,946
842
7,519
17,473
17,758
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 12
9,292
715
5,921
6,279
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 2 / 15
12,592
969
22,650
18,089
11,305
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
3 / 2 / 5
9,805
754
10,979
14,237
12,417
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
5 / 2 / 9
11,745
903
17,173
10,688
8,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
sirbutters4
Thanatos
17
11 / 8 / 6
12,139
934
15,821
15,596
8,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
74
17
Kills
27
27
Deaths
17
44
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Mercury
Cariyo
Mercury
8
7
6
1.57
W
0
3
12
2
L
Bellona
Dorely
Bellona
1
7
9
0.79
L
Charybdis
JinxCpx
Charybdis
4
4
10
2.25
W
8
2
15
7.75
L
Chang'e
Kudevii
Chang'e
1
8
10
0.75
W
3
2
5
2.75
W
5
2
9
4.75
L
Artio
ZedWinter
Artio
3
1
9
7.5
W
Thanatos
sirbutters4
Thanatos
11
8
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,955
Damage
72,544
82,677
Taken
64,889
51,489
Mitigated
43,029
20,919
Healing
19,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Cariyo
Mercury
20,393
11,646
0
1,335
16,443
7,291
0
4,433
12,010
0
43,543
W
5,921
2,426
0
958
6,279
2,834
1,014
2,437
3,814
0
24,012
L
Bellona
Dorely
Bellona
5,269
655
806
2,043
18,937
16,620
0
7,237
11,700
0
13,297
L
Charybdis
JinxCpx
Charybdis
14,960
8,145
0
2,013
14,515
4,788
0
4,581
9,934
0
34,686
W
22,650
2,906
0
5,202
18,089
11,305
0
4,058
13,614
0
44,623
L
Chang'e
Kudevii
Chang'e
5,814
508
6,330
4,930
15,309
5,032
0
7,859
7,450
23,194
0
W
10,979
455
294
195
14,237
12,417
1
1,690
12,165
33,515
0
W
17,173
1,252
330
4,543
10,688
8,340
796
2,476
8,039
53,793
0
L
Artio
ZedWinter
Artio
7,519
1,152
1,319
2,143
17,473
17,758
0
4,376
13,097
26,015
0
W
Thanatos
sirbutters4
Thanatos
15,821
5,287
0
8,424
15,596
8,133
73
2,486
12,909
0
30,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,508
Gold Earned
55,573
266
Minions Killed
294
6
Camps Cleared
10
1,233,612
Distance Traveled
1,291,833
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,251
942
83
6
5
264,240
0
W
Neith
9,292
715
43
3
2
241,873
3
L
Bellona
8,843
680
15
1
0
232,172
2
L
Charybdis
10,367
797
59
5
0
245,332
0
W
Mulan
12,592
969
44
3
5
285,759
4
L
Chang'e
9,101
700
59
5
1
214,797
2
W
Cthulhu
9,805
754
64
5
0
273,543
2
W
Tiamat
11,745
903
108
8
1
256,622
4
L
Artio
10,946
842
50
4
0
277,071
6
W
Thanatos
12,139
934
35
3
2
234,036
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role