Player Matchup

Bakasura
Bakasura
AhGearsBlood
Bakasura
Level 105
God Stats
2W - 1L
1,419 SR
Queue Stats
37W - 20L
1,616 Elo+
Party 1
Kumbhakarna
Kumbhakarna
DelusiveTTV
Kumbhakarna
Level 101
God Stats
1W - 2L
1,238 SR
Queue Stats
223W - 199L
1,529 Elo+
Solo
Charybdis
Charybdis
Lil Jok3r 830
Charybdis
Level 59
God Stats
4W - 4L
1,500 SR
Queue Stats
125W - 104L
1,613 Elo+
Party 1
Merlin
Merlin
WhisperingAcorn
Merlin
Level 146
God Stats
4W - 5L
1,611 SR
Queue Stats
382W - 398L
1,497 Elo+
Solo
Cthulhu
Cthulhu
nei5k
Cthulhu
Level 125
God Stats
40W - 32L
1,621 SR
Queue Stats
496W - 487L
1,549 Elo+
Solo
Team Averages
Level 107
1,478 SR
1,561 Elo+

VS

Team Averages
Level 134
1,601 SR
1,522 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Artiozx
Gilgamesh
Level 123
God Stats
17W - 18L
1,536 SR
Queue Stats
281W - 275L
1,542 Elo+
Party 2
Charybdis
Charybdis
JaCkInThEkrak
Charybdis
Level 156
God Stats
4W - 11L
1,639 SR
Queue Stats
470W - 437L
1,517 Elo+
Solo
Eset
Eset
e718275
Eset
Level 139
God Stats
9W - 4L
1,829 SR
Queue Stats
382W - 342L
1,529 Elo+
Party 2
Serqet
Serqet
xXCarmonaXx
Serqet
Level 147
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 72L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AhGearsBlood
Bakasura
15
4 / 5 / 6
9,858
469
10,809
18,329
7,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
DelusiveTTV
Kumbhakarna
12
2 / 3 / 6
8,779
418
2,951
17,641
16,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Lil Jok3r 830
Charybdis
19
7 / 2 / 4
11,666
556
16,591
11,497
4,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 4 / 5
10,991
523
13,881
13,466
5,673
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
nei5k
Cthulhu
17
6 / 3 / 7
11,244
535
16,376
18,404
16,669
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 3 / 10
9,287
442
11,467
16,859
13,233
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Artiozx
Gilgamesh
12
0 / 5 / 6
7,700
367
7,243
17,399
11,746
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
JaCkInThEkrak
Charybdis
17
3 / 6 / 4
10,300
490
11,547
17,465
6,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Eset
e718275
Eset
16
5 / 6 / 2
10,167
484
13,428
15,859
6,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
16
6 / 4 / 2
10,140
483
8,985
17,291
6,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
41
24
Kills
17
17
Deaths
24
28
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
3
10
2.67
W
Bakasura
AhGearsBlood
Bakasura
4
5
6
1.4
L
Gilgamesh
Artiozx
Gilgamesh
0
5
6
0.6
W
Kumbhakarna
DelusiveTTV
Kumbhakarna
2
3
6
1.67
L
Charybdis
JaCkInThEkrak
Charybdis
3
6
4
0.83
W
Charybdis
Lil Jok3r 830
Charybdis
7
2
4
4.5
W
5
4
5
1.88
L
Eset
e718275
Eset
5
6
2
1
W
Cthulhu
nei5k
Cthulhu
6
3
7
3.17
L
Serqet
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,608
Damage
52,670
79,337
Taken
84,873
50,724
Mitigated
43,727
23,577
Healing
22,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,467
594
190
3,436
16,859
13,233
0
5,356
10,224
38,053
0
W
Bakasura
AhGearsBlood
Bakasura
10,809
7,392
336
9,046
18,329
7,457
1,028
6,652
10,248
0
37,313
L
Gilgamesh
Artiozx
Gilgamesh
7,243
1,828
0
1,120
17,399
11,746
0
9,787
7,007
0
36,273
W
Kumbhakarna
DelusiveTTV
Kumbhakarna
2,951
464
0
1,861
17,641
16,705
26
3,360
13,665
20,439
0
L
Charybdis
JaCkInThEkrak
Charybdis
11,547
7,819
0
6,432
17,465
6,083
0
6,317
11,123
0
82,435
W
Charybdis
Lil Jok3r 830
Charybdis
16,591
10,156
0
750
11,497
4,220
954
3,430
7,961
0
100,313
W
13,881
1,139
345
3,423
13,466
5,673
404
6,976
6,100
68,168
0
L
Eset
e718275
Eset
13,428
985
0
5,401
15,859
6,315
0
7,117
8,692
57,522
0
W
Cthulhu
nei5k
Cthulhu
16,376
1,004
907
6,909
18,404
16,669
184
3,993
14,000
68,430
0
L
Serqet
8,985
1,143
0
5,826
17,291
6,350
0
4,711
12,006
0
65,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,538
Gold Earned
47,594
511
Minions Killed
481
0
Camps Cleared
0
1,904,869
Distance Traveled
1,926,152
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,287
442
53
3
0
379,480
0
W
Bakasura
9,858
469
106
5
0
435,407
2
L
Gilgamesh
7,700
367
52
2
0
400,290
3
W
Kumbhakarna
8,779
418
25
1
0
340,836
6
L
Charybdis
10,300
490
156
7
0
336,718
2
W
Charybdis
11,666
556
134
6
0
349,083
3
W
Merlin
10,991
523
131
6
0
358,842
11
L
Eset
10,167
484
102
5
0
372,330
4
W
Cthulhu
11,244
535
115
5
0
420,701
1
L
Serqet
10,140
483
118
6
0
437,334
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role