Player Matchup

Awilix
Awilix
 
Awilix
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Deadsil
Cthulhu
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,326 Elo+
Party 1
Hades
Hades
Dunebane
Hades
Level 102
God Stats
2W - 2L
1,218 SR
Queue Stats
129W - 148L
1,457 Elo+
Solo
Thanatos
Thanatos
Hjlov
Thanatos
Level 149
God Stats
3W - 5L
1,436 SR
Queue Stats
143W - 139L
1,484 Elo+
Solo
Artio
Artio
Jabrmstr
Artio
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,326 Elo+
Party 1
Team Averages
Level 110
1,431 SR
1,419 Elo+

VS

Team Averages
Level 116
1,421 SR
1,434 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Gizmondo
Morgan Le Fay
Level 109
God Stats
3W - 5L
1,593 SR
Queue Stats
274W - 267L
1,445 Elo+
Solo
Fenrir
Fenrir
Romeosky6
Fenrir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 57L
1,408 Elo+
Solo
Scylla
Scylla
bombas29
Scylla
Level 126
God Stats
7W - 8L
1,403 SR
Queue Stats
207W - 218L
1,414 Elo+
Solo
Arachne
Arachne
Ódauðlegur
Arachne
Level 109
God Stats
6W - 10L
1,109 SR
Queue Stats
458W - 480L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
4 / 5 / 11
10,055
773
7,244
13,424
6,376
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Deadsil
Cthulhu
19
5 / 2 / 14
11,229
864
11,216
20,717
19,660
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hades
Dunebane
Hades
17
10 / 4 / 11
11,032
849
11,949
14,009
10,550
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Hjlov
Thanatos
17
7 / 4 / 14
10,741
826
11,505
10,215
5,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Jabrmstr
Artio
16
4 / 3 / 18
9,955
766
6,980
17,498
20,797
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
1 / 6 / 9
8,049
619
8,015
9,439
3,899
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Gizmondo
Morgan Le Fay
17
3 / 5 / 10
9,266
713
18,644
11,125
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Romeosky6
Fenrir
12
1 / 7 / 9
7,869
605
5,239
10,424
3,682
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
bombas29
Scylla
18
7 / 4 / 7
10,510
808
13,959
9,406
3,441
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Ódauðlegur
Arachne
15
6 / 8 / 7
9,297
715
7,510
16,400
8,604
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
60
30
Kills
18
18
Deaths
30
68
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
5
11
1.9
L
Hun Batz
 
Hun Batz
1
6
9
0.92
W
Cthulhu
Deadsil
Cthulhu
5
2
14
6
W
Hades
Dunebane
Hades
10
4
11
3.88
L
Morgan Le Fay
Gizmondo
Morgan Le Fay
3
5
10
1.6
W
Thanatos
Hjlov
Thanatos
7
4
14
3.5
W
Artio
Jabrmstr
Artio
4
3
18
4.33
L
Fenrir
Romeosky6
Fenrir
1
7
9
0.79
L
Scylla
bombas29
Scylla
7
4
7
2.63
L
Arachne
Ódauðlegur
Arachne
6
8
7
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,894
Damage
53,367
75,863
Taken
56,794
62,512
Mitigated
23,830
33,571
Healing
14,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
7,244
2,447
507
1,382
13,424
6,376
2,423
5,312
8,112
0
20,829
L
Hun Batz
 
Hun Batz
8,015
1,608
310
787
9,439
3,899
0
4,518
4,921
0
14,459
W
Cthulhu
Deadsil
Cthulhu
11,216
403
1,216
7,525
20,717
19,660
861
10,016
10,701
30,041
0
W
Hades
Dunebane
Hades
11,949
1,184
2,853
4,220
14,009
10,550
1,391
7,562
6,447
28,446
0
L
Morgan Le Fay
Gizmondo
Morgan Le Fay
18,644
1,538
234
1,956
11,125
4,204
0
7,109
4,016
33,679
0
W
Thanatos
Hjlov
Thanatos
11,505
4,250
1,485
5,645
10,215
5,129
1,062
3,684
6,531
0
18,413
W
Artio
Jabrmstr
Artio
6,980
646
3,517
5,221
17,498
20,797
597
6,029
11,310
12,807
0
L
Fenrir
Romeosky6
Fenrir
5,239
1,326
526
1,344
10,424
3,682
0
5,551
4,873
0
7,593
L
Scylla
bombas29
Scylla
13,959
1,009
517
2,972
9,406
3,441
0
4,658
4,748
32,164
0
L
Arachne
Ódauðlegur
Arachne
7,510
4,546
300
5,275
16,400
8,604
0
8,309
8,091
0
9,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,012
Gold Earned
44,991
155
Minions Killed
91
0
Camps Cleared
0
1,156,432
Distance Traveled
988,713
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,055
773
37
3
0
231,480
0
L
Hun Batz
8,049
619
13
1
0
194,097
0
W
Cthulhu
11,229
864
45
3
0
248,209
1
W
Hades
11,032
849
42
3
0
203,301
3
L
Morgan Le Fay
9,266
713
28
2
0
207,369
0
W
Thanatos
10,741
826
18
1
0
233,276
2
W
Artio
9,955
766
13
1
0
240,166
3
L
Fenrir
7,869
605
8
1
0
175,622
0
L
Scylla
10,510
808
33
3
0
230,359
2
L
Arachne
9,297
715
9
1
0
181,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role