Player Matchup

Nu Wa
Nu Wa
B1N0M1NUS
Nu Wa
Level 25
God Stats
1W - 1L
1,268 SR
Queue Stats
134W - 105L
1,510 Elo+
Party 1
Bakasura
Bakasura
Dobbin2008
Bakasura
Level 75
God Stats
2W - 2L
1,370 SR
Queue Stats
340W - 343L
1,483 Elo+
Party 1
Sol
Sol
SjayCulshaw
Sol
Level 127
God Stats
19W - 11L
1,674 SR
Queue Stats
548W - 535L
1,487 Elo+
Party 1
Olorun
Olorun
Winged-Wraith87
Olorun
Level 147
God Stats
6W - 4L
1,668 SR
Queue Stats
724W - 698L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
eekaaitz
Cthulhu
Level 88
God Stats
9W - 5L
1,478 SR
Queue Stats
255W - 251L
1,473 Elo+
Solo
Team Averages
Level 92
1,492 SR
1,488 Elo+

VS

Team Averages
Level 89
1,545 SR
1,450 Elo+
Ganesha
Ganesha
GeorgeMConnolly
Ganesha
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,443 Elo+
Party 2
Tiamat
Tiamat
UltimateGuide
Tiamat
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 35L
1,425 Elo+
Solo
Khepri
Khepri
Zalinio
Khepri
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,369 Elo+
Party 2
Vulcan
Vulcan
mxi09
Vulcan
Level 128
God Stats
5W - 10L
1,338 SR
Queue Stats
612W - 616L
1,493 Elo+
Solo
Fenrir
Fenrir
renamegame
Fenrir
Level 127
God Stats
4W - 4L
1,888 SR
Queue Stats
344W - 349L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
B1N0M1NUS
Nu Wa
17
5 / 4 / 18
11,193
700
18,279
9,615
3,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Dobbin2008
Bakasura
17
4 / 5 / 14
11,027
689
6,552
28,302
34,630
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
6 / 1 / 18
12,440
778
19,532
11,070
4,470
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
5 / 8 / 14
11,363
710
14,004
18,836
8,823
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
eekaaitz
Cthulhu
20
9 / 2 / 16
13,710
857
25,177
33,980
31,093
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 17
10,349
647
8,447
19,578
22,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
5 / 6 / 7
11,129
696
19,735
17,167
14,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
Zalinio
Khepri
17
0 / 6 / 17
10,327
645
10,223
17,375
20,072
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Vulcan
mxi09
Vulcan
20
8 / 7 / 6
12,352
772
23,796
18,403
8,849
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
renamegame
Fenrir
17
7 / 6 / 9
11,482
718
18,918
18,087
18,875
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
76
29
Kills
20
20
Deaths
29
80
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
B1N0M1NUS
Nu Wa
5
4
18
3.5
W
Bakasura
Dobbin2008
Bakasura
4
5
14
2.2
L
0
4
17
2.13
W
6
1
18
15
L
5
6
7
1.42
W
5
8
14
1.5
L
Khepri
Zalinio
Khepri
0
6
17
1.42
W
Cthulhu
eekaaitz
Cthulhu
9
2
16
8.5
L
Vulcan
mxi09
Vulcan
8
7
6
1.57
L
Fenrir
renamegame
Fenrir
7
6
9
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,544
Damage
81,119
101,803
Taken
90,610
82,462
Mitigated
84,521
52,246
Healing
29,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
B1N0M1NUS
Nu Wa
18,279
3,500
1,051
1,564
9,615
3,446
1,424
7,610
1,887
31,181
0
W
Bakasura
Dobbin2008
Bakasura
6,552
3,963
1,548
9,142
28,302
34,630
248
12,627
15,293
0
7,337
L
8,447
1,091
1,805
5,048
19,578
22,260
293
16,854
1,837
14,380
0
W
19,532
6,337
870
4,716
11,070
4,470
2,351
7,029
3,877
40,915
0
L
19,735
2,265
1,888
4,908
17,167
14,465
382
15,198
1,778
42,028
0
W
14,004
7,311
4,459
6,885
18,836
8,823
760
11,307
7,362
29,086
0
L
Khepri
Zalinio
Khepri
10,223
739
2,694
1,055
17,375
20,072
100
13,906
3,019
26,357
0
W
Cthulhu
eekaaitz
Cthulhu
25,177
1,472
3,123
18,888
33,980
31,093
0
22,149
11,183
58,292
0
L
Vulcan
mxi09
Vulcan
23,796
8,883
1,887
3,048
18,403
8,849
396
15,937
2,456
47,913
0
L
Fenrir
renamegame
Fenrir
18,918
5,619
3,521
3,553
18,087
18,875
416
15,097
2,775
0
32,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,733
Gold Earned
55,639
206
Minions Killed
165
0
Camps Cleared
0
1,495,725
Distance Traveled
1,420,268
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,193
700
26
2
0
296,753
1
W
Bakasura
11,027
689
16
1
0
288,096
0
L
Ganesha
10,349
647
0
0
0
302,198
0
W
Sol
12,440
778
59
4
0
316,000
1
L
Tiamat
11,129
696
57
4
0
278,162
0
W
Olorun
11,363
710
29
2
0
260,831
0
L
Khepri
10,327
645
17
1
0
266,314
0
W
Cthulhu
13,710
857
76
5
0
334,045
2
L
Vulcan
12,352
772
64
4
0
258,196
0
L
Fenrir
11,482
718
27
2
0
315,398
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role