Player Matchup

Tsukuyomi
Tsukuyomi
Dayrup
Tsukuyomi
Level 15
God Stats
18W - 4L
1,973 SR
Queue Stats
78W - 59L
1,576 Elo+
Solo
Hades
Hades
Pequena_brenda
Hades
Level 5
God Stats
1W - 3L
1,371 SR
Queue Stats
3W - 4L
1,552 Elo+
Solo
Cthulhu
Cthulhu
Sebakawaii
Cthulhu
Level 19
God Stats
5W - 4L
1,614 SR
Queue Stats
13W - 12L
1,513 Elo+
Solo
Apollo
Apollo
ThunderlordeBR
Apollo
Level 4
God Stats
0W - 1L
1,271 SR
Queue Stats
4W - 2L
1,669 Elo+
Solo
Kukulkan
Kukulkan
isattler
Kukulkan
Level 7
God Stats
0W - 1L
1,296 SR
Queue Stats
6W - 4L
1,632 Elo+
Solo
Team Averages
Level 10
1,505 SR
1,588 Elo+

VS

Team Averages
Level 18
1,620 SR
1,567 Elo+
Fenrir
Fenrir
 
Fenrir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
MisterBan
Tiamat
Level 10
God Stats
3W - 0L
1,802 SR
Queue Stats
10W - 7L
1,530 Elo+
Party 1
Charybdis
Charybdis
SidedOrpheus406
Charybdis
Level 27
God Stats
3W - 5L
1,500 SR
Queue Stats
143W - 159L
1,474 Elo+
Solo
Ymir
Ymir
monicadocrl
Ymir
Level 25
God Stats
3W - 2L
1,623 SR
Queue Stats
27W - 21L
1,562 Elo+
Solo
Ne Zha
Ne Zha
piedra_fisica6
Ne Zha
Level 11
God Stats
3W - 0L
1,673 SR
Queue Stats
11W - 2L
1,769 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dayrup
Tsukuyomi
9
4 / 6 / 0
6,522
502
5,337
10,002
4,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 7 / 1
6,332
487
5,716
10,187
4,500
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Sebakawaii
Cthulhu
11
0 / 2 / 3
6,577
506
4,568
7,503
5,825
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

5
0 / 4 / 1
4,748
365
760
3,672
750
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
isattler
Kukulkan
11
2 / 6 / 1
6,735
518
6,079
8,759
2,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
11 / 1 / 4
9,503
731
7,645
9,187
3,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
MisterBan
Tiamat
13
4 / 2 / 5
8,130
625
7,103
7,987
4,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
SidedOrpheus406
Charybdis
13
3 / 2 / 7
7,600
585
5,138
6,674
1,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

12
5 / 2 / 9
7,287
561
5,880
10,625
8,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 2 / 3
7,969
613
3,709
9,307
3,441
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
8
Kills
25
25
Deaths
9
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
1
4
13
L
Tsukuyomi
Dayrup
Tsukuyomi
4
6
0
0.67
W
Tiamat
MisterBan
Tiamat
4
2
5
3.25
L
2
7
1
0.36
L
Cthulhu
Sebakawaii
Cthulhu
0
2
3
0.75
W
Charybdis
SidedOrpheus406
Charybdis
3
2
7
3.25
L
0
4
1
0.13
L
Kukulkan
isattler
Kukulkan
2
6
1
0.42
W
5
2
9
4.75
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,460
Damage
29,475
40,123
Taken
43,780
17,886
Mitigated
21,669
6,677
Healing
13,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,645
2,427
0
2,204
9,187
3,653
0
529
8,658
0
62,001
L
Tsukuyomi
Dayrup
Tsukuyomi
5,337
1,906
0
1,024
10,002
4,187
0
875
9,127
113
29,205
W
Tiamat
MisterBan
Tiamat
7,103
597
176
2,635
7,987
4,515
1,014
4,894
3,093
45,762
0
L
5,716
756
22
2,129
10,187
4,500
0
3,351
6,836
27,093
0
L
Cthulhu
Sebakawaii
Cthulhu
4,568
161
213
1,944
7,503
5,825
0
2,076
5,427
32,812
0
W
Charybdis
SidedOrpheus406
Charybdis
5,138
3,331
0
2,972
6,674
1,977
2,290
3,369
3,305
0
41,776
L
760
573
0
345
3,672
750
0
1,323
2,349
0
7,575
L
Kukulkan
isattler
Kukulkan
6,079
978
0
1,000
8,759
2,624
0
5,369
3,390
29,434
0
W
5,880
1,638
0
1,464
10,625
8,083
216
3,380
7,245
34,772
4,905
W
3,709
1,119
0
3,943
9,307
3,441
949
4,239
5,068
0
50,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,914
Gold Earned
40,489
268
Minions Killed
416
0
Camps Cleared
0
1,034,330
Distance Traveled
1,265,762
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,503
731
98
8
0
297,413
6
L
Tsukuyomi
6,522
502
60
5
0
194,186
2
W
Tiamat
8,130
625
83
6
0
247,150
5
L
Hades
6,332
487
46
4
0
243,167
3
L
Cthulhu
6,577
506
74
6
0
254,423
0
W
Charybdis
7,600
585
73
6
0
222,205
0
L
Apollo
4,748
365
23
2
0
112,471
0
L
Kukulkan
6,735
518
65
5
0
230,083
2
W
Ymir
7,287
561
52
4
0
231,369
6
W
Ne Zha
7,969
613
110
8
0
267,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role