Player Matchup

Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Gui_impiedoso
Artemis
Level 134
God Stats
5W - 4L
1,514 SR
Queue Stats
424W - 323L
1,735 Elo+
Party 1
Vamana
Vamana
InMemoryOfTemi
Vamana
Level 48
God Stats
4W - 1L
1,916 SR
Queue Stats
301W - 215L
1,661 Elo+
Party 1
Team Averages
Level 124
1,586 SR
1,579 Elo+

VS

Team Averages
Level 86
1,474 SR
1,472 Elo+
Charybdis
Charybdis
EssaFeraAi
Charybdis
Level 128
God Stats
1W - 3L
1,220 SR
Queue Stats
93W - 80L
1,495 Elo+
Party 2
Scylla
Scylla
KelvinLeviBR
Scylla
Level 46
God Stats
6W - 7L
1,658 SR
Queue Stats
263W - 276L
1,396 Elo+
Solo
Kukulkan
Kukulkan
Lupsilva
Kukulkan
Level 103
God Stats
4W - 2L
1,766 SR
Queue Stats
41W - 26L
1,566 Elo+
Party 2
Sun Wukong
Sun Wukong
PaTaTa10
Sun Wukong
Level 64
God Stats
3W - 3L
1,537 SR
Queue Stats
185W - 194L
1,463 Elo+
Party 2
Hun Batz
Hun Batz
PaTaTi1
Hun Batz
Level 88
God Stats
3W - 6L
1,189 SR
Queue Stats
217W - 219L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 0 / 5
8,783
676
12,718
7,182
2,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
 
Ao Kuang
13
6 / 1 / 10
8,364
643
4,666
9,416
2,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
 
Ymir
11
4 / 2 / 12
7,878
606
2,930
9,379
7,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
14
9 / 2 / 6
8,955
689
8,735
9,295
3,000
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 1 / 0
8,757
674
5,456
12,429
5,666
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EssaFeraAi
Charybdis
9
0 / 6 / 1
5,675
437
3,384
10,279
2,755
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
8
1 / 7 / 0
5,189
399
4,960
7,321
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
Lupsilva
Kukulkan
11
1 / 3 / 1
6,717
517
4,901
7,548
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
PaTaTa10
Sun Wukong
12
1 / 4 / 1
6,453
496
6,357
11,486
8,104
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
PaTaTi1
Hun Batz
11
2 / 7 / 2
7,243
557
5,498
10,120
3,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
27
Kills
5
6
Deaths
27
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
5
8.5
W
Ao Kuang
 
Ao Kuang
6
1
10
11
W
Ymir
 
Ymir
4
2
12
5
L
Charybdis
EssaFeraAi
Charybdis
0
6
1
0.08
W
Artemis
9
2
6
6
W
2
1
0
2
L
Scylla
1
7
0
0.14
L
Kukulkan
Lupsilva
Kukulkan
1
3
1
0.5
L
Sun Wukong
PaTaTa10
Sun Wukong
1
4
1
0.38
L
Hun Batz
PaTaTi1
Hun Batz
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,505
Damage
25,100
47,701
Taken
46,754
21,069
Mitigated
18,322
21,836
Healing
8,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,718
2,501
120
3,901
7,182
2,453
2,399
2,338
4,784
63,315
0
W
Ao Kuang
 
Ao Kuang
4,666
1,326
0
5,548
9,416
2,935
1,860
1,413
7,921
32,481
0
W
Ymir
 
Ymir
2,930
174
0
2,516
9,379
7,015
428
3,667
5,394
13,049
0
L
Charybdis
EssaFeraAi
Charybdis
3,384
2,145
0
2,649
10,279
2,755
0
3,599
6,558
0
27,682
W
Artemis
8,735
4,449
0
3,033
9,295
3,000
1,705
1,958
7,155
0
65,002
W
5,456
2,016
0
6,718
12,429
5,666
38
0
12,429
0
63,411
L
Scylla
4,960
661
240
645
7,321
1,704
0
3,464
3,771
17,407
0
L
Kukulkan
Lupsilva
Kukulkan
4,901
606
0
1,290
7,548
2,685
0
6,297
963
37,348
0
L
Sun Wukong
PaTaTa10
Sun Wukong
6,357
2,002
0
3,831
11,486
8,104
942
1,802
9,646
0
34,731
L
Hun Batz
PaTaTi1
Hun Batz
5,498
1,337
0
20
10,120
3,074
0
4,460
5,502
0
30,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,737
Gold Earned
31,277
451
Minions Killed
292
0
Camps Cleared
0
1,208,674
Distance Traveled
1,169,078
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,783
676
109
8
0
254,327
6
W
Ao Kuang
8,364
643
60
5
0
244,534
2
W
Ymir
7,878
606
23
2
0
232,902
1
L
Charybdis
5,675
437
60
5
0
203,167
1
W
Artemis
8,955
689
125
10
0
234,098
1
W
Vamana
8,757
674
134
10
0
242,813
3
L
Scylla
5,189
399
29
2
0
232,330
4
L
Kukulkan
6,717
517
80
6
0
242,214
3
L
Sun Wukong
6,453
496
66
5
0
231,930
4
L
Hun Batz
7,243
557
57
4
0
259,437
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role