Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DelusiveTTV
Kuzenbo
Level 101
God Stats
2W - 2L
1,563 SR
Queue Stats
223W - 199L
1,539 Elo+
Solo
Ymir
Ymir
Quatoz
Ymir
Level 128
God Stats
15W - 15L
1,411 SR
Queue Stats
432W - 430L
1,544 Elo+
Solo
Ne Zha
Ne Zha
WhisperingAcorn
Ne Zha
Level 146
God Stats
1W - 2L
1,550 SR
Queue Stats
382W - 398L
1,508 Elo+
Solo
Discordia
Discordia
nei5k
Discordia
Level 125
God Stats
18W - 11L
1,549 SR
Queue Stats
496W - 487L
1,558 Elo+
Solo
Team Averages
Level 125
1,515 SR
1,530 Elo+

VS

Team Averages
Level 124
1,503 SR
1,515 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BGbabyyy
Neith
Level 115
God Stats
14W - 19L
1,442 SR
Queue Stats
527W - 497L
1,515 Elo+
Solo
Chang'e
Chang'e
PIRANHAWOLF
Chang'e
Level 149
God Stats
18W - 16L
1,646 SR
Queue Stats
276W - 278L
1,486 Elo+
Solo
Izanami
Izanami
Santa-_-Saber
Izanami
Level 101
God Stats
12W - 6L
1,487 SR
Queue Stats
382W - 347L
1,513 Elo+
Party 1
Pele
Pele
mrRatt21
Pele
Level 152
God Stats
8W - 4L
1,438 SR
Queue Stats
216W - 199L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
7
0 / 4 / 2
4,431
443
3,747
6,362
1,192
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
DelusiveTTV
Kuzenbo
7
1 / 2 / 2
4,572
457
1,575
7,072
3,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
Quatoz
Ymir
8
2 / 0 / 0
5,142
514
2,674
4,633
1,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
1 / 3 / 0
5,033
503
2,099
6,207
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
nei5k
Discordia
8
0 / 4 / 1
5,027
503
3,078
4,779
1,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 0 / 4
5,147
515
2,473
3,968
2,039
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
BGbabyyy
Neith
10
1 / 2 / 5
5,763
576
2,408
5,414
1,685
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
PIRANHAWOLF
Chang'e
11
2 / 0 / 1
6,145
615
3,863
3,867
1,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
9
2 / 1 / 5
5,575
558
3,604
5,258
1,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
11
7 / 2 / 1
6,595
660
3,939
6,274
1,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
13
13
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
4
2
0.25
W
Cthulhu
 
Cthulhu
1
0
4
3
W
Neith
BGbabyyy
Neith
1
2
5
1.75
L
Kuzenbo
DelusiveTTV
Kuzenbo
1
2
2
1
W
Chang'e
PIRANHAWOLF
Chang'e
2
0
1
2.5
L
Ymir
Quatoz
Ymir
2
0
0
2
W
Izanami
2
1
5
4.5
L
1
3
0
0.33
W
Pele
7
2
1
3.75
L
Discordia
nei5k
Discordia
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,173
Damage
16,287
29,053
Taken
24,781
9,428
Mitigated
7,892
7,376
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,747
1,835
0
2,425
6,362
1,192
0
704
5,658
0
23,923
W
Cthulhu
 
Cthulhu
2,473
573
60
1,581
3,968
2,039
640
1,207
2,761
17,246
0
W
Neith
BGbabyyy
Neith
2,408
1,655
0
2,059
5,414
1,685
280
2,299
2,823
0
28,118
L
Kuzenbo
DelusiveTTV
Kuzenbo
1,575
821
0
740
7,072
3,648
138
2,145
4,927
9,340
0
W
Chang'e
PIRANHAWOLF
Chang'e
3,863
146
279
3,004
3,867
1,091
737
562
3,303
34,609
0
L
Ymir
Quatoz
Ymir
2,674
290
0
1,304
4,633
1,810
38
1,559
3,074
20,267
625
W
Izanami
3,604
2,130
0
1,584
5,258
1,432
19
1,834
3,424
0
29,076
L
2,099
554
0
2,107
6,207
1,583
0
1,028
5,179
0
18,189
W
Pele
3,939
894
0
754
6,274
1,645
0
1,145
5,027
0
30,883
L
Discordia
nei5k
Discordia
3,078
204
0
800
4,779
1,195
0
900
3,879
23,438
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,205
Gold Earned
29,225
182
Minions Killed
299
0
Camps Cleared
0
861,531
Distance Traveled
933,799
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,431
443
38
4
0
138,197
2
W
Cthulhu
5,147
515
33
3
0
198,772
1
W
Neith
5,763
576
61
6
0
191,080
2
L
Kuzenbo
4,572
457
16
2
0
170,539
4
W
Chang'e
6,145
615
86
9
0
175,237
3
L
Ymir
5,142
514
37
4
0
184,722
4
W
Izanami
5,575
558
62
6
0
176,018
2
L
Ne Zha
5,033
503
41
4
0
195,074
3
W
Pele
6,595
660
57
6
0
192,692
2
L
Discordia
5,027
503
50
5
0
172,999
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role