Player Matchup

Fenrir
Fenrir
CypherXL0
Fenrir
Level 17
God Stats
7W - 7L
1,587 SR
Queue Stats
48W - 70L
1,524 Elo+
Solo
Zhong Kui
Zhong Kui
ICY_REJEAN
Zhong Kui
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 79L
1,437 Elo+
Solo
Charybdis
Charybdis
Omw2 Riches
Charybdis
Level 19
God Stats
16W - 13L
1,444 SR
Queue Stats
16W - 15L
1,480 Elo+
Solo
Tiamat
Tiamat
Royalzig
Tiamat
Level 5
God Stats
2W - 4L
1,848 SR
Queue Stats
12W - 29L
1,658 Elo+
Solo
Nemesis
Nemesis
tired_zac
Nemesis
Level 24
God Stats
40W - 32L
1,530 SR
Queue Stats
285W - 311L
1,443 Elo+
Solo
Team Averages
Level 16
1,582 SR
1,508 Elo+

VS

Team Averages
Level 20
1,537 SR
1,482 Elo+
Hades
Hades
AUS JEFE
Hades
Level 18
God Stats
200W - 162L
1,614 SR
Queue Stats
457W - 461L
1,475 Elo+
Party 1
Charybdis
Charybdis
CaukSlapz
Charybdis
Level 25
God Stats
9W - 10L
1,577 SR
Queue Stats
84W - 71L
1,574 Elo+
Solo
Nox
Nox
PSYCHO 941218
Nox
Level 27
God Stats
3W - 2L
1,737 SR
Queue Stats
247W - 303L
1,401 Elo+
Solo
Bakasura
Bakasura
TSC Katakuri
Bakasura
Level 17
God Stats
12W - 9L
1,475 SR
Queue Stats
61W - 38L
1,490 Elo+
Party 1
Yemoja
Yemoja
XF A T T YL
Yemoja
Level 13
God Stats
2W - 0L
1,281 SR
Queue Stats
27W - 18L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CypherXL0
Fenrir
8
0 / 3 / 2
6,603
314
463
5,098
1,413
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
ICY_REJEAN
Zhong Kui
15
2 / 7 / 2
8,902
424
8,379
15,165
10,267
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Omw2 Riches
Charybdis
15
7 / 5 / 2
10,401
495
9,628
14,069
4,501
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Royalzig
Tiamat
11
0 / 12 / 0
7,582
361
3,493
13,297
6,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
tired_zac
Nemesis
16
5 / 6 / 5
10,501
500
13,597
17,581
5,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AUS JEFE
Hades
15
8 / 2 / 10
11,098
528
12,251
14,101
7,427
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
CaukSlapz
Charybdis
17
5 / 1 / 10
11,495
547
7,378
9,903
3,101
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
1 / 2 / 10
11,020
525
3,928
5,657
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
TSC Katakuri
Bakasura
20
18 / 2 / 6
13,649
650
20,671
21,861
12,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
13
0 / 7 / 5
9,082
432
2,190
12,182
7,207
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
73
14
Kills
32
33
Deaths
14
11
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Hades
AUS JEFE
Hades
8
2
10
6.5
W
Charybdis
CaukSlapz
Charybdis
5
1
10
10
L
Fenrir
CypherXL0
Fenrir
0
3
2
0.33
L
Zhong Kui
ICY_REJEAN
Zhong Kui
2
7
2
0.43
L
Charybdis
Omw2 Riches
Charybdis
7
5
2
1.6
W
1
2
10
3
L
Tiamat
Royalzig
Tiamat
0
12
0
0
W
Bakasura
TSC Katakuri
Bakasura
18
2
6
10.5
W
Yemoja
0
7
5
0.36
L
Nemesis
tired_zac
Nemesis
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,560
Damage
46,418
65,210
Taken
63,704
27,911
Mitigated
32,616
7,039
Healing
23,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
AUS JEFE
Hades
12,251
1,363
438
6,381
14,101
7,427
1,833
3,555
10,267
37,071
0
W
Charybdis
CaukSlapz
Charybdis
7,378
4,443
0
3,758
9,903
3,101
1,593
2,070
7,763
0
86,102
L
Fenrir
CypherXL0
Fenrir
463
112
12
228
5,098
1,413
0
2,230
2,810
0
11,052
L
Zhong Kui
ICY_REJEAN
Zhong Kui
8,379
1,589
0
2,961
15,165
10,267
1,428
2,974
11,128
44,171
0
L
Charybdis
Omw2 Riches
Charybdis
9,628
5,163
0
2,026
14,069
4,501
1,575
4,538
9,297
0
47,955
W
3,928
152
0
1,108
5,657
2,191
4,018
785
4,872
42,745
0
L
Tiamat
Royalzig
Tiamat
3,493
505
0
1,030
13,297
6,197
430
3,068
9,498
24,089
0
W
Bakasura
TSC Katakuri
Bakasura
20,671
14,682
0
10,637
21,861
12,690
3,807
3,488
18,257
0
88,156
W
Yemoja
2,190
1,202
726
21
12,182
7,207
615
1,509
10,673
25,655
0
L
Nemesis
tired_zac
Nemesis
13,597
7,839
0
782
17,581
5,533
0
5,205
11,725
0
71,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,989
Gold Earned
56,344
305
Minions Killed
460
0
Camps Cleared
0
1,617,807
Distance Traveled
1,932,109
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,098
528
66
3
0
365,914
0
W
Charybdis
11,495
547
140
7
0
413,665
8
L
Fenrir
6,603
314
23
1
0
200,543
2
L
Zhong Kui
8,902
424
68
3
0
319,553
7
L
Charybdis
10,401
495
71
3
0
324,957
3
W
Nox
11,020
525
81
4
0
359,386
0
L
Tiamat
7,582
361
45
2
0
324,705
1
W
Bakasura
13,649
650
148
7
0
466,839
0
W
Yemoja
9,082
432
25
1
0
326,305
1
L
Nemesis
10,501
500
98
5
0
448,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role