Player Matchup

Danzaburou
Danzaburou
Ditmite
Danzaburou
Level 117
God Stats
4W - 3L
1,913 SR
Queue Stats
106W - 59L
1,740 Elo+
Party 2
Xbalanque
Xbalanque
HotPocketsRReady
Xbalanque
Level 135
God Stats
4W - 3L
1,688 SR
Queue Stats
129W - 70L
1,741 Elo+
Party 2
Janus
Janus
TheCodeMage
Janus
Level 65
God Stats
0W - 2L
1,578 SR
Queue Stats
70W - 34L
1,760 Elo+
Party 2
Bakasura
Bakasura
Æthael
Bakasura
Level 105
God Stats
0W - 2L
1,359 SR
Queue Stats
62W - 31L
1,727 Elo+
Party 2
Team Averages
Level 106
1,634 SR
1,742 Elo+

VS

Team Averages
Level 122
1,620 SR
1,567 Elo+
Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Burnah11
Sylvanus
Level 160
God Stats
19W - 20L
1,592 SR
Queue Stats
487W - 566L
1,507 Elo+
Solo
Persephone
Persephone
Fittsboy
Persephone
Level 111
God Stats
19W - 12L
1,684 SR
Queue Stats
52W - 56L
1,572 Elo+
Party 1
Hachiman
Hachiman
Siksydal
Hachiman
Level 58
God Stats
17W - 13L
1,705 SR
Queue Stats
49W - 46L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ditmite
Danzaburou
15
4 / 5 / 3
9,990
833
6,805
10,806
3,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xbalanque
16
5 / 6 / 4
10,315
860
14,350
13,775
4,987
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 6 / 4
9,078
757
6,712
8,989
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
Æthael
Bakasura
15
0 / 7 / 1
9,266
772
4,703
11,266
4,568
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
2 / 2 / 8
10,001
833
6,708
10,975
12,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sylvanus
Burnah11
Sylvanus
16
6 / 1 / 7
10,754
896
5,908
10,139
10,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
Fittsboy
Persephone
17
7 / 3 / 8
11,252
938
9,612
8,858
3,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
Siksydal
Hachiman
17
8 / 4 / 4
10,953
913
12,923
13,273
5,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
50
10
Kills
23
24
Deaths
10
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
2
8
3
W
Sylvanus
Burnah11
Sylvanus
6
1
7
9.5
L
Danzaburou
Ditmite
Danzaburou
4
5
3
1.1
W
Persephone
Fittsboy
Persephone
7
3
8
3.67
L
Xbalanque
5
6
4
1.17
W
Hachiman
Siksydal
Hachiman
8
4
4
2.5
L
1
6
4
0.5
L
Bakasura
Æthael
Bakasura
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,570
Damage
35,151
44,836
Taken
43,245
16,297
Mitigated
31,364
6,858
Healing
13,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,708
2,955
1,733
3,090
10,975
12,245
356
3,026
7,854
0
27,719
W
Sylvanus
Burnah11
Sylvanus
5,908
1,240
1,673
2,581
10,139
10,704
542
2,745
6,828
24,201
0
L
Danzaburou
Ditmite
Danzaburou
6,805
3,712
0
1,671
10,806
3,842
2,550
5,740
5,066
0
25,583
W
Persephone
Fittsboy
Persephone
9,612
264
0
1,251
8,858
3,163
855
1,371
7,353
48,325
0
L
Xbalanque
14,350
10,446
0
3,438
13,775
4,987
310
3,049
10,726
0
44,392
W
Hachiman
Siksydal
Hachiman
12,923
7,359
0
2,705
13,273
5,252
1,905
378
12,615
0
44,336
L
6,712
494
0
92
8,989
2,900
36
3,636
5,353
25,625
0
L
Bakasura
Æthael
Bakasura
4,703
3,257
0
1,657
11,266
4,568
970
3,822
7,444
0
26,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,649
Gold Earned
42,960
213
Minions Killed
237
13
Camps Cleared
11
872,520
Distance Traveled
953,376
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,001
833
56
5
5
261,387
2
W
Sylvanus
10,754
896
48
4
1
233,127
5
L
Danzaburou
9,990
833
48
4
1
234,761
3
W
Persephone
11,252
938
66
6
2
239,086
2
L
Xbalanque
10,315
860
65
5
4
213,277
8
W
Hachiman
10,953
913
67
6
3
219,776
1
L
Janus
9,078
757
45
4
0
224,071
0
L
Bakasura
9,266
772
55
5
8
200,411
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role