Player Matchup

Fenrir
Fenrir
Beperz
Fenrir
Level 23
God Stats
14W - 14L
1,461 SR
Queue Stats
183W - 229L
1,328 Elo+
Solo
Guan Yu
Guan Yu
Kaifooi
Guan Yu
Level 5
God Stats
6W - 3L
1,574 SR
Queue Stats
37W - 39L
1,318 Elo+
Solo
Izanami
Izanami
Slayonn
Izanami
Level 11
God Stats
8W - 13L
1,423 SR
Queue Stats
14W - 25L
1,353 Elo+
Party 2
Merlin
Merlin
asersone
Merlin
Level 13
God Stats
5W - 6L
1,217 SR
Queue Stats
15W - 26L
1,280 Elo+
Solo
Cerberus
Cerberus
casabeni
Cerberus
Level 16
God Stats
1W - 1L
1,225 SR
Queue Stats
55W - 68L
1,196 Elo+
Party 2
Team Averages
Level 14
1,380 SR
1,295 Elo+

VS

Team Averages
Level 16
1,539 SR
1,264 Elo+
Guan Yu
Guan Yu
AlterSchinken
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,198 Elo+
Party 3
Anubis
Anubis
JuliAbi
Anubis
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 11L
1,288 Elo+
Party 3
Geb
Geb
ManoloLama001
Geb
Level 28
God Stats
25W - 14L
1,694 SR
Queue Stats
256W - 322L
1,334 Elo+
Party 1
Sun Wukong
Sun Wukong
MrGlonk
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,277 Elo+
Solo
Charybdis
Charybdis
Romeroo050
Charybdis
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 73L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beperz
Fenrir
15
5 / 0 / 6
10,103
532
4,155
8,380
3,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
Kaifooi
Guan Yu
17
3 / 0 / 4
10,882
573
6,257
12,267
13,251
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Slayonn
Izanami
17
10 / 2 / 4
11,302
595
13,186
8,584
3,236
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
asersone
Merlin
17
7 / 1 / 4
11,050
582
11,579
5,991
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
casabeni
Cerberus
14
2 / 0 / 6
9,106
479
4,535
14,509
5,532
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
11
1 / 7 / 0
7,219
380
2,482
13,521
9,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
JuliAbi
Anubis
11
0 / 9 / 0
6,972
367
5,257
12,779
4,532
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 1
6,733
354
2,712
13,359
8,751
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
MrGlonk
Sun Wukong
7
0 / 2 / 0
6,392
336
1,514
3,859
1,285
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
Romeroo050
Charybdis
12
1 / 5 / 0
7,629
402
3,321
10,839
2,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
3
27
Kills
2
3
Deaths
28
24
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
1
7
0
0.14
W
Fenrir
Beperz
Fenrir
5
0
6
8
L
Anubis
JuliAbi
Anubis
0
9
0
0
W
Guan Yu
Kaifooi
Guan Yu
3
0
4
5
L
0
5
1
0.1
L
Sun Wukong
MrGlonk
Sun Wukong
0
2
0
0
L
Charybdis
Romeroo050
Charybdis
1
5
0
0.2
W
Izanami
Slayonn
Izanami
10
2
4
6
W
Merlin
asersone
Merlin
7
1
4
9
W
Cerberus
casabeni
Cerberus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,712
Damage
15,286
49,731
Taken
54,357
27,254
Mitigated
25,970
19,293
Healing
8,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
2,482
352
35
1,110
13,521
9,029
298
5,883
7,487
35
22,858
W
Fenrir
Beperz
Fenrir
4,155
721
0
1,662
8,380
3,113
285
910
7,470
0
57,700
L
Anubis
JuliAbi
Anubis
5,257
590
0
2,312
12,779
4,532
111
5,364
7,175
33,013
0
W
Guan Yu
Kaifooi
Guan Yu
6,257
897
1,032
6,535
12,267
13,251
2,704
1,711
10,556
0
59,407
L
2,712
74
0
410
13,359
8,751
44
2,214
11,145
24,477
0
L
Sun Wukong
MrGlonk
Sun Wukong
1,514
335
0
1,551
3,859
1,285
0
0
3,777
0
16,017
L
Charybdis
Romeroo050
Charybdis
3,321
1,716
0
3,032
10,839
2,373
624
2,653
8,186
0
30,434
W
Izanami
Slayonn
Izanami
13,186
7,380
0
1,956
8,584
3,236
3,141
1,634
6,813
0
83,001
W
Merlin
asersone
Merlin
11,579
1,366
82
1,864
5,991
2,122
1,226
1,027
4,790
68,191
0
W
Cerberus
casabeni
Cerberus
4,535
479
0
6,162
14,509
5,532
98
2,209
12,098
43,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,443
Gold Earned
34,945
551
Minions Killed
230
0
Camps Cleared
0
1,704,231
Distance Traveled
1,324,024
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,219
380
31
2
0
288,343
3
W
Fenrir
10,103
532
80
4
0
319,250
3
L
Anubis
6,972
367
61
3
0
272,175
7
W
Guan Yu
10,882
573
120
6
0
385,382
1
L
Geb
6,733
354
36
2
0
358,527
1
L
Sun Wukong
6,392
336
37
2
0
115,859
1
L
Charybdis
7,629
402
65
3
0
289,120
0
W
Izanami
11,302
595
133
7
0
334,714
4
W
Merlin
11,050
582
122
6
0
329,140
0
W
Cerberus
9,106
479
96
5
0
335,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role