Player Matchup

Pele
Pele
 
Pele
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ChiriGamerZ2
Sol
Level 149
God Stats
1W - 1L
1,445 SR
Queue Stats
197W - 162L
1,618 Elo+
Party 2
Izanami
Izanami
Jedi
Izanami
Level 156
God Stats
1W - 1L
1,564 SR
Queue Stats
150W - 142L
1,586 Elo+
Solo
Erlang Shen
Erlang Shen
XxfuzexX
Erlang Shen
Level 149
God Stats
2W - 3L
1,566 SR
Queue Stats
732W - 697L
1,619 Elo+
Solo
Fenrir
Fenrir
ivangamer23
Fenrir
Level 143
God Stats
4W - 5L
1,177 SR
Queue Stats
172W - 145L
1,637 Elo+
Party 2
Team Averages
Level 145
1,450 SR
1,592 Elo+

VS

Team Averages
Level 87
1,615 SR
1,617 Elo+
Artio
Artio
Annoyingboy96
Artio
Level 131
God Stats
2W - 4L
1,553 SR
Queue Stats
429W - 403L
1,606 Elo+
Party 3
Charybdis
Charybdis
BeanDip421
Charybdis
Level 69
God Stats
6W - 7L
1,569 SR
Queue Stats
318W - 231L
1,574 Elo+
Party 1
Chiron
Chiron
lunarslayer
Chiron
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 13L
1,733 Elo+
Solo
Ao Kuang
Ao Kuang
purplereaper7
Ao Kuang
Level 123
God Stats
23W - 19L
1,661 SR
Queue Stats
152W - 142L
1,570 Elo+
Party 3
Cerberus
Cerberus
reallyshiesty
Cerberus
Level 50
God Stats
0W - 3L
1,791 SR
Queue Stats
142W - 98L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
1 / 0 / 1
4,920
703
1,493
3,040
1,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
4 / 1 / 1
5,104
729
4,371
3,452
905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
Jedi
Izanami
8
2 / 2 / 1
4,963
709
2,740
3,787
917
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
XxfuzexX
Erlang Shen
8
0 / 1 / 0
4,079
583
1,420
4,769
2,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
7
1 / 3 / 2
4,358
623
1,595
5,844
1,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,175
739
2,887
2,645
1,825
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charybdis
BeanDip421
Charybdis
7
1 / 2 / 2
4,384
626
3,468
3,701
741
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chiron
7
2 / 1 / 0
4,501
643
2,444
2,454
515
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ao Kuang
purplereaper7
Ao Kuang
7
0 / 2 / 1
4,225
604
714
4,096
931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
reallyshiesty
Cerberus
7
3 / 3 / 0
4,288
613
1,786
5,600
3,738
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
8
Kills
7
7
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
0
1
1.5
L
1
0
0
1
L
Charybdis
BeanDip421
Charybdis
1
2
2
1
W
4
1
1
4.5
W
Izanami
Jedi
Izanami
2
2
1
1.25
W
Erlang Shen
XxfuzexX
Erlang Shen
0
1
0
0
W
Fenrir
1
3
2
0.67
L
Chiron
2
1
0
2
L
Ao Kuang
purplereaper7
Ao Kuang
0
2
1
0.25
L
Cerberus
reallyshiesty
Cerberus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,619
Damage
11,299
20,892
Taken
18,496
7,545
Mitigated
7,750
7,043
Healing
7,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
1,493
198
0
1,075
3,040
1,094
0
398
2,642
0
27,421
L
2,887
754
0
2,001
2,645
1,825
319
0
2,287
24,621
0
L
Charybdis
BeanDip421
Charybdis
3,468
1,605
0
1,031
3,701
741
0
847
2,854
0
16,345
W
4,371
2,376
0
2,091
3,452
905
0
1,242
2,210
23,276
5,546
W
Izanami
Jedi
Izanami
2,740
1,762
0
876
3,787
917
1,109
74
3,713
0
25,537
W
Erlang Shen
XxfuzexX
Erlang Shen
1,420
476
0
1,383
4,769
2,807
0
2,887
1,882
0
15,428
W
Fenrir
1,595
534
0
1,618
5,844
1,822
0
845
4,999
0
8,490
L
Chiron
2,444
762
0
912
2,454
515
0
0
2,454
0
16,566
L
Ao Kuang
purplereaper7
Ao Kuang
714
178
0
1,629
4,096
931
0
256
3,840
14,228
0
L
Cerberus
reallyshiesty
Cerberus
1,786
135
0
1,616
5,600
3,738
0
2,570
3,030
10,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,424
Gold Earned
22,573
243
Minions Killed
212
0
Camps Cleared
0
704,490
Distance Traveled
655,846
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,920
703
65
9
0
153,176
1
L
Artio
5,175
739
63
9
0
150,193
1
L
Charybdis
4,384
626
46
7
0
131,315
3
W
Sol
5,104
729
61
9
0
126,113
1
W
Izanami
4,963
709
63
9
0
149,061
1
W
Erlang Shen
4,079
583
43
6
0
136,847
0
W
Fenrir
4,358
623
11
2
0
139,293
2
L
Chiron
4,501
643
40
6
0
86,844
0
L
Ao Kuang
4,225
604
38
5
0
142,280
1
L
Cerberus
4,288
613
25
4
0
145,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role