Player Matchup

Thanatos
Thanatos
Silver IV
DrLIghT1Up
Thanatos
Silver IV
Level 113
God Stats
0W - 1L
1,487 SR
Queue Stats
182W - 204L
1,173 MMR
Solo
Sol
Sol
Silver II
Reaper000000x
Sol
Silver II
Level 108
God Stats
52W - 35L
1,449 SR
Queue Stats
311W - 334L
1,203 MMR
Solo
Danzaburou
Danzaburou
Silver II
iamh
Danzaburou
Silver II
Level 120
God Stats
33W - 38L
1,462 SR
Queue Stats
560W - 668L
1,133 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,466 SR
1,170 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 78
1,664 SR
1,182 MMR
Tyr
Tyr
Silver III
BrotherYeehaw
Tyr
Silver III
Level 60
God Stats
5W - 2L
1,814 SR
Queue Stats
43W - 44L
1,156 MMR
Party 1
Hel
Hel
Silver I
Gatoraaid
Hel
Silver I
Level 58
God Stats
12W - 10L
1,531 SR
Queue Stats
336W - 377L
1,122 MMR
Solo
Bakasura
Bakasura
Silver II
The_Peace_Lord
Bakasura
Silver II
Level 115
God Stats
23W - 15L
1,648 SR
Queue Stats
69W - 66L
1,269 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DrLIghT1Up
Thanatos
14
2 / 9 / 4
11,344
597
7,834
17,845
6,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
4 / 4 / 2
12,250
645
21,744
14,028
5,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
iamh
Danzaburou
13
2 / 8 / 3
11,134
586
9,266
15,206
6,270
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
PersephoneArtemisMorgan Le FayHadesAthena

VS

Bans
ChaacZeusSylvanusAh PuchMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 17
12,159
640
11,350
16,166
16,817
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
5 / 4 / 12
12,863
677
17,294
18,763
6,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
18
14 / 2 / 5
13,966
735
12,023
16,826
7,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
8
Kills
21
21
Deaths
8
9
Assists
34
Player
Kills
Deaths
Assists
KDA
W
2
2
17
5.25
L
Thanatos
DrLIghT1Up
Thanatos
2
9
4
0.44
W
5
4
12
2.75
L
4
4
2
1.25
W
Bakasura
14
2
5
8.25
L
Danzaburou
iamh
Danzaburou
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,844
Damage
40,667
47,079
Taken
51,755
18,157
Mitigated
30,461
15,157
Healing
29,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,350
946
0
3,612
16,166
16,817
219
7,402
8,764
78
28,434
L
Thanatos
DrLIghT1Up
Thanatos
7,834
1,207
0
8,252
17,845
6,812
0
6,288
10,485
0
19,138
W
17,294
729
7,068
11,593
18,763
6,587
618
6,462
12,301
74,115
0
L
21,744
5,208
0
4,051
14,028
5,075
0
3,453
9,478
58,929
4,046
W
Bakasura
12,023
7,634
0
7,467
16,826
7,057
1,743
7,699
9,127
0
45,979
L
Danzaburou
iamh
Danzaburou
9,266
2,410
0
2,854
15,206
6,270
0
6,869
7,847
0
37,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,728
Gold Earned
38,988
179
Minions Killed
235
3
Camps Cleared
15
875,273
Distance Traveled
1,127,459
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,159
640
37
2
2
365,470
6
L
Thanatos
11,344
597
29
2
0
305,065
4
W
Hel
12,863
677
113
6
4
358,414
3
L
Sol
12,250
645
72
4
1
306,380
1
W
Bakasura
13,966
735
85
4
9
403,575
1
L
Danzaburou
11,134
586
78
4
2
263,828
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role