Player Matchup

Nox
Nox
Blink Susano
Nox
Level 160
God Stats
0W - 2L
1,259 SR
Queue Stats
75W - 89L
1,479 Elo+
Party 2
Sobek
Sobek
High5MaryJane
Sobek
Level 144
God Stats
1W - 3L
1,600 SR
Queue Stats
144W - 179L
1,481 Elo+
Party 2
Thor
Thor
TTV postictal
Thor
Level 65
God Stats
2W - 4L
1,482 SR
Queue Stats
12W - 18L
1,461 Elo+
Party 2
Ymir
Ymir
Uncle dooooooog
Ymir
Level 143
God Stats
4W - 14L
1,446 SR
Queue Stats
142W - 197L
1,477 Elo+
Party 2
Loki
Loki
Xpo VapoR
Loki
Level 157
God Stats
21W - 25L
1,614 SR
Queue Stats
218W - 263L
1,511 Elo+
Party 2
Team Averages
Level 134
1,480 SR
1,482 Elo+

VS

Team Averages
Level 129
1,740 SR
1,658 Elo+
Ra
Ra
DanLeFay
Ra
Level 159
God Stats
7W - 5L
1,744 SR
Queue Stats
114W - 112L
1,589 Elo+
Party 1
Yemoja
Yemoja
IRacu
Yemoja
Level 159
God Stats
2W - 0L
1,667 SR
Queue Stats
22W - 20L
1,718 Elo+
Party 1
Janus
Janus
JuanZone
Janus
Level 149
God Stats
1W - 2L
1,323 SR
Queue Stats
46W - 43L
1,610 Elo+
Party 1
Fenrir
Fenrir
MissWhiskerz
Fenrir
Level 156
God Stats
2W - 2L
1,962 SR
Queue Stats
81W - 70L
1,649 Elo+
Party 1
Osiris
Osiris
xOnlyOsirisx
Osiris
Level 23
God Stats
1W - 0L
2,003 SR
Queue Stats
4W - 0L
1,724 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
9,065
697
8,724
14,191
5,251
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 8 / 6
8,266
636
4,575
20,680
23,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 5 / 1
8,097
623
5,949
13,902
9,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
0 / 7 / 5
8,456
650
6,487
18,661
18,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Loki
16
6 / 8 / 2
11,063
851
12,609
15,430
5,978
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 0 / 14
12,314
947
17,897
7,679
3,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
IRacu
Yemoja
15
0 / 0 / 22
10,340
795
3,271
7,806
9,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
JuanZone
Janus
17
9 / 3 / 10
11,468
882
21,381
10,371
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
16
7 / 4 / 14
11,072
852
11,141
15,211
12,411
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
17
7 / 2 / 12
11,479
883
17,852
12,577
10,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
105
9
Kills
33
33
Deaths
9
16
Assists
72
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
10
0
14
17
L
0
8
6
0.38
W
Yemoja
IRacu
Yemoja
0
0
22
11
W
Janus
JuanZone
Janus
9
3
10
4.67
W
Fenrir
7
4
14
3.5
L
1
5
1
0.3
L
0
7
5
0.36
L
Loki
6
8
2
0.88
W
Osiris
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,344
Damage
71,542
82,864
Taken
53,644
61,541
Mitigated
39,787
3,674
Healing
16,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,724
602
0
0
14,191
5,251
1
7,439
6,610
22,424
0
W
17,897
2,222
2,746
1,969
7,679
3,589
1,646
4,910
2,684
61,961
0
L
4,575
362
0
1,240
20,680
23,003
0
10,274
10,084
11,314
0
W
Yemoja
IRacu
Yemoja
3,271
989
5,685
2,786
7,806
9,784
189
3,868
3,802
6,355
0
W
Janus
JuanZone
Janus
21,381
1,278
57
1,719
10,371
3,975
26
1,270
9,016
43,275
0
W
Fenrir
11,141
4,202
0
1,202
15,211
12,411
1,200
4,451
10,459
0
25,539
L
5,949
285
332
747
13,902
9,148
0
8,580
5,233
0
18,347
L
6,487
659
0
1,205
18,661
18,161
0
8,114
10,296
17,575
0
L
Loki
12,609
2,909
0
150
15,430
5,978
0
7,212
8,092
0
33,355
W
Osiris
17,852
7,345
0
557
12,577
10,028
1,901
5,834
6,436
0
56,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,947
Gold Earned
56,673
139
Minions Killed
319
1
Camps Cleared
15
1,141,312
Distance Traveled
1,411,751
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,065
697
36
3
0
218,817
1
W
Ra
12,314
947
122
9
3
292,031
0
L
Sobek
8,266
636
10
1
0
215,082
9
W
Yemoja
10,340
795
14
1
1
274,565
2
W
Janus
11,468
882
68
5
3
282,722
1
W
Fenrir
11,072
852
30
2
2
262,410
4
L
Thor
8,097
623
27
2
0
242,698
0
L
Ymir
8,456
650
17
1
0
210,945
1
L
Loki
11,063
851
49
4
1
253,770
0
W
Osiris
11,479
883
85
7
6
300,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role