Player Matchup

Tiamat
Tiamat
Platinum I
 
Tiamat
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Platinum IV
CryoSettings
Loki
Platinum IV
Level 151
God Stats
20W - 4L
1,783 SR
Queue Stats
72W - 31L
2,207 MMR
Party 1
Hercules
Hercules
Diamond II
Not Mishta
Hercules
Diamond II
Level 66
God Stats
5W - 4L
1,659 SR
Queue Stats
228W - 216L
2,151 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,648 SR
1,953 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,579 SR
1,968 MMR
The Morrigan
The Morrigan
Platinum II
 
The Morrigan
Platinum II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum I
Galaxia-magica
Ne Zha
Platinum I
Level 126
God Stats
0W - 2L
1,717 SR
Queue Stats
135W - 128L
2,242 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
IntoxicThreat
Gilgamesh
Diamond IV
Level 123
God Stats
0W - 1L
1,519 SR
Queue Stats
64W - 67L
2,163 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
6 / 1 / 11
9,509
792
8,267
6,325
4,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
9 / 2 / 9
10,078
840
10,137
8,640
6,510
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Not Mishta
Hercules
13
5 / 1 / 14
10,198
850
8,423
12,013
8,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
OdinScyllaCabrakanThothPersephone

VS

Bans
Morgan Le FayAphroditeKumbhakarnaRaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
2 / 9 / 1
8,212
684
5,603
9,632
4,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 6 / 1
8,029
669
4,622
7,908
2,534
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
IntoxicThreat
Gilgamesh
11
0 / 5 / 2
7,334
611
5,324
13,572
12,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
20
Kills
4
4
Deaths
20
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
1
11
11.5
L
The Morrigan
 
The Morrigan
2
9
1
0.28
W
9
2
9
6.75
L
2
6
1
0.42
L
Gilgamesh
IntoxicThreat
Gilgamesh
0
5
2
0.2
W
Hercules
Not Mishta
Hercules
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,827
Damage
15,549
26,978
Taken
31,112
19,453
Mitigated
18,796
8,565
Healing
3,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,267
906
0
2,341
6,325
4,264
950
520
5,606
32,580
0
L
The Morrigan
 
The Morrigan
5,603
1,583
0
983
9,632
4,035
0
2,308
7,125
20,076
5,269
W
10,137
3,264
0
1,168
8,640
6,510
1,082
1,823
6,370
0
26,611
L
4,622
663
0
468
7,908
2,534
0
1,754
6,034
0
15,068
L
Gilgamesh
IntoxicThreat
Gilgamesh
5,324
1,208
0
1,852
13,572
12,227
0
4,184
9,090
0
15,683
W
Hercules
Not Mishta
Hercules
8,423
2,353
0
5,056
12,013
8,679
606
1,315
9,167
0
30,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,785
Gold Earned
23,575
135
Minions Killed
96
7
Camps Cleared
4
670,960
Distance Traveled
528,421
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,509
792
66
6
5
217,134
5
L
The Morrigan
8,212
684
54
5
2
163,337
3
W
Loki
10,078
840
22
2
0
219,835
3
L
Ne Zha
8,029
669
14
1
1
160,605
2
L
Gilgamesh
7,334
611
28
2
1
204,479
2
W
Hercules
10,198
850
47
4
2
233,991
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role