Player Matchup

Ares
Ares
ButImNotAGamer2
Ares
Level 91
God Stats
3W - 1L
1,859 SR
Queue Stats
29W - 19L
1,805 Elo+
Party 1
Fenrir
Fenrir
Jethic RTL
Fenrir
Level 29
God Stats
11W - 5L
1,865 SR
Queue Stats
221W - 143L
1,597 Elo+
Party 2
Ra
Ra
KJHleader
Ra
Level 17
God Stats
1W - 0L
1,783 SR
Queue Stats
6W - 4L
1,743 Elo+
Solo
Sylvanus
Sylvanus
Nito RTL
Sylvanus
Level 24
God Stats
22W - 12L
1,684 SR
Queue Stats
86W - 58L
1,605 Elo+
Party 2
Artemis
Artemis
vDeadshotzzz
Artemis
Level 7
God Stats
1W - 0L
1,708 SR
Queue Stats
4W - 4L
1,706 Elo+
Party 1
Team Averages
Level 34
1,780 SR
1,691 Elo+

VS

Team Averages
Level 20
1,545 SR
1,577 Elo+
Medusa
Medusa
BIGGM4M4DA
Medusa
Level 16
God Stats
1W - 1L
1,762 SR
Queue Stats
32W - 29L
1,622 Elo+
Solo
Tyr
Tyr
Huesos996xx
Tyr
Level 28
God Stats
2W - 6L
1,461 SR
Queue Stats
374W - 291L
1,633 Elo+
Solo
Merlin
Merlin
XxJOKERxX5150
Merlin
Level 26
God Stats
13W - 17L
1,411 SR
Queue Stats
118W - 118L
1,541 Elo+
Solo
Mercury
Mercury
oilcart
Mercury
Level 27
God Stats
15W - 15L
1,589 SR
Queue Stats
81W - 78L
1,405 Elo+
Solo
Bellona
Bellona
wwequecos
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 2
7,304
522
6,661
10,834
4,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Jethic RTL
Fenrir
14
10 / 0 / 4
9,530
681
10,111
8,414
3,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
4 / 2 / 8
8,907
636
6,471
5,965
2,801
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
Nito RTL
Sylvanus
15
5 / 1 / 5
9,038
646
12,038
8,949
8,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
vDeadshotzzz
Artemis
9
1 / 5 / 2
6,305
450
2,066
7,054
1,871
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BIGGM4M4DA
Medusa
12
3 / 5 / 1
7,045
503
5,384
10,051
2,784
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 3 / 3
7,632
545
10,590
15,908
11,001
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 4 / 0
6,868
491
2,703
7,091
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
oilcart
Mercury
12
1 / 5 / 0
7,052
504
4,695
10,464
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
wwequecos
Bellona
5
0 / 8 / 2
5,001
357
990
8,815
4,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
24
Kills
10
10
Deaths
25
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
BIGGM4M4DA
Medusa
3
5
1
0.7
W
4
2
2
2.5
L
5
3
3
2.17
W
Fenrir
Jethic RTL
Fenrir
10
0
4
12
W
4
2
8
4
W
Sylvanus
Nito RTL
Sylvanus
5
1
5
7.5
L
1
4
0
0.25
L
Mercury
oilcart
Mercury
1
5
0
0.2
W
Artemis
vDeadshotzzz
Artemis
1
5
2
0.4
L
Bellona
wwequecos
Bellona
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,347
Damage
24,362
41,216
Taken
52,329
21,414
Mitigated
22,805
13,471
Healing
11,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BIGGM4M4DA
Medusa
5,384
2,590
0
1,201
10,051
2,784
274
4,332
5,719
0
43,403
W
6,661
427
0
2,664
10,834
4,920
681
0
10,834
16,537
0
L
10,590
1,187
0
7,053
15,908
11,001
0
7,335
8,573
0
39,023
W
Fenrir
Jethic RTL
Fenrir
10,111
2,726
0
1,333
8,414
3,746
0
592
7,822
0
49,094
W
6,471
462
1,014
2,413
5,965
2,801
2,175
1,299
4,666
51,613
0
W
Sylvanus
Nito RTL
Sylvanus
12,038
3,405
681
4,570
8,949
8,076
0
812
8,137
46,374
11,576
L
2,703
0
0
1,537
7,091
1,904
0
3,188
3,903
37,288
0
L
Mercury
oilcart
Mercury
4,695
2,114
0
929
10,464
2,824
0
4,304
6,160
0
50,367
W
Artemis
vDeadshotzzz
Artemis
2,066
1,769
0
796
7,054
1,871
0
0
7,054
0
20,633
L
Bellona
wwequecos
Bellona
990
595
0
966
8,815
4,292
0
4,709
4,106
0
10,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,084
Gold Earned
33,598
337
Minions Killed
329
0
Camps Cleared
0
1,369,878
Distance Traveled
1,297,609
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,045
503
77
6
0
263,590
4
W
Ares
7,304
522
13
1
0
288,790
1
L
Tyr
7,632
545
70
5
0
278,135
4
W
Fenrir
9,530
681
73
5
0
320,682
4
W
Ra
8,907
636
106
8
0
307,832
6
W
Sylvanus
9,038
646
105
8
0
230,142
2
L
Merlin
6,868
491
77
6
0
252,203
2
L
Mercury
7,052
504
98
7
0
294,682
3
W
Artemis
6,305
450
40
3
0
222,432
0
L
Bellona
5,001
357
7
1
0
208,999
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role