Player Matchup

Cthulhu
Cthulhu
Dubb1386
Cthulhu
Level 122
God Stats
145W - 145L
1,487 SR
Queue Stats
201W - 240L
1,406 Elo+
Solo
Charybdis
Charybdis
Newb_Hero
Charybdis
Level 148
God Stats
21W - 15L
1,299 SR
Queue Stats
179W - 175L
1,568 Elo+
Party 1
Zeus
Zeus
VSVP9283
Zeus
Level 79
God Stats
5W - 2L
1,500 SR
Queue Stats
38W - 24L
1,487 Elo+
Party 1
Team Averages
Level 116
1,429 SR
1,487 Elo+

VS

Team Averages
Level 106
1,387 SR
1,442 Elo+
Chaac
Chaac
Emerald_zV
Chaac
Level 86
God Stats
4W - 4L
1,543 SR
Queue Stats
106W - 130L
1,442 Elo+
Party 2
Scylla
Scylla
Murrks
Scylla
Level 104
God Stats
3W - 8L
1,511 SR
Queue Stats
66W - 70L
1,467 Elo+
Party 2
Danzaburou
Danzaburou
Ozell_83
Danzaburou
Level 129
God Stats
0W - 3L
1,109 SR
Queue Stats
158W - 198L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dubb1386
Cthulhu
18
6 / 4 / 9
14,279
680
18,713
18,484
20,431
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Charybdis
Newb_Hero
Charybdis
18
5 / 4 / 9
14,282
680
21,873
21,209
8,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zeus
16
7 / 11 / 5
14,209
677
17,899
18,277
6,550
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
7 / 4 / 6
13,245
631
14,343
33,066
27,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Murrks
Scylla
16
6 / 6 / 7
13,120
625
20,975
18,687
7,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
Ozell_83
Danzaburou
17
6 / 8 / 8
14,531
692
12,228
19,588
7,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
40
18
Kills
19
19
Deaths
18
23
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dubb1386
Cthulhu
6
4
9
2.63
L
Chaac
7
4
6
2.5
L
Scylla
Murrks
Scylla
6
6
7
1.58
W
Charybdis
Newb_Hero
Charybdis
5
4
9
2.38
L
Danzaburou
Ozell_83
Danzaburou
6
8
8
1.25
W
Zeus
7
11
5
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,485
Damage
47,546
57,970
Taken
71,341
35,253
Mitigated
42,581
12,379
Healing
20,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dubb1386
Cthulhu
18,713
654
1,340
4,291
18,484
20,431
53
5,624
12,860
42,561
0
L
Chaac
14,343
1,502
0
12,566
33,066
27,339
295
16,609
16,457
326
44,352
L
Scylla
Murrks
Scylla
20,975
1,015
655
4,849
18,687
7,452
668
9,144
9,543
55,986
0
W
Charybdis
Newb_Hero
Charybdis
21,873
12,646
0
4,891
21,209
8,272
2,017
7,649
13,560
0
74,641
L
Danzaburou
Ozell_83
Danzaburou
12,228
3,988
0
2,428
19,588
7,790
488
11,439
8,149
0
38,136
W
Zeus
17,899
1,251
79
1,778
18,277
6,550
622
8,706
9,571
46,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,770
Gold Earned
40,896
219
Minions Killed
211
7
Camps Cleared
8
1,057,031
Distance Traveled
1,069,763
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,279
680
57
3
1
415,116
2
L
Chaac
13,245
631
43
2
4
409,039
2
L
Scylla
13,120
625
89
4
4
340,100
1
W
Charybdis
14,282
680
102
5
3
359,707
1
L
Danzaburou
14,531
692
79
4
0
320,624
2
W
Zeus
14,209
677
60
3
3
282,208
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role