Player Matchup

Achilles
Achilles
Jaxschult
Achilles
Level 35
God Stats
8W - 13L
1,712 SR
Queue Stats
203W - 198L
1,397 Elo+
Party 1
Cthulhu
Cthulhu
dxddy_mat
Cthulhu
Level 5
God Stats
0W - 3L
1,134 SR
Queue Stats
0W - 3L
1,206 Elo+
Solo
Kukulkan
Kukulkan
fancke
Kukulkan
Level 28
God Stats
14W - 18L
1,448 SR
Queue Stats
63W - 83L
1,265 Elo+
Party 1
Team Averages
Level 23
1,431 SR
1,289 Elo+

VS

Team Averages
Level 114
1,653 SR
1,333 Elo+
Sol
Sol
KBowdown
Sol
Level 157
God Stats
4W - 4L
1,906 SR
Queue Stats
252W - 335L
1,291 Elo+
Solo
Ymir
Ymir
SoUL KoLLeKtaR
Ymir
Level 76
God Stats
7W - 6L
1,578 SR
Queue Stats
184W - 280L
1,321 Elo+
Solo
Charybdis
Charybdis
dirtwarrior1
Charybdis
Level 108
God Stats
12W - 13L
1,475 SR
Queue Stats
919W - 999L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jaxschult
Achilles
17
6 / 3 / 3
12,878
644
19,294
27,961
40,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
dxddy_mat
Cthulhu
10
0 / 6 / 4
9,866
493
4,227
11,527
8,804
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
fancke
Kukulkan
16
3 / 5 / 3
12,252
613
17,498
12,331
5,284
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 7
13,057
653
20,594
15,398
6,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 1 / 8
12,605
630
8,651
22,599
12,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
dirtwarrior1
Charybdis
15
7 / 7 / 2
12,753
638
16,397
18,397
6,848
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
9
Kills
14
14
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Achilles
Jaxschult
Achilles
6
3
3
2.5
W
4
1
7
7.5
W
3
1
8
7
W
Charybdis
dirtwarrior1
Charybdis
7
7
2
1.14
L
Cthulhu
dxddy_mat
Cthulhu
0
6
4
0.33
L
Kukulkan
fancke
Kukulkan
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,019
Damage
45,642
51,819
Taken
56,394
54,906
Mitigated
25,614
7,909
Healing
19,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Jaxschult
Achilles
19,294
6,913
649
5,059
27,961
40,818
0
17,123
10,838
0
34,406
W
20,594
6,070
481
8,400
15,398
6,227
917
4,490
10,908
60,107
0
W
8,651
1,801
622
4,517
22,599
12,539
0
10,146
12,453
38,209
0
W
Charybdis
dirtwarrior1
Charybdis
16,397
9,952
0
5,230
18,397
6,848
1,274
7,964
10,433
0
71,542
L
Cthulhu
dxddy_mat
Cthulhu
4,227
211
0
683
11,527
8,804
0
3,446
8,081
13,344
0
L
Kukulkan
fancke
Kukulkan
17,498
929
709
809
12,331
5,284
27
9,285
3,046
73,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,996
Gold Earned
38,415
187
Minions Killed
242
8
Camps Cleared
8
943,111
Distance Traveled
1,084,682
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,878
644
36
2
3
380,269
7
W
Sol
13,057
653
92
5
3
398,533
7
W
Ymir
12,605
630
71
4
2
366,095
3
W
Charybdis
12,753
638
79
4
3
320,054
3
L
Cthulhu
9,866
493
20
1
1
225,123
0
L
Kukulkan
12,252
613
131
7
4
337,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role