Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
SilentAsura
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,569 Elo+
Solo
Artemis
Artemis
SkavNDLaw
Artemis
Level 8
God Stats
0W - 3L
1,182 SR
Queue Stats
46W - 44L
1,313 Elo+
Party 1
Bellona
Bellona
Zylux54
Bellona
Level 12
God Stats
14W - 8L
1,800 SR
Queue Stats
90W - 92L
1,362 Elo+
Party 1
Fenrir
Fenrir
jajaKarma
Fenrir
Level 26
God Stats
7W - 7L
1,636 SR
Queue Stats
24W - 18L
1,637 Elo+
Solo
Team Averages
Level 37
1,524 SR
1,476 Elo+

VS

Team Averages
Level 39
1,531 SR
1,571 Elo+
Anhur
Anhur
DraginMaballs
Anhur
Level 14
God Stats
3W - 0L
1,720 SR
Queue Stats
22W - 11L
1,753 Elo+
Party 2
Apollo
Apollo
GreekGodZillaa
Apollo
Level 28
God Stats
17W - 10L
1,596 SR
Queue Stats
81W - 70L
1,573 Elo+
Party 2
Ymir
Ymir
Merlin2212
Ymir
Level 8
God Stats
6W - 3L
1,500 SR
Queue Stats
54W - 45L
1,514 Elo+
Solo
Neith
Neith
SyncyDinky
Neith
Level 121
God Stats
8W - 5L
1,459 SR
Queue Stats
612W - 563L
1,585 Elo+
Party 2
Ao Kuang
Ao Kuang
Xeld3r
Ao Kuang
Level 26
God Stats
4W - 0L
1,380 SR
Queue Stats
13W - 10L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 2 / 4
5,164
469
3,539
7,759
5,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 4 / 3
6,000
545
3,946
5,549
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
SkavNDLaw
Artemis
7
1 / 3 / 3
4,825
439
4,334
5,707
1,192
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
Zylux54
Bellona
6
0 / 5 / 0
4,337
394
430
5,620
1,948
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
jajaKarma
Fenrir
12
8 / 2 / 1
7,441
676
7,056
8,849
3,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 3
6,766
615
9,279
5,382
1,605
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
3 / 1 / 1
7,019
638
3,325
5,281
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
1 / 3 / 6
5,858
533
3,841
7,755
3,494
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
12
4 / 2 / 0
7,040
640
4,829
6,126
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
Xeld3r
Ao Kuang
8
3 / 4 / 0
5,391
490
4,525
8,300
3,120
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
11
Kills
16
16
Deaths
11
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
4
1
W
5
1
3
6.5
W
3
1
1
3.5
W
1
3
6
1.33
L
2
4
3
0.88
L
Artemis
SkavNDLaw
Artemis
1
3
3
0.83
W
Neith
4
2
0
2
W
Ao Kuang
Xeld3r
Ao Kuang
3
4
0
0.75
L
Bellona
Zylux54
Bellona
0
5
0
0
L
Fenrir
jajaKarma
Fenrir
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,305
Damage
25,799
33,484
Taken
32,844
13,720
Mitigated
12,286
7,880
Healing
9,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,539
517
156
1,944
7,759
5,419
0
3,071
4,688
15,119
0
W
9,279
5,181
0
1,760
5,382
1,605
0
1,462
3,920
0
41,785
W
3,325
1,791
0
2,026
5,281
1,940
0
1,137
4,144
0
47,809
W
3,841
256
0
140
7,755
3,494
0
1,479
6,276
18,120
0
L
3,946
1,038
307
1,128
5,549
1,874
217
1,804
3,745
25,237
0
L
Artemis
SkavNDLaw
Artemis
4,334
2,522
0
1,159
5,707
1,192
198
2,544
3,163
0
20,919
W
Neith
4,829
2,163
0
2,682
6,126
2,127
0
0
6,126
0
46,162
W
Ao Kuang
Xeld3r
Ao Kuang
4,525
1,199
0
3,012
8,300
3,120
808
3,407
4,893
14,671
0
L
Bellona
Zylux54
Bellona
430
142
0
276
5,620
1,948
0
0
5,620
0
11,487
L
Fenrir
jajaKarma
Fenrir
7,056
2,322
0
2,910
8,849
3,287
0
947
7,902
0
32,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,767
Gold Earned
32,074
198
Minions Killed
344
0
Camps Cleared
0
993,187
Distance Traveled
1,012,183
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,164
469
23
2
0
196,774
4
W
Anhur
6,766
615
80
7
0
193,713
1
W
Apollo
7,019
638
95
9
0
231,932
0
W
Ymir
5,858
533
32
3
0
204,849
2
L
Ra
6,000
545
48
4
0
189,621
2
L
Artemis
4,825
439
46
4
0
189,006
3
W
Neith
7,040
640
107
10
0
187,179
0
W
Ao Kuang
5,391
490
30
3
0
194,510
1
L
Bellona
4,337
394
24
2
0
189,932
1
L
Fenrir
7,441
676
57
5
0
227,854
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role