Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
TAT2JR
Charybdis
Level 108
God Stats
4W - 4L
1,473 SR
Queue Stats
155W - 123L
1,580 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
cruzbell7
Morgan Le Fay
Level 63
God Stats
2W - 0L
1,515 SR
Queue Stats
108W - 79L
1,585 Elo+
Party 1
Team Averages
Level 99
1,496 SR
1,555 Elo+

VS

Team Averages
Level 46
1,427 SR
1,455 Elo+
Raijin
Raijin
AdeptBaguette44
Raijin
Level 68
God Stats
18W - 16L
1,589 SR
Queue Stats
227W - 223L
1,496 Elo+
Party 2
Achilles
Achilles
FunkiestSubset
Achilles
Level 67
God Stats
12W - 16L
1,454 SR
Queue Stats
328W - 356L
1,559 Elo+
Party 2
Fenrir
Fenrir
SvenDAAnimal
Fenrir
Level 4
God Stats
0W - 3L
1,238 SR
Queue Stats
0W - 5L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
5 / 2 / 4
9,295
845
5,104
8,297
7,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
TAT2JR
Charybdis
12
2 / 0 / 7
8,266
751
6,143
4,990
1,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
cruzbell7
Morgan Le Fay
11
2 / 1 / 4
7,632
694
11,524
6,118
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
7,121
647
5,759
11,540
4,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
12
3 / 2 / 0
8,226
748
5,562
15,295
15,709
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
5
0 / 2 / 1
6,061
551
102
2,357
836
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
9
Kills
3
3
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
2
4
3.5
L
0
6
3
0.25
L
Achilles
3
2
0
1.5
L
Fenrir
0
2
1
0.25
W
Charybdis
TAT2JR
Charybdis
2
0
7
5.5
W
Morgan Le Fay
cruzbell7
Morgan Le Fay
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,771
Damage
11,423
19,405
Taken
29,192
11,943
Mitigated
20,714
2,604
Healing
5,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,104
1,760
0
2,008
8,297
7,806
365
2,021
6,276
0
17,560
L
5,759
422
56
2,706
11,540
4,169
0
5,419
5,681
26,641
0
L
Achilles
5,562
2,076
75
2,299
15,295
15,709
0
5,010
9,865
0
17,628
L
Fenrir
102
0
0
80
2,357
836
0
283
2,016
0
1,061
W
Charybdis
TAT2JR
Charybdis
6,143
3,983
0
12
4,990
1,779
2,185
2,417
2,573
0
26,826
W
Morgan Le Fay
cruzbell7
Morgan Le Fay
11,524
661
0
584
6,118
2,358
244
1,677
4,441
33,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,193
Gold Earned
21,408
138
Minions Killed
73
7
Camps Cleared
1
660,886
Distance Traveled
476,558
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,295
845
37
3
5
223,667
1
L
Raijin
7,121
647
47
4
0
172,877
2
L
Achilles
8,226
748
25
2
0
218,556
3
L
Fenrir
6,061
551
1
0
1
85,125
1
W
Charybdis
8,266
751
61
6
1
205,114
0
W
Morgan Le Fay
7,632
694
40
4
1
232,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role